P・MAN
( Prehistorik Man )
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P・マン
©1995 Kemco/ Titus Software Corp.
Release: 1995-06-23 (¥9200)
Cartridge SHVC-APUJ
Platform/action game
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Released in America as PREHISTORIK MAN
( SNS-APUE-USA )
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Released in Europe as PREHISTORIK MAN
( SNSP-APUP-XXX )
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P.Man (aka Prehistorik Man in the west) is a side scrolling platform
game by Titus and published by Kemco. One night, a herd of hungry and
greedy dinosaurs eat all the food a Neanderthal village had stored for the winter,
and the elder chief decides to send Sam, the chosen one, to save the village
from starvation. The old chief tells the story of a legendary dinosaur graveyard hidden
far to the North, and the valuable bones (the prehistoric currency) may be the village's
only hope of averting the crisis. Our caveman embarks on a long journey through
twenty-three stages to gather food supplies - but his mission is far less straightforward
than it first appears and Sam will also undertake many tasks along the way,
such as killing a fierce spotted lion or retrieving gemstones to unlock a giant stone-head.
Our caveman comes equipped with a large club with which he can clobber a variety of roaming
creatures - but his more powerful weapon is his yowl which he can charge up and unleash to
knock out all enemies on screen. Another of his trick is to run on fours like a dog to reach
full speed in a blink of an eye in order to jump over chasms and obstacles. Sam is
also tasked with collecting bones left behind by the creatures that roam the land - these
can be used to purchase new temporary weapons, extra lives or important information about
the visited areas. Some of the village folks are also more than meet the eyes - the
inventor always comes up with exotic ideas and marvelously inventions that Sam
can use on his journey, and the blacksmith can build new and improved weapons.
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The first Prehistorik game was released for the PC, Amiga, Atari ST
and Amstrad CPC in 1991. However, this Super Famicom version is based on its sequel,
Prehistorik 2, released for the PC and Amstrad CPC in 1993. It was lated ported
to the Game Boy (1995), Game Boy Advance (2001) and to DS Ware (2010).
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Teaser text from the European version:
In a small prehistoric village, disaster has
struck! The winter food store has been eaten by
greedy dinosaurs and the villagers are facing
starvation! The Village Chief has chosen Sam
to save mankind by leading a quest to find the
legendary Dinosaur Graveyard. Sam must
cross many untamed prehistoric lands and bring
back enough valuable bones to buy all the food
the villagers need to survive the winter.
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Game Staff (Copied from the end credits) :
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Design
Rob Stevens
Francis Fournier
Florent Moreau
Eric Zmiro
Programming
Rob Stevens
Map Graphics
Francis Fournier
Backgrounds
Francis Fournier
Jean-Christophe Alexcandri
Paul Tumelaire
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Sprite Animation
Jean-Christophe Alexcandri
Boss Graphics
Paul Tumelaire
Didier Carrere
Additional Graphics
Sotheara Khem-Kong
Music
Gilles Rea
Laurent Mignard
Music Implementation
Eric Caen
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Midi Conversion
Eric Caen
Music and SFX Programming
Rob Stevens
Sound Effects
Rob Stevens
Stage Layouts
Rob Stevens
Francis Fournier
Frederic Gerard
Herve Trission
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Map Editor Tools
Eric Caen
Directed by
Rob Stevens
Produced by
Eric Caen
Florent Moreau
Executive Producer
Herve Caen
Special Greetings to
All You Who Played The Game !
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O M A K E
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Click on picture to enlarge |
S E C R E T S
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Level Select
At the title screen, select "Options". Then go over "Exit" and hold the
Left shoulder button and press Start. Then go over "Game Start"
and hold the Right shoulder button and press Start.
Now, at any time during the game, press Start to pause the game and
press Select to access the Level Select Screen (picture on the right).
Also, pressing Select at anytime during the game skips to the next level.
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LK
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Add your Pov here !
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P O V s
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Although P.Man doesn't bring anything new to the genre, there are many
things the game does really well. Graphics are nicely detailed and really sharp - the
animation is flawless and Sam makes lots of funny gestures throughout the game.
The gameplay is also rich and there are a lots of stuff to try out. However, I can't
help but flip back and forth as to whether I like it or not. I feel that P.Man
lacks that sparkle capable of making it great - enemies are extremely generic, the stage
layouts feel particularly lazy and controls are too floaty and loose. At least the game
is generous with lives and checkpoints, so the lousy controls won't really put you off...
Nonetheless, there are fresh ideas in there (such as the glider) but they all suffer
(I feel) from a flawed execution. Still, underneath these niggles and inconsistencies lies
a good and enjoyable, yet average, platform game.
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