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スーパー アールタイプ
©1991 Irem Corp.
Release: 1991-07-13 (¥8500)
Cartridge SHVC-SR
Shooter / Horizontal
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Released in America as SUPER R-TYPE
( SNS-SR-USA )
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Released in Europe as SUPER R-TYPE
( SNSP-SR-XXX )
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R-Type, Irem's popular franchise is back for the
Super Famicom system! This time around, the game is
prefixed "SUPER" (which was a stylish moniker at the time) and is,
in fact, a remixed version of the arcade game
R-Type II originally released in
1989. The R-9 Ragnavok space fighter is back in service
and "The Force" is once again ready to melt down Bydo empire's
invading armada. The uncanny power-pod has always been at the core of
R-Type's gameplay - it is indestructible and can be attached to the
front of the ship in order to increase its humongous fire-power, or moved to its back
and give it some tail cover. It can also be set completely free
or wildly thrown at the enemy, which is usually the ultimate technique to
defeat the toughest bosses in the game. The Force can also be
greatly powered-up by collecting items left behind by legged-ships.
These power-ups can upgrade its abilities or add secondary
weapons, such as missiles or protective pods. Finally, the R-9
can charge-up a blast of energy (by holding the fire button)
in order to unleash a powerful attack that can easily burn through
enemy formations and turn them into dust. Super R-Type even allows the player
to charge-up a special secondary spread-blast that will wipe out most of the
enemies on screen. Super R-Type consists of seven stages
and is single player only.
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Super R-Type is actually loosely based on the arcade game R-Type II originally released
by Irem in 1989 (picture on the right). But this conversion, tested here, shows
a lot of differences with the original arcade game. The first stage is entirely exclusive to the
Super Famicom version and features a new boss. The second stage is the arcade's first stage.
The third stage is rather interesting - it is simplified and completely missing the arcade game's water
and features a different boss. The fourth stage with the battleships is also drastically
different and features an entirely new boss (players actually happen to fly inside one of
the ship and fight it from within). The fifth stage is similar to the arcade's fourth stage.
The overall design is arguably a lot clearer - the areas that feature
the sliding foreground elements are somehow easier to
see in the Super Famicom version.
Things now get a little more complicated - the fifth stage from the arcade game with enemies
creating blocks is nowhere to be
seen in the Super Famicom version and was replaced by an exclusive junk-yard stage.
Well, the arcade game only features six stages and this is where the
Super Famicom version ultimately differs, and arguably offers more content
than the original arcade game. Finally, the arcade game features an cool
"3D" introduction sequence with a view from behind the R-9 ship - this
was replaced by a simplified 2D version in the Super Famicom port.
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If you are a fan of Super R-Type and R-Type III, then read on.
Retro-Bit released in 2018 a gorgeous Collector's Edition that
includes both games. The bundle (picture on the right) includes a cartridge compatible with the original
SNES (the first 1000 units came with a special limited edition
blue cartridge) and a hard embossed collector's box. It also includes several
goodies such as a hard covered notebook, a limited edition pin set,
a handful of original art prints and an exclusive sticker collection.
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Teaser text from the American version:
A Galactic Battle Begins!
The BYDO Empire of mutant extra-terrestrials is back with evil
intent and awesome power. You'll feel the heat of their attack
as never before with the extra powerful graphics and unbelievable
realism of the Super NES. Now the evil Empire is poised to launch
a new attack on Earth. Only the revolutionary R-9 stands between
these monsters and doom.
Are they invincible? You'll need lightning reflexes, intuitive
moves and a big dose of cosmic luck to hold your own!
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Game Staff (Copied from the end credits - PRO mode) :
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STAFF
Game Design
Fuzzie
Character Design
Nabe
Nioudachi
Background Design
Okayo
Kazakami Shung
Game Program
Ryouichirou
Finalu
Sound Program
Moto
Keisuke
Editing
Ran
Music Composition
Charlie Y.K
Hiya
Hiroshi
Arcade-Game Design
Akio
Tarachan
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♪ Music ♪
Start
R-9, To The Front!
