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ウイングコマンダー
©1990 Origin Systems, Inc
©1992 Mindscape Ins.
©1993 ASCII Corporation
Release: 1993-07-23 (¥9800)
Cartridge SHVC-WC
Space/Simulation game
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Released in America as WING COMMANDER
( SNS-WC-USA )
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Released in Europe as WING COMMANDER
( SNSP-WC-XXX )
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Wing Commander is the Super Famicom conversion of the space combat
simulator originally released for PC Computers by Origin Systems. The game
is set in the year 2654 where humans are engaged in a war against the Kilrathi,
a race of hostile lion-like aliens. The player takes control of a young rookie pilot
from the Terran Confederation and, on board the TCS Tiger's Claw space
carrier, guides him through many different missions and objectives. Different types
of missions are available, from patrols (engage waves of enemy fighters) to escorts
(guard spacecrafts) and strikes (direct attack on enemy's battle ships). The game
begins in the Tiger's Claw lounge where the player can talk to other crew
members or practice at the nearby flying simulator. Soon, he receives his first
briefing and is thrown into action, flying his first space fighter - the light
Hornet. Space combats are played from a first person perspective from inside
of the cockpit, and use all the Super Famicom's sprite scaling and rotating
effects. The player can use his main laser-cannons (which have to be quickly
recharged when used) or a limited amount of missiles. His onboard computer can
point him to his next target or let him to fly back to the Tiger's Claw
when necessary.
However, in case of extensive damage, the player may need to eject and lose the
space fighter. Wing Commander has numerous space fighters to choose from,
each with its own characteristics and set of weapons. The game features an unusual
difficulty level where the better the player is, the easier and quicker he
completes the game. Because of this, Wing Commander has multiple winning and
losing routes throughout the game.
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Wing Commander was first released for PC Computers in 1990 by
Origin Systems and was designed by Chris Roberts. It was later ported
to the Amiga (1990), Super Famicom (1993) and Sega CD (1994).
Numerous sequels, add-on campaigns and extention packs followed such as
Wing Commander: The Secret Missions (PC, 1990),
Wing Commander II: Vengeance of the Kilrathi (PC, 1991),
Wing Commander: Privateer (PC, 1993),
Wing Commander III: Heart of the Tiger (PC, 1994),
Wing Commander IV: The Price of Freedom (PC, 1995),
Wing Commander: Armada (PC, 1996),
Wing Commander: The Kilrathi Saga (PC, 1996),
Wing Commander: Prophecy (PC, 1997).
Several console releases also exist, such as
Wing Commander: The Secret Missions (Super Nes, 1993),
Wing Commander III: Heart of the Tiger (Playstation, 1996),
Wing Commander IV: The Price of Freedom (Playstation, 1997),
Wing Commander: Prophecy (GameBoyAdvance, 2003),
Wing Commander Arena (Xbox 360, 2007)
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Teaser text from the American version:
The 3-D Space Combat Simulator
Intense, cinematic action, with one big difference...
You're in command! The fate of humanity is in your hands as
you lead the Tiger's Claw swadron against the forces of the
Kilrathi emipre. Your skills, your experience and your
wingman are you only allies.
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Game Staff (Copied from the introduction sequence) :
Written And Directed By
Henrik Markarian
Andrew Iverson
David R. Sullivan
Japanese Version
Text Fonts And Directed By
Toshihiro Nozaki
Senior Test Player
Takahiro Ishikawa
Manual Artwork
Ryuuichi Donuma
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Graphic Artists
Peter and Caitlin
Mitchell-Dayton
Music And Effects
Sam Powell
Additional Programming
Allen Anderson
Michael E.Duffy
Donald W.Laabs
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Original PC Version
Director
Chris Roberts
Programmers
Stephen Beeman
Ken Demarest III
Paul C.Isaac
Heman Miller
Steve Muchow
Chris Roberts
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Graphic Artists
Keith Berdak
Daniel Bourbonnais
Glen Johnson
Denis Loubet
John Watson
Audio Artists
Dave Govett
George A.Sanger
Marc Schaefgen
Produced By
Chris Roberts
Warren Spector
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G O O D I E S
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Japanese Phonecard
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O M A K E
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Click on picture to enlarge |
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LK
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Add your Pov here !
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P O V s
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This version of Wing Commander has aged a lot... Graphics were incredible
for the time, especially coming out of Nintendo's 16-bit system.
No doubt that these large explosions blew my mind the first time I saw them.
Definitively a jaw dropping moment.
But the real strength of Wing Commander lies in its story and unique structure -
the game branches out depending of your victories and if one of your wingman dies
during combat, he or she will be gone for good. The same applies to you, and the
game will be over if you happen to die (which can happen in the blink of an eye
when flying at high speed through an asteroid field) or if you fail too many missions.
Curiously, this is this aspect of the game that still makes it so enjoyable.
However, recent versions of the game have much better 3D graphics (obviously)
and, by modern standards, the game has awkward controls and is overall hard to enjoy,
despite an excellent story and level structure.
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