SOUL BLADER
( Soul Blazer )
game Cover
game cartridge
ソウルブレイダー
©1992 Quintet/Enix.
Release: 1992-01-31 (¥8800)
Cartridge SHVC-SO
Role Playing Game

American Version
country
Released in America as
SOUL BLAZER
( SNS-SO-USA )

European Version
European (French) Version
European Version country
Released in Europe as
SOUL BLAZER
( SNSP-SO-XXX )

Soul Blader is a role playing game by Quintet and published by Enix. In a distant land known as the Freil empire, the greedy King Maggrid captured the brilliant scientist Dr Leo and forced him to build a machine capable of summoning demons from other dimensions. This is when the dreadful Deathtoll was brought to the world. The demon promised to give King Maggrid gold and treasures in exchange of all the living souls in the world. Time passed and Maggrid's greed decimated every single living life forms... from plants, animals to humans. This is when our adventure starts, all souls on Earth are in the hands of the evil Deathtoll and our hero, sent by the gods, embarks on a long journey to save the world. All the lost souls are now trapped inside seals guarded by all sorts of demons and the player must release them as well as restore the towns they used to inhabit. Each region starts completely barren and our hero must defeat monsters and travel through uninviting dungeons in order to release the buildings and villagers (and other very unique characters) that once thrived throughout the world. Our hero can also gain new weapons, armors, magic spells and special items as he progresses through the game, most of them unlocking new powers allowing him to move forward in his long journey. Soul Blader consists of six large worlds and is single player only.
Related
Gaia Gensōki (SFC)
screen shot screen shot
screen shot screen shot
screen shot screen shot

Soul Blader - Japan/US differences Although Soul Blader (the original Super Famicom version) and Soul Blazer (US and European versions) look fairly identical, some odd and surprising differences can be found. For instance, the game's title screen was edited and went from a blue color scheme (Japan) to an orange color scheme (US and Europe). The title change to Soul Blazer is an interesting one too! The Japanese name is ソウルブレイダー, which is pronounced Souru Bureidā, so it is anyone's guess as to why the western name was changed to Soul Blazer... Additionally, in the Japanese instruction manual, the hero is sent by the God in the Sky (天空の神)who was changed to the 'Master' in the US/European version (maybe using a non-denominational name was more acceptable in the western release). About the game itself, some boss encounters were surprisingly modified - in the first boss room, an additional conveyor belt was added in the center of the screen making the whole fight arguably more difficult. Additionally, the Medusa sprite was edited and although it clearly appears as a female opponent in the Japanese version, he was turned into a male in the US/European version. Finally, Lisa's graphics were modified in the end credits - she has larger eyes in the Japanese version and she clearly holds her hands together showing that she's praying for the player. This was entirely removed and modified in the US/European version.

Actraiser Soul Blader is often considered as the first opus of a trilogy released by Quintet and Enix for the Super Famicom system, usually connecting Soul Blader with Gaia Gensōki (aka Illusion of Gaia) and Tenchi Sōzō (aka Terranigma). Although this is a logically valid statement, I have personally always had a hard time drawing a line between Quintet's titles... For me, deep down, they all share the same key concepts based on reincarnation and the powerful forces of nature, as well as human greed and their blind exploitation for power. And this is what makes Quintet's games so enthralling and unique. I feel that fans often miss out on the big picture and the unique concepts that the company and Tomoyoshi Miyazaki (the mind behind Quintet's titles) tackled.

All Quintet games are intimately connected and I feel that everything actually started with Actraiser released in 1990 - although the game is never included in the trilogy (well, it is a very different game which features strategy/building gameplay mechanics close to Bullfrog's popular Populous), it does however share a lot in common and captures the very essence found in Soul Blader and its sequels - a story focused on reincarnation and about rebuilding a long lost past. Interestingly, Quintet mentioned in an interview that Actraiser was initially designed to be a RPG and 70% of the project was actually done before they decided to abandon the idea and to create a strategy/building game instead. They also mentioned that the original concept ended up forming the basis of Terranigma! The same fascinating notions of reincarnation and evolution can also be found in the excellent 46 Okunen Monogatari released in 1992.

Grandstream Denki Finally, another game is worth mentioning here. After the release of Terranigma, Kōji Yokata (graphic designer on Actraiser, Robotrek, Illusion of Gaia and Soul Blader) apparently left Quintet to form his own video game studio called Shade. He brought with him Tomoyoshi Miyazaki and released Grandstream Denki (aka The Granstream Saga) for the Playstation in 1997 (picture on the right). It was the last game published by Quintet and it interestingly shared a lot in common with Soul Blader, Illusion of Gaia and Terranigma! If you are fan of the series then I would really advise you to check it out!

Teaser text from the American version:
Money. The root of all evil...
King Magridd sold out.
Obsessed with the desire of wealth, he cut a dastardly deal with the ruler of evil. Now the Freil Empire is in shambles and you are chosen to save it. Free the Kingdom's captive souls. Teach the King a thing or two about integrity. Rescue a beautiful maiden. Liberate an imprisoned inventor. You'll boldly traverse six complex stages in this action-RPG. An array of weapons, armor and magic are at your disposal. After you revive the kingdom, you will confront Deathtoll. Then, make him pay...

