IKARI III
( Ikari III - The Rescue )
Game Cover
Game
怒III
©1990 K.Amusement Leasing Co.
©1990 SNK Corporation.
Release: 1990-03-16 (¥5600)
Cartdridge KAC-3D
Action game

American Version
country
Released in America as
IKARI III THE RESCUE
( NES-3D-USA )
Ikari III is an action game by KAC and conversion of the arcade game of the same name originally released by SNK in 1989. The 'Crime Ghost', a secret organization led by the ruthless and megalomaniac commander Fausuto (aka 'Faust'), is poised to take over the world. In their pursuit of global domination, they have kidnaped the president's daughter and threaten to kill her if he doesn't step down from his position. His only hope is to summon the Ikari Warriors, and to convince them to rescue Erisu (aka 'Elise') from the enemy organization. Ikari III follows a radically different approach than its predecessors - both Ralf and Clark use their fists and feet as their primary weapons instead of their trademark machine guns and grenades. Thus, the meat of the game is to fight off swarms of enemy troops, and to throw combination of punches (A), kicks (B) and jump kicks (A+B) at them. However, the warriors can still collect temporary weapons along the way, all of which have very limited ammo (10 shots for the machine gun and a single throw for the grenades). The machine gun does a come-back during some of the boss battles though, and the player is granted unlimited ammunition until they finally bite the dust. Ikari III features six levels, exclusive cutscenes and a two simultaneous player mode.
Related
Ikari (Fc) Ikari II (Fc)
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Ikari 3 - arcade Ikari III was an arcade game by SNK originally released in 1989 (picture on the right). With this installment, the series curiously departed from its traditional roots and relied on a beat'm up gameplay rather than an all out run'n'gun approach. The graphics changed accordingly and the character's sprites were much larger on the screen (which certainly was much more appropriate for this genre). Also, and unlike the first two episodes, Ikari III was structured into distinct levels. The game was ported to the Famicom (1990), PC DOS (1990) and Commodore 64 (1990). The Famicom port tested here shows significant differences - sprites are (obviously) a lot smaller on screen, the stages' layout is slightly different and features exclusive new bosses and enemies. The player can also only move and shoot in four directions instead of eight and the knife is nowhere to be seen. Finally, an exclusive underwater scuba diving level was added as well as cutscenes. Interestingly, the Japanese Famicom version only features three continues, unlike the American NES version which allows unlimited continues. See Ikari (Fc) for more information about the Ikari series.

Teaser text copied from the American version:
It is the end of the 20th century. A worldwide economic recession wreaks havoc with the nation and the planet. The impending threat of anarchy has given rise to a secret vice organization called "Crime Ghost". Dangerously poised to take over the world with its diabolic strategy, "Crime Ghost" has infiltrated every country simultaneously. There is one President who has initiated a plan to wipe out the association, but now his home has been attacked and his daughter Elise abducted. A letter has arrived demanding that he resign his powerful position within a number of days, or else his beautiful Elise will be executed in a most unpleasant manner. The letter is signed "Faust", the notorious mastermind of Crime Ghost. The president knows to whom he must turn. The President has summoned two men known as Paul and Vince, the incredible Ikari Warriors. Now, YOU become Paul and Vince. You must go to the enemy hideout, rescue the lovely Elise, fight Crime Ghost, and destroy them all. To do this, you will use your undersea scuba tactics; your guerilla fighting power with machine guns and grenades; and your own brute strength, together with your superior Martial Arts skills, performing kicks, round-house kicks, jump kicks, punches, and more. Ikari Warriors, save the world from chaos! Now!

Game Staff (Copied from the end credits) :

IKARI III MAKING STAFF

Programer
Lonly Heart
Kattoi 2A03

Director
Oba
Designer
Tessa I
TazenSakamoto
Oh! Toki.
Y. Maeda
Manoru....!
Gagamaru
Gero.Gero
Sound Composer
Kidon
Yoko.O
Hinjakun
Special Thanks
John.Guso
Kohyan

Producer
Eikichi Kawasaki


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Ikari III manual
Click on picture to enlarge

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It took KAC three takes to eventually get it right. The first Ikari was a disaster, the second was a mess and the third one is surprisingly correct. Well, not exactly, read on. The first gotcha is the fact that Ikari III is not a run'n'gun anymore, but an average beat'm up - to be fair, this was also the case with the original arcade game. No, my biggest gripe is the terrible collision detection (punches don't always hit) and the randomness of the whole experience is frustrating. Some enemy soldiers have moves closer to ballet dancing than martial arts, they sometimes just fly across the screen and don't even bother trying to hit you, and some die in one punch whereas others take forever despite all your best efforts. But the game looks more than correct, the graphics are sharp and detailed, the controls actually work (I wish you could move in eight directions though, and not four), and KAC threw an exclusive scuba-diving level which is probably the best part of the game. Although Ikari III is somewhat repetitive and flawed in places, it is the "best" Ikari game for the system (well, the first two are plain awful).




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