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ガンナック
1990 ©Tonkin House
Programed By Compile
Release: 1990-10-05 (¥6000)
Cartdridge TKS-XG
Shooter/vertical
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Released in America as GUN NAC
( NEX-XG-USA )
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Gun Nac is a vertical shooter by Compile and published by
Tonkin House. Iota Synthetica is an artificial solar system on
the far side of our galaxy. Humans have been living there for years and life is
prosperous in all ways. But things are about to change - one day the idyllic
world is hit by strange cosmic radiations which bring some unexpected side
effects. Inanimate objects suddenly come to life, animals turn into large monsters
and all attack the same targets - humans. The player takes control of Gun Nac
and flies to the rescue. The eight artificial planets of Iota Synthetica
must be cleaned up and each one has its own unique theme, from the Lunarus
moon and its army of evil rabbits to the aquatic world of Atlantajorja. The
fighter starts rather small and weak but power-ups can dramatically increase its
strength ten-fold. Five weapons are available for the picking - Vulcan/spread
gun (Blaster), explosive-gun (Screen Buster), homing waves
(Search Driver), flame Thrower (Dragon Napalm) and lasers
(Wide Beam). Special wings can be equipped to increase the ship's firepower
and to help it sustain enemy hits. Finally, the game features four different bombs
based on elementals - fire rotating rings (Fire Bomb), wall of ice
(Blizzard Bomb), thunder lightning (Thunder Bomb and water
rain (Water Bomb). A grand total of twenty bombs can be carried at the
same time. Some ships drop money which can be collected by the player and used
to purchase/upgrade weapons or to release valuable bomb icons in coming levels.
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The original Japanese game features a slightly different story than the
American version. A Miko (a Japanese female shaman) is called to investigate
the situation. She's the one who ends up summoning the Gun Nac. At
the end of the game, she reappears and receives a trophy for her performance.
The shaman was completely omitted from the American version - however,
the original Japanese screens are hidden and can be seen
by unlocking the "Death & Non-Death" mode (see the secret section).
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The second level takes place on a fire planet and the Japanese version features
unusual enemies such as cigarettes, matches and lighters. These were obviously
removed from the American version and replaced by large bullets, spaceships
and factories.
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This might be a coincidence, but it is interesting to notice that Gun Nac
levels seem to be based on the days of the week:
Stage 1 - Moon. Getsuyōbi (monday) means "Moon day" in Japanese.
Stage 2 - Fire planet. Kayōbi (Tuesday) means "Fire Day" in Japanese.
Stage 3 - Ocean planet. Suiyōbi (Wednesday) means "Water day" in Japanese.
Stage 4 - Forest planet. Mokuyōbi (Thursday) means "Wood day" in Japanese.
Stage 5 - Money planet. Kinyōbi (Friday) means "Gold day" in Japanese.
Stage 6 - Earth Planet. Doyōbi (Saturday) means "Earth day" in Japanese.
Stage 7 & 8 - Artificial Sun. Nichiyōbi (Sunday) means "Sun day" in Japanese.
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Game Staff (Copied from the American version end credits) :
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COMPILE STAFF
Game Design & Program
D.M.A Boisu Jemini
Billiards Mizuta
Graphic Designer
Heavy Sleeper Janus
Papageena Anego
Music
Golfer Sakoda
Sound Effect
Mats
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Special Thanks
Tool & Converter
Shii Purasupurasu Taka
Pochi (Cyber) Nakamori
Coordinater
Moo Niitani
TOKYO SHOSEKI STAFF
Original Plan
M. Azuma
Director
Astina Matsu
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Designer
K. Yano
Yokorin
Y. Kaneko
Technical Support
Miyatan
Yossha Matsu
Special Thanks to
Emarin
Kusuke
H. Shibata
Kazo Oyamada
Kanta. U
Yako Piapia
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Producer
Ikuro Urai
COMPILE
and
TOKYO SHOSEKI
Presented by
Nexoft Corp.
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O M A K E
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Click on picture to enlarge |
S E C R E T S
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Invincibility (American version)
Reset the game and wait for the introduction sequence. There, hold
A and B together until you see
a new series of screens and the words "Death & Non-Death
Free Select Mode Ok!". Now enter the config.sys
configuration screen and set the new Death option to Non Death.
As a side note, the secret screens displayed during this mode are
from the introduction sequence omitted from the original
Japanese version.
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Level Select
Enter the config.sys configuration section. Set the sound
test on "05". This should unlock the "area" section
right above it and let you choose a level. Interestingly a
stage 0 is also available.
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LK
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Add your Pov here !
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P O V s
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Gun Nac is definitely one of the best Famicom shooter ever
released. It is Compile at its best - fast, intense with incredibly
responsive controls and a flawless gameplay. Some players may show no interest
in embracing the game's unconventional and silly tone - evil rabbits, carrot
missiles, flying candles, mean toilet rolls, deadly umbrellas and so forth.
I personally think it's a welcome dose of innovation to a genre that is serious
in nature. There is no coincidence if Gun Nac plays like Zanac
and shows how well Compile mastered the genre and the Famicom
hardware. I'm really impressed on how Compile handled the Famicom
limitations here - the game is incredibly smooth without much flickering (except
in a couple of places), even when the screen gets filled with enemies and bullets.
Finally the game features a great difficulty curve and a cleverly designed option
menu allows to crank up the heat if necessary. All in all, Gun Nac is an
absolutely fantastic and fun shooter.
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