|
|
|
|
スーパーメトロイド
©1994 Nintendo
Release: 1994-03-19 (¥9800)
Cartridge SHVC-RI
Action / Platform game
|
Released in America as SUPER METROID
( SNS-RI-USA ) ( SNS-RI-USA-1 )
|
|
Released in Europe as SUPER METROID
( SNSP-RI-XXX )
|
|
Super Metroid is an action game and it is the third Metroid game
to be released by Nintendo. In the last episodes, the bounty hunter Samus Aran
defeated Mother Brain and handed the last Metroid alien alive, still a larva,
to a Galactic Research Station to study and harness its energy-absorbing
capabilities. Super Metroid starts on board the Ceres station, where things
begin to go wrong. As it turns out, all the scientists there are dead and Ridorī (aka Ridley),
Samus's arch-enemy, flies off and takes the metroid infant away. Samus must
now return to Planet Zebes, the original alien world, and retrieve the creature.
The blond bounty hunter and her thick body armor are back in this huge game - Zebes
is a gigantic place and the game's central hub, with innumerable hidden rooms and many
secrets. Samus comes equipped with a simple power-beam but, in the Metroid
tradition, she can collect more weapons and abilities along the way such as missiles,
charge beam, grappling hook, speed booster and the almighty morph ball.
Samus's suit, boots and power-beam can be independently powered
up as well. The alien world on Zebes is vast and made up of six huge areas. A map is
available to help Samus find her way around the planet - it is however far from
complete and only areas she has explored appear in pink, until she steps into one of the
numerous map stations which give her the current area's map data. Color coded doors
connect most of Zebes's rooms and corridors - although most of them can be opened with
the power-beam, others require different weapons such as the missiles, the
bombs and so forth. Super Metroid features three save slots and an
english mode is directly available from the option menu.
|
Metroid was first released for the Nintendo Famicom disk System
in 1986. Although it was only available on disk in Japan, it was released
in cartridge format in North American (1987) and Europe (1988). The
first game was also included in the Famicom Mini series for the Game Boy Advance in 2004.
The second installment, called Metroid 2 : the return of Samus, was only released for
the Game Boy system in 1992. Super Metroid, released in 1994 for the
Super Famicom, is in fact the third episode (version tested here). Players will then have to wait
until 2003 to incarnate Samus Aran again - Metroid Prime for the
Game Cube was the first full 3D version of Metroid, followed by
Metroid Prime 2 : Echoes in 2004. Two Game Boy Advance games were
also released at the time - Metroid Fusion (2003) which chronologically
takes place after Super Metroid, and Metroid: Zero Mission (2004)
which is supposed to be an enhanced version of the Famicom original. The
Metroid franchise is still running to this day with games such as
Metroid Prime Pinball (DS, 2006), Metroid Prime: Hunters
(DS, 2006), Metroid Prime 3: Corruption (Wii, 2008),
Metroid Prime Trilogy (Wii, 2009) and Metroid: Other M (Wii, 2010).
|
A special large bundle version of Super Metroid was released in
Europe - it included a large 72 pages player's guide but no instruction manual.
Two versions seem to exist (picture on the right), each featuring a different guide. Another version
that only included the guide and a standard game was also available in France
and wrapped in a clean plastic case.
|
Teaser text from the European and American versions:
Take on a legion of Space Pirates and a new Metroid force as you forge
into the covert underworld of Planet Zebes! It's up to you and Samus to
recapture the long-surviving Metroid hatching before evil hands unleash its energy.
An army of ominous creatures are poised for battle at every turn of Zebes twisted,
threatening passageways... including the menacing Ridley and the great lizard
Kraid. Knock down enemies with a killer somersault and swing on an electric
beam through narrow passageways! They're no match for you and Samus... but wait! it seems the Mother Brain has returned...
|
Game Staff (Copied from the American version's end credits) :
|
SUPER METROID STAFF
Producer
Makato Kanoh
Director
Yoshio Sakamoto
Back ground designers
Hirofumi Matsuoka
Masahiko Mashimo
Hiroyuki Kimura
Object Designers
Tohru Ohsawa
Tomoyoshi Yamane
Samus Original Designer
Hiroji Kiyotake
Samus Designer
Tomomi Yamane
Sound Program and Sound Effects
Kenji Yamamoto
|
|
Music Composers
Kenji Yamamoto
Minako Hamano
Program Director
Kenji Imai
System Coordinator
Kenji Nakajima
System Programmer
Yoshikazu Mori
Samus Programmer
Isamu Kubota
Event Programmer
Mitsuru Matsumoto
Enemy Programmer
Yasuhiko Fujii
Map Programmer
Motomu Chikaraishi
|
|
Assistant Programmer
Kouichi Abe
Coordinators
Katsuya Yamano
Tsutomu Kaneshige
Printed Art Work
Masafumi Sakashita
Yasuo Inoue
Mary Cocoma
Yusuke Nakano
Shinya Sano
Noriyuki Sato
Special Thanks To
Dan Owsen
George Sinfield
Masaru Okada
Takahiro Harada
Kohta Fukui
|
|
Keisuke Terasaki
Masaru Yamanaka
Hitoshi Yamagami
Nobuhiro Ozaki
Kenichi Nakamura
Takehiko Hosokawa
Satoshi Matsumura
Takeshi Nagareda
Masahiro Kawano
Hiro Yamada
and all of R&D1 Staffs
General Manager
Gumpei Yokoi
Produced by
DEER FORCE of
TEAM SHIKAMARU
1994 NINTENDO
|
|
G O O D I E S
|
|
Japanese Guidebook
|
Japanese Guidebook
|
Japanese Guidebook
|
|
Japanese Guidebook
|
Japanese Soundtrack
|
American Guidebook
|
|
American Guidebook
|
European Guidebook (bundle)
|
European Guidebook (bundle)
|
|
|
O M A K E
|
|
|
|
|
Click on picture to enlarge |
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
The world of Zebes is an incredible place to explore and the atmosphere of
Super Metroid is prefect. The unique soundtrack, the creepy sound effects,
the sense of exploration - they all contribute to an unique ambiance that gives
the player the feeling of being alone in an strange alien world. The game is
challenging but, and this is my favorite part, it is never frustrating. Each
time you play, you have this feeling of progression and accomplishment. There
is so much to do and see in there, and the gameplay is incredibly deep and
rewarding. The way how Samus upgrades herself also reminds me of
Zelda or Super Mario Bros - new weapons or items allow you to unlock
or reach new rooms or areas. Enemies are also beautifully drawn and animated,
bosses are just huge and terrific. And what about the surprise of finding out
that Samus is in reality a beautiful blond girl, and this during the
nano-seconds of her tragic death ? Super Metroid is considered by
many to be the epitome of the Metroid series and, indeed, the game is
a masterpiece.
|
|
|
|