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パワー 倉庫番
©1999 Nintendo
©1982,1998 Thinking Rabbit Inc.
Release: 1999-06-25 (¥4200)
Cartridge SHVC-BPSJ
Puzzle/Action game
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Power Sōkoban is a cute action/puzzle game published by Nintendo
and based on the popular 'block pusher' Sōkoban. This 'powered'
version builds upon previous features from the original classic and adds multiple
innovations of its own. The players takes control of a cute red demon who wonders
around vast networks of rooms scattered around four different worlds. Each room is
a puzzle that needs to be solved to free hidden items. They include magical drops
(used to increase the character's attributes) or special weapons (such as
hammers or swords) that can later be used to weaken the area's boss. Each room
has a given numbers of magic holes that keep spitting out monsters. Sacred rocks
with Shimenawa ropes and Gohei paper strips around them must be
pushed inside these holes in order to seal them. But these rocks can't be pulled and this
is where the meat of the game lies - the player must find the right combination
of moves to fill-up all the holes and clean a room. However, Power Sōkoban
offers an unique twist to the classic gameplay - our hero can fire small fireballs
at his enemies and also charge up a Supershot that can push rocks. This
technique can also be 'remote controlled' and the fireball can be moved
around the room with the direction pad - this features does add a lot of strategy
to a game that already scores relatively high in this field. Finally, Power Sōkoban
allows the player to save his progress at anytime during the game.
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Sōkoban was originally created by Hiroyuki Imabayashi
around 1980 and won the first prize at a software contest. Two years later,
in 1982, Sōkoban was published by Thinking Rabbit
(also founded by Hiroyuki Imabayashi) for the Fujitsu FM7,
NEC PC8801 and NEC PC-8001mk2. Countless other versions
followed and the game we all know today was actually released in 1984.
It was later licensed to Ascii and Spectrum Holobyte in
the west. The title of the game translates as "The Warehouse Keeper"
and the original game features a human character pushing crates around
an empty warehouse. Sōkoban is also known in the west as
Boxyboy and Boxxle.
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O M A K E
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LK
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Add your Pov here !
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P O V s
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Power Sōkoban is a little known gem released back in 1999 which,
if you think about it, happens to be three years after the official release
of the Nintendo 64 system in Japan... The game most certainly reminds of the rooms
seen in Zelda's dungeons in which the player moves blocks
around to unlock doors and other things. This update of the good old
Sōkoban is undoubtedly refreshing, I must say, and the
game features an interesting "free form" gameplay with
plenty of hidden goodies to discover. At the end you don't even
have to unlock all the puzzles and most of them are just there
to power-up the little demon character, the main protagonist of the
game. Some rooms can also be accessed in a variety of ways and
this sometimes plays a big role in winning the puzzles. The only catch
is the obvious repetitiveness of the puzzles - some use nice twists
like dropping rocks from elevated platforms or avoiding unpleasant
hazards. So, all in all, Power Sōkoban manages to move the
Sōkoban's concept into new and refreshing territories, a
game not to be missed if you happen to be a fan of the original
title.
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