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| FANTASTIC NIGHT DREAMS COTTON 
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| コットン ©1993 Hudson Soft
 ©1991 Success
 Release : 1993-02-12 (¥6800)
 SuperCDRom² HCD3043
 Shooter / Horizontal
 
 
 
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   | Released in America as FANTASTIC NIGHT DREAMS COTTON ( TGXCD1038 )
 
 |  | Fantastic Night Dreams Cotton is a cute horizontal shooter by Success and 
conversion of the arcade game of the same name originally released in 1991. The player takes 
control of Cotton, a young witch riding a broom stick and accompanied by
a cute little fairy called Silk. Her mission is to help the fairies restore the powers 
of the Prism of Light, and to save the world from being plunged into eternal darkness. 
Cotton must collect special gems called Willows, but her insatiable sweet tooth 
makes her readily believe that she is on a quest to recover stolen candies... Consequently, 
Silk uses Cotton's obsession to her advantage, and is able to outwit the cute 
witch, tricking her into saving the world. Cotton has two forms of attacks - she can 
shoot magic blast-beams to enemies directly facing her, or drop bombs at foes on the ground. 
The player can also charge up and release powerful magic attacks by holding the fire button 
for a few seconds. These spells come in two flavors - the Red Dragon Fire awakens a 
dragon made out of fire, and the Blue Electrobolt fires a devastating bolt of lightning. 
Unlike most other shooters, Cotton relies on experience based upgrades and her powers 
slowly increase as she collects orange crystals left behind by defeated enemies. Finally, more 
fairies can join Cotton in her dogged quest, as long as the young witch can free them 
from their stone prisons. Cotton consists of seven stages and is single player only. 
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|  The original arcade game was released by Success in 1989 (picture on the right) and 
interestingly ran on Sega hardware. It was later ported to the 
PC Engine CD (1993), Sharp X68000 (1993), Playstation (1999) and 
Neo Geo Pocket (2000). It was the first arcade game in a series of three 
installments, and was later followed by Cotton 2 : Magical Night Dreams (1997) 
and Cotton boomerang - Magical Night Dreams (1998). However, the series had a 
continuing life on several home systems, such as Panorama Cotton (Megadrive, 1994), 
Marchen Adventure Cotton 100% (Super Famicom, 1994) (Playstation, 2003), 
Cotton Boomerang (Sega Saturn,1998), Rainbow cotton (Dreamcast, 1999) 
and the rather unconventional 
Magical Pachinko Cotton Pachinko Jikki Simulation (Playstation2, 2003). |  
 
| This PC Engine conversion of Fantastic Night Dreams Cotton is incredibly 
close to the original arcade game. The most obvious difference is the remixed and CD quality 
soundtrack, exclusive to this version (which arguably sounds much better than the original 
arcade game). As regards to the gameplay, there are a couple of subtle differences - Cotton 
is invincible for a short moment when she uses magic (which wasn't the case in the original 
arcade game) and, at the end of each level, the player receives extra bonus points if he avoids 
all the tea cups instead of collecting them. All the other differences are really minor, such as
 the second stage skeleton boss who only features one segmented head instead of two, or the 
screaming sound from the third boss. |  
 
| Teaser text from the american version: The Evil Mist has slipped into Fairyland and smothered the Prism of Light
in an everlasting darkness.The Fairies are gripped with fear and dread
as they struggle in the murky, bleak day... waiting in vain for the return of
the morning light. Then, just when they are ready to give up in despair, one
of them runs into the hungry young witch called Cotton. Hungry ? Yessfree
- she can't get enough of those yummy 'Willow candies. She'll even
risk fighting the big bad beasts that await her for a taste of her beloved
'Willows'. Go Cotton! Go! Save fairyland and get your 'willows'!
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| Game Staff (Copied from the end credits) : 
 
 
|  | Programmer M. Hatsuyama
 T. Kuwabara
 
 Designer
 H. Tamura
 S. Itoh
 T. Kashima
 
 Music COmposer
 K. Hirata
 
 Producer
 Y. Yoshinari
 
 The Voice Talents
 Tarako
 N. Yamazaki
 R. Kasahara
 M. Ogada
 
 |  | Music Compose T's Music
 Bang Heads Prj.
 T. Satoh
 
 Producer
 E. Aoyama
 
 Assistant
 E. Yamamoto
 
 Director
 Y. Kawaguchi
 
 Technical Support
 Kenneth
 Sutherland
 
 |  | Program Sun Chi Wah, Ricky
 Chow Yeuk, Eric
 Chow Wai For
 
 Graphic
 Yau H.m, Mattew
 Siu Wai, Adam
 Wong K.T, Carlton
 Cheung K.S, Franky
 
 Message
 Hideko Harimoto
 Kenneth
 Sutherland
 
 |  | Music Director T. Takimoto
 
 Music Program
 M. Inoue
 
 Special Thanks
 K. Matsuura
 Y. Ichizawa
 
 Licenced by
 SUCCESS
 
 Presented by
 Hudson Soft
 & Hudson-ERA H.K
 
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  |  |         |  |  |  | Click on picture to enlarge |  
 
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 |  |  Stage select: At the title screen, press Select to access the option screen. 
There, highlight Exit and press Down, II, Left,
I, Right and Select. Two new lines should appear;
Stage and Credit (picture on the right).
 
 English text:
 The whole game can be set to English in the option menu. Go to the title screen,
press Select to enter the option menu and set the text
to 'English'.
 
 Second ending:
 When you finish the game, a message asks if you want to "go extra". If you do, then
you will go on a more difficult second loop with a different ending.
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|  |  | LK 
   
 |  | Add your Pov here ! 
 
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| P O
 V
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 |  | I'm not sure why, but I have always had a soft spot for the Cotton series. Could it 
be the mildly lunatic witch ? Could be the broom stick ? who knows... No, more seriously, I 
love games that try to be original within a gaming genre that traditionally relies on spaceships 
and invading aliens. And yes, Cotton offers some unique visuals and gameplay mechanics, and 
the game is genuinely fun. Graphics are bright and colorful, the enemies are all very unique (some 
are plain weird though), and the cutscenes have some great comedic moments. Furthermore, 
Hudson Soft has done here a terrific job and this conversion is incredibly faithful to the 
original (if not better, thanks to the excellent remixed soundtrack). So why not give the game the 
highest score ? Well, I feel that there's something missing here, and it's hard to nail down what 
that is (and this also applies to the arcade game)... I feel that stages are fairly linear and the 
game lacks in gameplay dynamic - it is rather slow and I wish Cotton could fire more bullets 
at once (her firepower is quite sluggish, even when the auto-fire is on). Then the game is overall 
really difficult and nerve racking in later stages. Nonetheless, this port is outstanding and somewhat 
better, in my opinion, than the original arcade game. All in all, Cotton is a charming and 
lovable shooter, and one of the best available for the PC Engine system. 
 
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