Game Staff (Copied from the end credits) :

The Staff of SoulBlader

Scenario written by
Tomoyoshi Miyazaki

Programmed by
Masaya Hashimoto

Graphics designed by
Kouji Yokota
Masahiko Takai
Takeshi Matsumuro
Shintaro Majima

Music composed by
Yukihide Takekawa

Music arranged by
KAZZ TOYAMA
Sound Created by
You Himeno

Music Coordinated by
AMENITY Co.Ltd

Scenario Assistant
Tatsuo Hashimoto

Quintet Staff
Reiko Takebayashi
Akira Kitanohara

ENIX staff
Takao Kawaguchi
Keizo Mochizuki
Teruhiko Hanawa
Tetsuro Shimoda
Masahiko Hirasawa
Kenjiro Kano
Yasuko Sekiguchi
Miwako Matsumoto
Keiko Taga

Special Thanks
Ryuichi Moriya
Naoki Yasuda
Yoshiaki Ujiie
Shinichi Kouda
Taiki Mochida
Masahiro Endo
Azumi Izumi
Dai Yamamoto
Keiko Hattori
Nobuyoshi Yoshii
Miki Watanabe

Assistant producer
Kazunori Takado

Directed by
Masaya Hashimoto
Produced by
Yasuyuki Sone

Published by
Yasuhiro Fukushima

Copyright
© 1992 Quintet
© 1992 Yukihide Takekawa
© 1992 KAZZ TOYAMA
© 1992 AMENITY Co.Ltd
© 1992 ENIX

Presented by ENIX

Game Staff (Copied from the American version's end credits) :

The Staff of Soul Blazer

Scenario written by
Tomoyoshi Miyazaki

Programmed by
Masaya Hashimoto

Graphics designed by
Kouji Yokota
Masahiko Takai
Takeshi Matsumuro
Shintaro Majima

Music composed by
Yukihide Takekawa

Music arranged by
KAZZ TOYAMA

Sound created by
You Himeno

Music coordinated by
AMENITY Co.

Scenario assistant
Tatsuo Hashimoto

English Text by
Robert L.Jerauld

Quintet Staff
Reiko Takebayashi
Akira Kitanohara

ENIX staff
Takao Kawaguchi
Keizo Mochizuki
Teruhiko Hanawa
Tetsuro Shimoda
Masahiko Hirasawa
Kenjiro Kano
Yasuko Sekiguchi
Miwako Matsumoto
Keiko Taga

Hajime Kanie
Eiichi Hirasawa
Shinji Futami

ENIX America staff
Keiji Honda
Tsuneo Morita
Paul Bowler
Paul Handelman
Cherie Hasson
Special thanks to
Ryuichi Moriya
Naoki Yasuda
Yoshiaki Ujiie
Shinichi Kouda
Taiki Mochida
Masahiro Endo
Azumi Izumi
Dai Yamamoto
Keiko Hattori
Nobuyoshi Yoshii
Miki Watanabe
Hirotomo Morisada

Assistant producer
Kazunori Takado

Directed by
Masaya Hashimoto

Produced by
Yasuyuki Sone

Published by
Yasuhiro Fukushima
Soul Blazer
Copyright © 1992
© 1992 ENIX COPORATION
© 1992 Quintet

Based Upon Soul Blader
Copyright © 1992
© 1992 ENIX COPORATION
© 1992 Quintet

Music Copyright © 1992
© 1992 Yukihide Takekawa
© 1992 KAZZ TOYAMA
© 1992 AMENITY Co.

Licensed by NINTENDO

Presented by ENIX


G
O
O
D
I
E
S
Japanese Guidebook
Japanese Guidebook
Japanese Soundtrack
Japanese Soundtrack


O
M
A
K
E

Soul Blader - Manual Soul Blader - Advertizing
Click on picture to enlarge

S
E
C
R
E
T
S






LK
rating
Add your Pov here !

P
O
V
s
Soul Blader's presentation is fairly simple and not particularly striking - sprites are rather small and their quality is arguably average. At first sight, the game doesn't really stand out compared to other masterpieces released at the time. But the more you play, the more you realize how Soul Blader really shines. Although the game is overall really easy and sometimes repetitive, Soul Blader is a fantastic action RPG. It has unquestionable charms and incredible gameplay mechanics. If you're a fan of Actraiser as I am, then Soul Blader will delight you every step of the way. Although it borrows a lot from its predecessor, Quintet managed to carefully combine some of the gameplay mechanics that made Actraiser so fun and ingeniously crafted a more traditional RPG that oozes charm and atmosphere. Rebuilding the world as you progress, reviving humans as well as friendly animals and learning about their stories makes the game one long and incredibly satisfying journey. All in all, I think that Soul Blader is a masterpiece that doesn't squarely fit in any well-defined category. A must have!




PLEASE CLICK HERE IF VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Video Game Den / Laurent KERMEL