RAYXANBER 2
game Cover
game CDRom
(c)1991 DATAWEST INC.
Release: 1991-6-7 (¥6800)
CDRom² DWCD1001
Shooter / Horizontal
Rayxanber 2 is an intense horizontal shooter by Data West. Right from the first stage, the player is put straight into action with a really fast and desorienting scrolling throught large metallic structures somewhere in orbit around Earth. Wave of enemy ships and flying bullets soon cover the screen and menace the ship. As expected, the weapon system can be upgraded by picking-up colored rotating icons - but watch out ! weapons actually freeze and fire in the direction they are collected. Those upgrades vary from explosive gun (Red), green flame laser (Green) and multi-way fire (Blue). Those weapons can also be charged up by holding the fire button and trigger a more powerful, yet weak, attack. Another originality of the game is to offer a powerful side-thrust - press the other action button to send the ship fly at super-high-speed in one direction. This sort of escape maneuver is rather handy to avoid enemy bullets or ships, but can be fatal if you happen to throw the ship against a wall by mistake...
Related
Rayxamber3 (Pce-SCDRom²)
Rayxamber2 (Mr.Spoiler)
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screen shot screen shot
visit Mr.Spoiler
Rayxamber - FM Towns It is little known (or at least in the west), but the first Rayxanber was released on CDROM in 1990 for the FM Towns japanese computer. This game is, as you would have guessed, very hard to find. However, if you spend time and patience, it is possible to dig out and play the emulated version. Rayxamber - FM Towns

Game Staff (Copied from the end credits) :

Produce
Team 50

Game Design
Kazuhide Nakamura

Main Program
Fumio Minami

Tool Program
Yoshiyuki Washizu

Graphic
Takeharu Igarashi

Music
Yasuhito Saito

Executive producer
Naokazu Akita

Special Thanks
Bishop Art office
Kokusaitushinsya

Copyright (c)1991
by
DataWest Inc.


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Rayxanber 2 - Advert
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Rayxanber 2 looks amazing and is technically brillant. But the game is really hard, one of the hardest shooter I've ever played I must say. I don't mind games being hard but I don't like games that are hard because of a design problem, and I think this is the case for Rayxanber 2. This is such a shame, some levels designs are great - like the giant legged mother ship (R*Type like) or the giant segmented worms digging holes as they go along in later stages. Rayxanber 3, its sequel, is a much better choice. It has a much better learning curve and you will probably see the end of it. Rayxanber 2 will get you to throw your PC Engine across the room, or through the window if you happen to miss the wall. A brillant game, but highly frustrating and unfair.




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