SUPER R*TYPE
game Cover
game cartridge
スーパー アールタイプ
©1991 Irem Corp.
Release: 1991-07-13 (¥8500)
Cartridge SHVC-SR
Shooter / Horizontal

American Version country
Released in America as
SUPER R*TYPE
( SNS-SR-USA )

European Version country
Released in Europe as
SUPER R*TYPE
( SNSP-SR-XXX )
R*Type, Irem's popular franchise, is back. This time, the game is prefixed 'Super', and Irem proposes here an original (and exclusive) episode in the R*Type series - well, in the end, Super R*Type can be roughly described as remixed version of the first two arcade games (namely R*Type and R*Type 2. The R9 Ragnavok space fighter is back in service and 'The Force' pod ready to melt down Bydo empire's invading armada. This pod has always been at the core of R*Type's gameplay - it is indestructible and can be attached to the front of the ship and boost its fire-power, or attached to its back and give some tail cover. It can also be set completely free or wildly thrown at the enemy. Power ups hidden inside legged ships can upgrade its abilities or add secondary weapons (such as missiles) to the ship. The R9 can also charge-up a special blast of energy by holding the fire button for a few seconds. This powerful attack can easily fly through enemy formations and turn them into dust. And if the player happens to hold the button for a little longer, a devastative spread shot will be fired and will wipe out most of the enemies on screen. Super R*Type consists of seven intense stages, some of them directly borrowed from the original arcade game R*Type 2.
Related
R*TypePart-1 (Pce-Hu) R*TypePart-2 (Pce-Hu)
R*TypeCompleteCD (Pce-SCRom²) R*type3TheThirdLightning (Sfc)
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Teaser text from the American version:
A Galactic Battle Begins!
The BYDO Empire of mutant extra-terrestrials is back with evil intent and awesome power. You'll feel the heat of their attack as never before with the extra powerful graphics and unbelievable realism of the Super NES. Now the evil Empire is poised to launch a new attack on Earth. Only the revolutionary R-9 stands between these monsters and doom. Are they invincible? You'll need lightning reflexes, intuitive moves and a big dose of cosmic luck to hold your own!


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Super R*Type suffers from two heavy flaws. First of all, you end up warped to be beginning of each level, weaponless, when you get hit. Irem had to stick with R*Type tradition I guess, and its notorious insane difficulty level (this series has often the reputation of being one of the most difficult shooter series ever conceived). Secondly (and this was also the case with other early Super Famicom titles) the game suffers from bad slowdowns and heavy sprite flickering. They are not particularly constraining, and often happen when the screen is covered up with enemies, or when the ship fires a fully-charged spread shot. This is a real shame, despite these annoying issues, Super R*Type is a solid shooter with great controls, graphics and sound. If you are looking for a R*Type game to play on your Super Famicom, my choice would definitively go for R*Type 3 instead. But if you are looking for a cheap alternative, Super R*Type is definitively worth the effort, and can be purchased for little more than the price of a cheap pair of socks these days.




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