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アウトライブ
©1989 SunSoft Ltd.
Release : 1989-03-17 (¥5600)
HuCard (2 Mbits) SS89001
Action / Adventure game
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Outlive is a first-person view adventure game by SunSoft. The player
takes the role of a bounty hunter (part of the Imperial Army Reconnaissance Unit)
and controls a powerful mecha-robot (called a 'Fighting Worker', or 'FW'). His mission is to investigate
the deep mazes of the planet Rafura, home of an ancient civilization and
source of the alien technology used to create the most recent human's technology,
including the player's avatar robot. The player starts his journey in
a hangar with 1000 credits and a Vulcan Gun. These hangars (called Cities) are scattered
throughout the game and allow the player to purchase new weapons, items or
talk to local scoundrels and even fight then in duel for extra cash.
Once the player explores the intricate mazes, death comes with
the penalty of losing all the accumulated money he painfully collected. Interestingly, each
area of the maze comes with special properties; they are color-coded
and range from Ice Areas, Magnet Areas and Fire Areas,
and each area affects the enemies as well as the player's weapons.
Out Live is a vast adventure game and features a password system to save the player's
progress.
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It is little known but SunSoft released an upgraded version
of Out Live for the Sony Playstation in 1997 (pictures on the right). The game
was called Out Live: Be Eliminate Yesterday and was exclusively released
in Japan - it is however hard to tell if the game is a
reboot of the original PC Engine version or a sequel...
To be honest, it is a totally different game and it features
different environments, dramatically improved gameplay and tons of new enemies and items.
It is however definitively based on the PC Engine game and
features the same Fighting Worker Mecha-Robot (which can be clearly seen
on the PC Engine's cover art).
As previously mentioned, the gameplay is very different - it is apparently entirely round based in a
way similar to the classic Rogue. The player moves around and
the action stops when he does, allowing him to strategically consider his next move.
Additionally, Out Live features tons of dialogue with
NPCs, all displayed using fairly detailed Japanese anime sequences
featuring large characters on screen.
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O M A K E
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Click on picture to enlarge |
S E C R E T S
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Alternate music:
Start a new game and enter アアアアアアアア as your name. If you activate the
code then you'll be able to play the game with a different music.
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LK
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Add your Pov here !
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P O V s
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Out Live was released really early in the PC Engine's
life cycle. Thinking about it, it was, I believe,
SunSoft's first release for the system.
The PC Engine at that time had a very limited library of
RPGs and players were starving for more.
With Out Live, Sun Soft tried to deliver an unusual RPG with interesting
Sci-Fi elements - did it succeed? Well, Out Live has some very
unique features for sure. The corridor animation is surprisingly smooth
and the game has a lot of atmosphere. But this is where the praise ends.
Most of the game is incredibly repetitive and corridors just look identical -
make sure you draw a map because the game doesn't
give you any help what-so-ever. Additionally, when you find an enemy,
Out Live spins you around to face it and make sure you
lose any sense of orientation in the process. Additionally, the password
system is atrocious - you have to enter forty Japanese characters and they
are linked to your player's name! All in all, Out Live is kind of interesting
but there is a nagging concern that the game has gone for
spectacle to the detriment of fun gameplay. It ends it being
too frustrating and the experience grinding is excruciating.
And, well, even if you do give the game a chance, it just
doesn't offer much variety overall...
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