ZELDA NO DENSETSU - KAMIGAMI NO TRIFORCE
( Legend Of Zelda - A Link To The Past )
game Cover
game cartridge
ゼルダの伝説 神々のトライフォース
©1991 Nintendo.
Release: 1991-11-21 (¥8000)
Cartridge SHVC-ZL
Action/Adventure

American Version American Version country
Released in America as
THE LEGEND OF ZELDA:
A LINK TO THE PAST
( SNS-ZL-USA & SNS-ZL-USA-2)

European Version European Version European Version European Version European Version
country
Released in Europe as
THE LEGEND OF ZELDA:
A LINK TO THE PAST
( SNSP-ZL-XXX )
After the initial success of Zelda for the Famicom system, a sequel was inevitable. Zelda no Densetsu: Kamigami no Tri-Force (aka The Legend of Zelda: A Link To The Past) is the third opus in the Zelda series, one of Nintendo's most popular and flagship franchise that became a genre of its own. During a stormy night, the young Link is awaken by a warm female voice. Agahnim the dark priest has captured princess Zelda and holds her captive in the nearby castle. She now telepathically pleads Link for help and, without hesitation, he grabs a lamp and follows his heart. But rescuing the princess is only the beginning of a long journey for our young hero. The land of Hyrule is at stake and he is not yet aware of the many dangers lurking out there - he will retrieve the Master Sword, travel to the Dark World, reunite the Tri Force and fight Ganon, his archetypal enemy who, once again, has returned to conquer the Light World. The game features the overhead perspective introduced by the first episode of the series. Link is equipped with a sword and a small shield that can deflect enemy attacks and projectiles. The sword can also be used in several different ways and a powerful spinning attack can be charged up by holding the action button. But, most importantly, our hero can use a hodgepodge of items and secondary weapons such as the almighty Boomerang to stun enemies and collect items, the Bombs to reveal secret passageways, the catching net to capture bees and fairies and store them in glass bottles for later use, the Power Glove to move large rocks and so forth. Exploration in the game is divided into two major phases. In the first one, Link freely travels the world, talk to villagers and buys new equipment. He then spends the rest of his time in the game's different dungeons and defeat countless guardians hidden within their deepest depths.
Related
ZeldaNoDensetsu (Fds)
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Zelda Zelda no Densetsu: Kamigami no Tri-Force was first released for the Super Famicom in 1991 (version tested here). The original Japanese title could be translated as "The Legend Of Zelda: The Tri-Force of the Gods" but the game was known in the rest of the world as The Legend Of Zelda: A Link To The Past. All the religious symbols were removed from the American and European versions of the game. Zelda no Densetsu: Kamigami no Tri-Force was later re-released for the Game Boy Advance in 2003 which also included "Four Swords", a special multiplayer game where up to four players could explore dungeons and work as a team. This Game Boy port shows differences with the original game - a sleeping mode was included that allows players to stop and temporary save the game at anytime during their journey. Then the screen resolution is also slightly smaller and the position of some of the icons and menu items have changed. But, overall, despite some minor enemy and item changes, both games are fairly identical. The game was also added to the Wii's Virtual Console library in 2006.

See Zelda No Densetsu (Fds) for more information about Legend of Zelda game series.

BS Zelda BS Zelda no Densetsu: Kodai no Sekiban (ゼルダの伝説 古代の石盤), also known as BS Zelda no Densetsu: Inishie No Sekiban, was a follow up to Zelda no Densetsu: Kamigami no Tri-Force exclusively released for the Satellaview in 1997 (Japan only add-on for the Super Famicom). Using the Satellaview unit, players could download this second quest and play new episodes based on the original game (The four different episodes were broadcasted from March 1997 to April 1997). The main character wasn't Link though but a small boy (and a girl) with a baseball cap and the game was based on a real-time clock (picture on the right). Today, most of the game has been retrieved and emulated, but because of the "broadcast" nature of BS Zelda no Densetsu Kodai no Sekiban, parts of the introduction sequence, title screen and live narration are sadly still missing...

Teaser text from the American version:
Fantasy and Reality Collide In A Land Of Enchantment Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the doing gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule. This exciting Super NES sequel to the Legend of Zelda and The Adventure Of Link uses 16-bit power to create a quest so colorful and detailed you don't just play it, you live it !

Game Staff (Copied from the American version's end credits) :

Executive Producer
Hiroshi Yamauchi
Producer
Shigeru Miyamoto
Director
Takashi Tezuka
Script Writer
Kensuke Tanabe
Assistant Director
Yasuhisa Yamamura
Yoichi Yamada
Screen Graphics Designers
Object Designers
Soichiro Tomita
Takaya Imamura
Background Designers
Masanao Arimoto
Tsuyoshi Watanabe
Program Director
Toshihiko Nakago
Main Programmer
Yasunari Soejima
Object Programmer
Kazuaki Morita
Programmers
Tatsuo Nishiyama
Yuichi Yamamoto
Yoshihiro Nomoto
Eiji Noto
Sarotu Takahata
Toshio Iwawaki
Shigehiro Kasamatsu
Yasunari Nishida
Sound Composer
Koji Kondo
Coordinators
Keizo Kato
Takao Shimizu
Printed Art Work
Yoichi Kotabe
Hideki Fujii
Yoshiaki Koizumi
Yasuhiro Sakai
Tomoaki Kuroume
English Script Writers
Daniel Owsen
Hiroyuki Yamada
Special Thanks To
Nobuo Okajima
Yasunori Taketani
Kiyoshi Koda
Takamitsu Kuzihara
Hironobu Kakui
Shigeki Yamashiro


G
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Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Guide Book
Japanese guidebook
Zelda No Densetsu - Japanese Comic
Japanese Comic
Zelda No Densetsu - Japanese Comic
Japanese Comic
Zelda No Densetsu - Japanese Comic
Japanese Comic
Zelda No Densetsu - Japanese Book
Japanese Book
Zelda No Densetsu - Japanese guidebook
Japanese guidebook
Zelda No Densetsu - Japanese guidebook
Japanese guidebook
Zelda No Densetsu - Japanese boardgame
Japanese boardgame
Zelda No Densetsu - Japanese soundtrack
Japanese soundtrack
Zelda No Densetsu - Japanese Comic
American guidebook
Zelda No Densetsu - European guidebook
European guidebook
Zelda No Densetsu - European guidebook
European guidebook
Zelda No Densetsu - American guidebook
American guidebook
Zelda No Densetsu - American comic
American comic


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Zelda no Densetsu manual
Zelda no Densetsu commercial
Click on picture to enlarge

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In my opinion, Zelda no Densetsu Kamigami no Tri-Force is at the pinnacle of providing an exceptional and unforgettable epic adventure with almost perfect game mechanics. Also, it hasn't aged a bit since 1992. It was magnificent then and it is utterly magnificent today. My favorite aspect of Kamigami no Tri-Force, and this is something people don't praise enough, is how finely detailed the game really is - the way how the enemies' swords bounce off your shield or the way how arrows stick to walls. The game also features a treasure of unforgettable classic melodies that will stick to your soul for the years to come, if not forever. Zelda no Densetsu: Kamigami no Tri-Force is regarded as one of the finest Zelda game ever created and I can only agree. A timeless masterpiece.




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