|
|
|
|
ピノキオ
©1996 Disney
Japanese Distribution by Capcom(R)
Release: 1996-12-20 (¥7500)
Cartridge SHVC-ACGJ-JPN
Action / Platform game
|
Released in America as PINOCCHIO
( SNS-ACGE-USA )
|
|
Released in Europe as PINOCCHIO
( SNSP-ACGP-XXX )
|
|
Pinocchio is a platformer by Virgin Studios London and Disney,
and was distributed in Japan by Capcom. The game closely follows Walt Disney's
popular animated classic originally released in 1940. The player takes control of the wooden
puppet Pinocchio and helps him on his quest to become a real human boy. The goal of
the game is to retrieve three crests given by the Blue Fairy, each one of them symbolizing
Pinocchio's own aspiring qualities: Courage, Truth and Unselfishness.
Stages are varied and follow the original animated film - from the small city where Pinocchio
can collect most of his special abilities in the shape of book pages, to Pleasure Island and
inside the gigantic Monstro. Except for a couple of instances, most of the levels have a
traditional platform's structure where Pinocchio can jump and use a special twist-kick
attack to defeat his enemies. There are also a couple of bonus stages - for instance Pinocchio
is later part of a spectacle where he has to repeat and memorize dancing moves copied from other
puppets, or another has the player helping Jiminy Cricket in a short fight against butterflies.
|
Pinocchio was also released for Sega's Megadrive in 1996.
|
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
Pinocchio offers gorgeous graphics, stunning character
animation and effects. They are incredibly smooth and unbelievably varied.
Pinocchio really moves like in the original Disney film and
most of the animation cycles are a delight to watch. For instance, when he
grabs a ledge and tries to get back onto a platform, or when he gets caught by
the weird looking shadow monsters right after escaping
Pleasure Island - amazing work. However, and this is usually my main
complain with games such as this one - it is sort of dry and boring. Despite
original ideas peppered here and there (including the upside down sea level),
stages have no real structure, things sort of happen with no apparent reasons
(like the kid firing rockets at you at the end of the roller coaster stage) and
there are no bosses. Pinocchio feels weak compared to other amazing
games in its genre, such as Capcom's excellent Magical Quest.
All in all, Pinocchio is nice and flashy on the outside but completely
hollow and bland in the inside. I guess it was designed for a young audience...
|
|
|
|