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パックインタイム
A Kalisto Game
©1993 1994 Atreid Concept Sa.
Pacman Characters; ©1980 Namco LTD
Release: 1995-01-03 (¥7900)
Cartridge SHVC-APTJ
Action/Platform game
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Released in America as PAC IN TIME
( SNS-APTE-USA )
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Released in Europe as PAC IN TIME
( SNSP-APTP-XXX )
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Pac In Time is a side scrolling platform game by Namco
and features the world's most popular little yellow ball-shaped character ever made.
As the story goes, Pac Man has been thrown into the whirlpool of time by an evil witch.
The goal of the game is fairly simple - Pac Man must travel through five different
worlds and retrieve all the small Pac-Pellets hidden within them. Unlike
the original game, Pac Man can this time use four different super-powers
(symbolized by large rotating rings), giving him various abilities : magic rope
(green ring), fireballs (yellow ring), close range hammer (red ring) and the swim
bubble (blue ring). Each ability needs to be strategically used to overcome traps
and obstacles. For instance, the hammer can be used to break wood logs or rocks
blocking the way or the rope to swing over deadly spikes or acid
pools. Many enemies, including the trademark ghosts, obviously try to stop
Pac Man in his quest. Thankfully, special power-pullets can be
collected and used to defeat them in a typical Pac Man manner. However,
all the other enemies have to be defeated with the hammer or by shooting fireballs
at them. An exit door is hidden in every stage which only unlocks when all the
Pac-Pellets are collected. A password is also given to the player
every six levels or so to save his progress.
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G O O D I E S
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Japanese Guidebook
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S E C R E T S
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Area passwords:
Area 06 - SMPSN
Area 11 - CVFTZ
Area 16 - BPQGY
Area 21 - TRQCZ
Area 26 - CQQSH
Area 31 - STFVF
Area 36 - DJZZZ
Area 41 - BLBJN
Area 46 - DFLTQ
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LK
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Add your Pov here !
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P O V s
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Pac In Time is a fun platform game but the more you play,
the more you feel there's something missing to it. Graphics are really
well drawn and the animation is rather decent and sometimes incredibly
smooth and cartoonish. Every stage has something new to tickle the
player's tastebuds and get him (or her) surprised. But stages end up
being really predictable and rather long. Frankly, after a while,
there is nothing to really
motivates you to go any further, not even a boss. Then there
is nothing more frustrating than finally reaching the exit door and to
find out that there's still ONE single pullet left to collect somewhere in the level.
You then have to go all the way back to the beginning of the stage in an attempt to find it. Pac In Time could
have been an excellent game and is definitively fun at first, but it doesn't
really have what it takes to keep gamers' interests in the long run...
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