PHALANX
THE ENFORCE FIGHTER A-144
|
|
|
|
|
ファランクス
©1991 Zoom Inc.
©1992 Kemco
Release: 1992-08-07 (¥8900)
Cartridge SHVC-PH
Shooter/Horizontal
|
Released in America as PHALANX
( SNS-PH-USA )
|
|
Released in Europe as PHALANX
( SNSP-PH-XXX )
|
|
Phalanx is a horizontal shooter by Kemco and conversion of a
game originally released in 1991 by Zoom for the X68000 Japanese
computer. The player is put in the shoes of a genetically enhanced pilot who fights
his way through eight hostile areas on board the Phalanx A-144 prototype
strike fighter. A race of alien organisms has invaded the human world - spaceships
and human facilities have now turned into hideous monsters and the Phalanx A-144
and his pilot are humanity's last bastion of hope. The ship can use a host of deadly
weapons hidden inside capsules scattered throughout the game - they include large lasers,
homing balls of energy, energy blasts and a more traditional Vulcan gun. Three weapons
can be stored at once and be accessed by the press of a button. Each weapon can also
be upgraded (up to three times it seems) by collection power icons and getting hit
simply downgrade them - however if the ship happens to be destroyed the valuable active
weapon vanishes with it. Finally, these weapons can also be charged up (and ultimately
consumed) to unleash a destructive power shot. Stages are vast and are often
divided into several sub-stages featuring a mini-boss. The game also features a couple
of hidden bonus stages.
|
Phalanx A-144 was first released for the X68000 Japanese computer by
Zoom and featured hi-res graphics (at the time) and midi music tracks (picture
on the left - see Omake section as well). The game was later converted for the
Super Famicom (version tested here). Interestingly, the American version is
famous for its cover art featuring an old dude with a banjo (see Omake section)...
hidden marketing strategy here ?... beside, the European version of the game used the same
art than the original Japanese version. Who knows what the American marketing department
had in mind ? Later on, in 1995, Zero Divide was released for Sony's Playstation
and Phalanx was added as an extra hidden bonus game (also known as Tiny Phalanx).
Phalanx was then re-released for the Gameboy Advance in 2001.
|
Teaser text from the American version:
Get fired up! This is the fastest phase-fight
in the galaxy! Put your finger on the trigger!
We're about to blast you into the next dimension
of special effects - in the fastest star-fighter
ever created. You're flying into the
zone of fire. Through the deadly bio-cave.
Down to the very core of the planet. Firing
your missiles a mile a minute at thousands of
beastly bio-weapons that are trying to eat you
alive. We're making certain doom - in 3D! And
no matter how many big buggers attack you,
the action never slows down. So buckle up,
and blast off !
|
O M A K E
|
|
|
|
|
Click on picture to enlarge |
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
What strike the observer at first glance are the sharp graphics and the unusual, yet excellent,
level design of the game. The endless waves of alien ships, the impressive special effects (such as
the second stage and its waterfall suspended in no-gravity) - Phalanx is a sumptuous visual
feast full of sophisticated effects and amazing arrays of ingenious creativity. However, what will also
strike the player are the somehow monotonous and colossally long stages - and if you happen to lose your
last credit at the boss fight, you'll have to painfully go through the whole stage again. Phalanx
certainly has a difficulty level based more on memory than light-speed reflexes which certainly reminds
the likes of Irem's R*Type. I also wished enemy bullets were a bit more visible - they are dark
red and quite hard to see against the background and this certainly doesn't help a game already moderately
difficult. All in all, Phalanx is a nice shooter and is one of the best of its kind for a system
relatively shy in this field - but it's definitively not for everyone.
|
|
|
|