ULTRAMAN - KŪSŌ TOKUSATSU SHIRĪZU
( Ultraman - Towards The Future )
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ウルトラマン 空想特撮シリーズ
©Tsuburaya Prod.
©Bandai 1990
Release: 1990-04-06 (¥7800)
Cartridge SHVC-UM
Fighting game
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Released in America as ULTRAMAN
( SNS-UM-USA )
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Released in Europe as ULTRAMAN
( SNSP-UM-XXX )
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Ultraman is a side-scrolling fighting game, an conversion of Bandai & Banpresto's
arcade game originally released in 1991. The major pop culture phenomenon has spawned countless adaptations
and spin-offs since its first broadcast in the 1960s, and it didn't take long before a game
featuring the Ultra-Warrior was released for the popular Super Famicom system.
In the near future, the Science Patrol organization is created to fight constant
waves of giant alien monsters who threaten life on Earth. Hayata, a member of the
organization, has the secret ability to transform into Ultraman, a powerful fourty
meters tall super-human. A mysterious item called the Beta Capsule allows him to
revive Ultraman for three minutes, and this until his body energy depletes completely. A
warning light located on his chest goes from green to red, alerting Ultraman of his
energy level. The game features a total of ten one-on-one battles where Ultraman
faces several monsters from the popular TV Show. Our hero can use various punches, kicks
and grabs, but also rolls and jumps. He can also charge up special attacks such as the
traditional Ultra Slash, Specium Ray and so on. Once an opponent's energy
bar is at its lowest, the monster has to be finished off using the special attack powered
up at its maximum charge. During the game, both Ultraman and his enemies recover
health over time - the battlefield's wideness often gives our hero the opportunity to regain
his life and get ready for his next attack.
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The original arcade game, called Ultraman Kūsō Tokusatsu Shirīzu
was released in 1991 in Japan by Banpresto and Bandai
(picture on the left).
The game is fairly identical to the Super Famicom version tested here -
same menus and same overall graphics. In that respect, the Super
Famicom version tested here is an excellent conversion.
As a side note, the game was also ported to the Game Boy (1991) and
Sega Megadrive (1993).
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Teaser text from the American version:
Gigantic and treacherous aliens are invading Earth.
They're destroying our cities and leaving a path of
chaos around the planet. There is one humongous
hero powerful enough to eradicate there creatures...
Ultraman !! Part human, part super being,
he's got what it takes to eliminate the evil aliens once
and for all. Ultraman uses his special weapons along
with martial arts, wrestling, and street brawling skills
to fight off each attacking monsters.
This game utilizes its 10-Bit power to its fullest. Really
large characters, detailed landscapes, realistic sound
effect and music that are gonna knock you out !
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LK
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Add your Pov here !
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P O V s
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Ultraman has some appeal at first glance - come on ! what could
go wrong with a fighting game featuring the "cultissime" Ultraman ?
Actually, a lot can go wrong, and this game is about things that go terribly wrong.
Ultraman looks fine if you ask me - sprites, without being groundbreaking,
are large and get the job done. The same thing applies to the soundtrack and visual effects
which are more than correct. But Ultraman's positiveness is overshadowed by
its terrible gameplay and awkward controls - especially jumps and rolls which are
a real nightmare. The first couple of battles are a breeze (just keep rolling)
but things get quickly ugly, and you'll soon be swearing at those controls that tend to
have a mind on their own. From that point on, the game falls apart and becomes
way too frustrating, especially when you have to start all over from the first opponent
each time you lose all your lives...
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