HANY ON THE ROAD
( Honey On The Road )
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はにい おんざ ろおど
©1990 Face
Designed By Arc
Release : 1990-09-07 (¥6400)
HuCard (3 Mbits) FA02-006
Action / platform game
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Hanii on the Road (aka Hany on the Road or Honey on the Road) is
a side scrolling action game by Face. After Hanii's exploits in
Hanii in the Sky, the little Haniwa clay doll is back on a new mission.
This time around, our cute friend must free the world from all the demons and other evil
creatures that escaped from the Gods' realm. But this time around he's not flying
or shooting balls of energy - instead, he must run along a roadway divided into four
lanes, each moving at different speeds. And things are just not as easy as it may
sound - Hanii has to jump over various enemies and try not to fall into deep
holes dug into the ground, without forgetting the occasional change in scrolling
direction and the myriad of other exciting, and often lethal, effects. A time limit also
urges him to hurry and to quickly reach the end of each stage. Every little helps,
and tiny wood signs scattered around every road tell Hany how far the next
exit is. Additionally, special items can be collected along the way, such as
Blue jars giving Hanii extra lives (twenty five of them need to
be collected though), Mystery Jars giving from 100 to 1000 points,
Extra Lives, Time Clocks, Rockets, Trampolines and
other unique and often bizarre super powers (he can turn into a race-car or
an almighty warrior in some stages!). Hanii on the Road consists of many levels and features a
non-linear structure with interconnected paths to follow, as well as bosses.
The game also offers
a two simultaneous player mode where Lemon, a yellow version of
Hanii, comes to the rescue.
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G O O D I E S
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Japanese Soundtrack (1990)
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O M A K E
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Click on picture to enlarge |
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LK
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Add your Pov here !
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P O V s
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Hanii on the road immediately reminded me of Capcom's
Son Son
originally released in 1985 (they both play almost the same). Of course Hanii
has far better graphics (it was released five years after Capcom's classic after all), but it suffers
from the exact same primary issue - after a few plays, it becomes a dull repetitive
chore. I mean, in its defense, Hanii features a whooping amount of levels and they all
add something new to the mix, such as landscape variations, change in scrolling
direction, new enemies and obstacles, and some levels are just plain
weird and unique... but the idea of racing against
time on four different tread-milled roadways didn't really get my gaming juices
flowing. Then the game's learning curve is fairly steep, so expect to die, and
die often. The controls are also terrible, the close range back-flip technique to dispose of enemies,
or to damage bosses, is useless and extremely hard to pull off.
As a side note, and like its predecessor Hanii in the sky, this game
is a reminder of how great cover art can be - these dioramas still look fantastic,
especially when compared to today's (often tasteless) CG renders that some game
companies claim as their interpretation of 'cover art'. Anyway, back to
Hanii on the road - all in all, we have here a very simple little game,
nothing terribly bad, nothing amazingly good. Just simple.
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