SUPER BACK TO THE FUTURE II
game Cover
game cartridge
スーパー・バック・トゥ・ザ・フューチャーII
©1993 Toshiba Emi
©1989 Universal City Studios
Release: 1993-07-23 (¥9000)
Cartridge SHVC-B2 (TOPN-2004)
Platform/Action game


Super Back To The Future II is a Japan only platform game by Toshiba/EMI and based on the popular movie of same name. The player takes control of a super deformed version of Marty McFly and the game starts out as he and the genius Doc time travel to 2015 in a desperate attempt to save Marty's future. Our hero rides a hover-board and his only means of attack is to flip the board in the air and to hit enemies with it. Coins can be collected along the way and spent on vending machines to purchase power-ups, extra lives or shields. Marty's arch enemy Biff and his loyal minions usually wait at the end of each area, and these frantic fights push our hero to use elements of the scenery (usually in the shape of large buttons). The game faithfully follows the blockbuster movie and stages become fairly large later in the game. Each level is divided into sub-areas and the story unfolds in cute original cutscenes. A password system allows the player to save his progress.
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Game Staff (Copied from the game's end credits) :

Executive Producer
Yoshihiko Ohhashi
Naoki Morishima
Nobuyuki Hakamada
Sound Arrange
Hitoshi Sakimoto
Programmer
Paradise Kenji
Puppet Ishizuka
Graphics
Endorphin Konappy
Nozomi Takeguchi


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Super Back To The Future II manual Advert
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Super Back To The Future II is a cute little platformer and I really wonder why it was never released outside of Japan - especially with this particular and popular franchise! The first thing that struck me was the excellent soundtrack - very few games have managed to capture a franchise music so well. Plus the game is quite faithful to the film and the goofy cutscenes are just little things that give it an unique and distinctive flair. However, Super Back To The Future II has its share of flaws - controls are sometimes unresponsive and the game suffers from sporadic and annoying slowdowns. Then stages can be agonizingly repetitive and some areas are just empty spaces laid down between group of enemies. The vending machines are also a design idea that just doesn't work in practice - you'll often go through one at full speed and end up purchasing something you didn't originally want. Nevertheless, Super Back To The Future II is a decent game and much better than the majority of other titles that just exist for the sole purpose of milking a successful franchise.




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