Stage 1
Solo Sortie
Stage 2
CounterAttack '91
Stage 3
As Wet As A Fish
Stage 4
A Submerging Titan
Stage 5
Dream Of A Labyrinth
Stage 6
R Dance
Stage 7
National Anthem Of Bydo Empire
Boss Stage
Return Of The Creature
Ending
Escape From the Bydo Empire (Part 1)
Escape From the Bydo Empire (Part 2)
Novice Mode Ending
Try Harder!
Stage Clearance
To The Next Zone!
Game Over
A Combat Is Over.
Continue
Blast Rock
Staff And Music List
R-Type Medley
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Special Thanks To
D.B. Team
And
Those Who Tested This Game
R-9 Pilot
Performed by You!
Super R-Type
Presented By
IREM
©1991 IREM
THE END
You Are Great!
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O M A K E
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Click on picture to enlarge |
S E C R E T S
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Stage Select:
On the title screen, press Start once to display the level
difficulty screen (right before starting the game). There, press and hold the Right Shoulder button and
press Up nine times. If done right, you will hear the power-up chime.
Start the game and pause at any time by pressing Start. During the pause,
hold Right Shoulder, A and then press Select. A counter should
appear in the lower-left corner of the screen (picture on the top-right). Press
Up and Down to select a stage. This cheat comes with an interesting twist.
Super R-Type features seven stages - however, seventeen stages can be selected
with this cheat! Well, stages listed as 11 to 17 are one difficulty level up.
So if you start the game as "Easy", levels 11 to 17 will be "Normal" difficulty. But, most interestingly,
if you start the game as "hard", 11 to 17 will give you access to a hidden "PRO" difficulty level!
Curiously, this mode also unlocks a hidden end-screen (picture on the bottom/right) not seen in the
original game, as long as you can
beat Super R-Type in this (insane) difficulty level. Interestingly, the only way to access
the true ending of the game is to play the Hard and the PRO modes - but the
Stage Select cheat doesn't allow you to do it... this is what this hidden screen
says - "You must clear all stages!"
Weapon Select:
This cheat is a little tricky to activate. On the title screen, press Start once to
display the level difficulty screen (right before starting the game).
There press Down, Right Shoulder, Right, Down, Right,
Right, Down, Right, Down and Down.
If done right, you will hear the power-up chime. Start the game and pause at any time by pressing Start.
During the pause, press Right Shoulder, Right, Down, Y,
Down, Right, Down, Left, Right, Down,
Right and Right. But you're not done yet! You need to press
one of these buttons to select the Weapon
Type : A for red, X for blue, B for yellow,
Y for green and Right Shoulder for grey. Then press
A for homing missiles or X for
ground missiles.
True Ending:
Super R-Type features a true ending - it is however really difficulty to
see. You have to complete the game on Hard and then on PRO difficulty!
You also can't use the Stage Select cheat and ultimately have to beat the whole game, technically twice, on
these difficulty modes! This is virtually impossible to do because of the
game's insane difficulty level... I am not ashamed to say that emulation and
save-states seem to be the only way to achieve this treat. It is a real shame because this real ending
features a rather good (and apparently exclusive) animated end-sequence (pictures on the right)
and the game's staff-roll.
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LK
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Add your Pov here !
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P O V s
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Super R-Type looks amazing! Well, this is what I thought (like many others)
the first time I laid my eyes on the gorgeous screenshots I could
find in video game magazines back in the days...
little did I know that the Super Famicom couldn't really
deliver such a feast, or at least in the early days of the system.
You see, Super R-Type was one of the earlier
title for the system and it sadly has two critical flaws.
First of all, the game suffers from
incredibly bad slowdowns and horrible sprite flickering.
They are not particularly constraining and only happen when the ship
is fully powered-up - but they do mess up the gameplay and make some of the
boss encounters more difficult than they should.
Secondly, the difficulty level is brutal and you
are sent to the very beginning of each stage, weapon-less, after you die.
The original arcade game had, I feel, a much fairer checkpoint system.
I guess Irem had to stick with the game's notorious
traditions - a series cursed with an insanely difficulty level, but it feels
really unnecessary here. It is a shame, because
despite these annoying issues, Super R-Type is a solid shooter with
great controls, amazing graphics and a soundtrack that arguably surpasses it's
arcade counterpart. But, overall, I feel that these flaws make the game
really frustrating to play...
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