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| PHALANX THE ENFORCE FIGHTER A-144
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| ファランクス ©1991 Zoom Inc.
 ©1992 Kemco
 Release: 1992-08-07 (¥8900)
 Cartridge  SHVC-PH
 Shooter/Horizontal
 
 
 
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   | Released in America as PHALANX
 ( SNS-PH-USA )
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   | Released in Europe as PHALANX
 ( SNSP-PH-XXX )
 |  | Phalanx is a horizontal shooter by Kemco and conversion of a
 game originally released in 1991 by Zoom for the X68000 Japanese
 computer. The player is put in the shoes of a genetically enhanced pilot who fights
 his way through  eight hostile areas on board the Phalanx A-144 prototype 
strike fighter. A race of alien organisms has invaded the human world - spaceships 
and human facilities have now  turned into hideous monsters and the Phalanx A-144 
and his pilot are humanity's  last bastion of hope. The ship can use a host of deadly
 weapons hidden inside capsules scattered throughout the game - they include large lasers, 
homing balls of energy, energy blasts and a more traditional Vulcan gun. Three weapons 
can be stored at once and be accessed by the press of a button.  Each weapon can also 
be upgraded (up to three times it seems) by collection power icons and getting hit 
simply downgrade them - however if the ship happens to be destroyed the valuable active
 weapon vanishes with it. Finally, these weapons can also be charged up (and ultimately
 consumed) to unleash a destructive power shot. Stages are vast and are often 
divided into several sub-stages featuring a mini-boss. The game also features a couple
 of hidden bonus stages. 
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|  Phalanx A-144 was first released for the X68000 Japanese computer by 
Zoom and featured hi-res graphics (at the time) and midi music tracks (picture 
on the left - see Omake section as well). The game was later converted for the 
Super Famicom (version tested here). Interestingly, the American version is
 famous for its cover art featuring an old dude with a banjo (see Omake section)... 
hidden marketing strategy here ?... beside, the European version of the game used the same 
art than the original Japanese version. Who knows what the American marketing department 
had in mind ? Later on, in 1995, Zero Divide was released for Sony's Playstation 
and Phalanx was added as an extra hidden bonus game (also known as Tiny Phalanx).
 Phalanx was then re-released for the Gameboy Advance in 2001. |  
 
| Teaser text from the American version: Get fired up! This is the fastest phase-fight
in the galaxy! Put your finger on the trigger!
We're about to blast you into the next dimension
of special effects - in the fastest star-fighter
ever created. You're flying into the
zone of fire. Through the deadly bio-cave.
Down to the very core of the planet. Firing
your missiles a mile a minute at thousands of
beastly bio-weapons that are trying to eat you
alive. We're making certain doom - in 3D! And
no matter how many big buggers attack you,
the action never slows down. So buckle up,
and blast off !
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 |  | What strike the observer at first glance are the sharp graphics and the unusual, yet excellent, 
level design of the game. The endless waves of alien ships, the impressive special effects (such as
 the second stage and its waterfall suspended in no-gravity) - Phalanx is a sumptuous visual 
feast full of sophisticated effects and amazing arrays of ingenious creativity. However, what will also 
strike the player are the somehow monotonous and colossally long stages - and if you happen to lose your 
last credit at the boss fight, you'll have to painfully go through the whole stage again. Phalanx 
certainly has a difficulty level based more on memory than light-speed reflexes which certainly reminds 
the likes of Irem's R*Type. I also wished enemy bullets were a bit more visible - they are dark 
red and quite hard to see against the background and this certainly doesn't help a game already moderately
 difficult. All in all, Phalanx is a nice shooter and is one of the best of its kind for a system
relatively shy in this field - but it's definitively not for everyone. 
 
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