MICKEY MANIA
The Timeless Adventures Of Mickey Mouse
game Cover
game cartridge
ミッキーマニア
©The Walk Disney Company
©1994 Sony Electronic Publishing Company
Distributed by Capcom Co.,Ltd
Release: 1995-03-31 (¥9500)
Cartridge SHVC-AMIJ-JPN
Platform/Action game

American Version
country
Released in America as
MICKEY MANIA
( SNS-AMIE-USA )

European Version
country
Released in Europe as
MICKEY MANIA
( SNSP-AMIP-XXX )
Mickey Mania is a side-scrolling platform game by travellers tales and published in Japan by Capcom (published in the west by Sony Imagesoft). The game commemorates Disney's timeless mouse and gets the player to revisit classic cartoons such as the 1928's 'Steamboat Willie, 1937's Lonesome Ghosts or 1947's Mickey and the Beanstalk. Stages are varied and never rely on repetition - some feature simple mini-puzzles whereas others get the player to complete 3D bonus stages relying on the Super Famicom popular Mode 7. Each world has a variety of baddies and is divided into smaller sub-areas. Red rockets act as checkpoints and allow Mickey to restart from the last one he fired up. Finally, our hero can collect marbles throughout the game and use them as his main offensive weapon - they however come in limited quantities and he can also jump on his enemies' heads to knock them out.
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Game Staff (Copied from the American version end credits) :

Designed By
Jon Butron
Andy Ingram
And Written By
Chris Stanforth
Of Travellers Tales

Sony Imagesoft

Executive Producer
Rich Robinson
Senior Producer
Marry Ann Norris
Associate Producer
David Poe
Designed By
Mike Giam
David Jaffe
Testing Team
Bruce Cochrane
Joze Cruz
Jody Kelsey
Andre Leighton
Seth Luisi
Tobin Russel
Andrew Stein

Travellers Tales

Programmed By
Chris Stanforth
Graphics By
Andy Ingram
Based On A Program By
Jon Burton
Conceptual Artist
Bev Bush
Graphic Artists
Dave "Scooter Boy" Burton
Bev "Vibrating Pen" Bush
James "Action Man" Cunliffe
Andy "What Fuel" Ingram
Linda "Red Shoes" Smith
Office Organisation
Andy "A.B.S." Blundell
Big Bang Witnessed By
Paul "I Remember When" Hunter
Sorry I'm Late But
Ttenarrab Luoar
Special Thanks To
Dil
Credits Typed and Checked By
Jon Burton

Disney Software

Director, Software Production
Ron Fortier
Senior Producer
Patrick Gilmore
Assistant Producer
Craig Annis
Production Associate
Arden Ishimura
Mickey Digital Cleanup Model
Alex Schaefer
Additional Music
Michael Giacchino

Disney Feature Animation Florida

Producer
Paul Curasi
Assistant To The Production
Annette Laguer
Production Coordinator
Cammie Cavallin
Aniamtion Consultant
Chris Bradley
Project Specialist
Pam Darley
Creative Capers
Producer
G. Sue Shakespeare
Animation Director
David Molina
Animation Director
Terry Shakespeare
Animators
Rejean Bourdages
Ian Christopher Chiasson
Dave Kuhn
Mike Milo
David Molina
Natasha Sasic
Terru Shakespeare
Shane Zalvin
Special Effects Assistant
Kathy Burton
Final Checking
Carla Washburn
Production Coordinator
Robert Rose
Production Accountant
Patrice Monis

Psygnosis UK

U.K. Q.A. Management
Feargus Carroll
U.K. Quality Assurance
Phil "Tails" Snape
Paul Tweedle
Paul Evason
Gary Nichols
Jenny Newby
Stuart Sockett
Paul Charsley
Lol Scraggs
M. Stacey
Chris Rowley
Leon Walters
Craig Puzzled
Tony "Sonic" Parks
Greg Double
Jamie Riding
B.Y. Puggsy

Graphics Southwest
Management
Simon Gardner
Artists
Kevin Ayre
Theo Pantazia
Mark Scott
Music
Blythe Joustra Matt Furness
Music Driver
Shaun Hollingworth
Music Manager
Phil Morris
Development Systems
PSY Q
Special Thanks To
John Rostron
External Evaluations
Sara Dixon
Tour Management
Ian Grieve
P.A.
Kristie "Gude Morrning" Beamish
Project Management and Food Parcels
Steve
Four Hundred Grand
Riding

If You Enjoy This Game
Buy It Twice


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Documentation
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Mickey Mania is graphically gorgeous and the game's developers pulled off some incredible sprite animations and special effects. It is literally a fireworks display with a constant flow of visual feasts. The soundtrack is also a perfect fit and is definitely of high quality. However, there are a few things that I don't like so much about the game. First of all some of the collision detection is sometimes terrible and it is often difficult to know which ledge you can land one, and which one is just part of the scenery. Then the marbles are also a pain to aim. Finally, the game has loading times - I know, some of you may say "what ? a game on cartridge with Loading times ?". My guess is that some of the data is actually compressed on the cartridge and needs to be unpacked on the fly. All in all Mickey Mania is a great game but it doesn't get anywhere near Capcom's Magical Quest - it has indeed a lot of charm but it is missing that extra special touch that could have make it a definite classic in my book.




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