DAISENPŪ
game Cover
game HuCard
大旋風
1990 NEC Avenue, Ltd.
Licensed by Toaplan Co.,Ltd.
Release: 1990-12-14 (¥7200)
HuCard (4 Mbits) NAPH-1014
Shooter / Vertical
Daisenpū is a vertical shooter by Nec Interchannel and conversion of the arcade game of the same name (also known as Twin Hawk) originally released by Toaplan in 1989. In the year 193X, country R is overwhelmed by hostile enemy forces and the small oasis town 'S' is the main target of the attack. A handful of survivors escape to the jungle and start working on a counter attack - but they are soon discovered and are now running out of time, and they must launch the Daisenpū squadron before it is fully operational. The player takes control of a fighter plane and must fly deep into enemy territory, attack ground targets such as tanks, turrets and warships (the game curiously doesn't feature any flying enemies and no obstacles to fly into, beside enemy bullets). The plane starts equipped with a limited double-shot machine gun that can be slowly upgraded throughout the game by collecting power-pods left behind by small trucks. But the originality of Daisenpū lies elsewhere - the player can call a small squadron of six planes and have them fly in formation, shooting anything in sight and crashing into an enemy unit when defeated. The squadron can also commit a Kamikaze attack at anytime and destroy ground units, or combine to release a devastative bomb-attack. Finally, Daisenpū offers an unusual feature - levels do not pause between them and reveal instead a continuous flow of undisturbed shooting action.
Related
DaisenpuuCustom (Pce-CDRom²)
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Arcade version The arcade game Daisenpū (picture on the left, also known as Twin Hawk in the rest of the world) was originally released in 1989 and followed in the steps of Hi Shō Zame (aka Flying Shark) released in 1987. The game featured a long vertically oriented screen and an option for a two-player mode (although each player had to take turns and couldn't play simultaneously). In the Toaplan tradition, Daisenpū was a difficult arcade game and was most certainly designed to gobble-up players' coins by whatever means necessary. The game, like its predecessors, was ported to various home consoles at the time such as the PC Engine (Hucard, version tested here and a CDRom version called Daisenpū Custom in 1991) and Sega Megadrive (1990). As a side note, the PC Engine version tested here loops at the end of the game which was also the case in the original arcade - but it is hard to say if both version loop in-definitively, or eventually stop. Additionally, the PC Engine CDRom version released in 1991 is curiously not as good as the cartridge version tested here, and the developers had to surprisingly make numerous compromises and cut back on some of the HuCard features (see the CDRom review for more information).


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Daisenpū manual Game illustration
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Daisenpū has a couple of nice features such as the 'endless' level structure, which can be a little disturbing at first - it is amazing how our brain works and needs a psychological break after a boss battle. I believe that these pauses work in much the same way commercial breaks in television programs do and I wonder if we would ever take bathroom breaks without them. Anyway, back to Daisenpū. Despite this, the game is overall really disappointing - controls are slow and the gameplay is equally bland and sluggish, all of it accompanied by a relatively boring and repetitive music... well, there's not much going on, really. Graphics, although correct, are also not as detailed as the arcade which is a real shame. Enemies and bosses are well drawn but they don't save the rest of the game from tedium repetition and a lack of ambition... All in all, there is nothing terribly bad about Daisenpū and this conversion kind of works if you enjoy the original arcade game... but it could have been a much better game.




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