( Earth Bound - The War Against Giygas ! )
game Cover
game cartridge
マザー2 ギーグの逆襲
©1994 Nintendo
Release: 1994-08-27 (¥9800)
Cartridge SHVC-MB
Role Playing Game

American Version
Released in America as

Mother 2, aka Earthbound, is a role playing game by Nintendo and sequel of Mother originally released in Japan for the Famicom system. In the years 199X, a weird meteor crashes in the hills behind Ness's Home in the middle of the night. The young boy, always eager for adventure, sneaks out that night and goes off to investigate the situation. Later on, helped by his neighbor Pokey, he meets Buzz-Buzz on the crash site - this talking bee from the future reveals him that the evil Gīgu (aka Giygas) is planning to take over the world. A prophecy predicted that three boys and a girls will stop Gīgu's terrific plans and he knows that Ness, with his psychic powers (called PSI in the game), is one of them... The boy and his friends embark on a journey to save the world and find the eight sanctuaries to reunite the power of the Earth and defeat Gīgu. The game follows the same rules laid down by other role playing games of the time - it is however an unique mix of titles such as Final Fantasy and Zelda. The world map is always at the same scale and enemies freely wonder around it - no random battles. However, fights are turn-based and follow a more traditional approach with a brilliant twist - the game automatically skips fights against weak enemies (they may even run away from the player !). Characters have their own set of skills, special abilities and they all complete one another. Ness is the strongest and defends himself with a baseball bat, Jeff is the geek of the group and can repair anything, Paula has super-psy abilities and Poo seems to be good at anything, thanks to his Mu training. Interestingly, the game's progress can be saved by calling Ness's dad on the phone.
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Mother (Famicom) The first Mother (picture on the left) was released for the Famicom system in 1989. The game features a young boy traveling the world and fighting a race of mind-controlling aliens. It was created by the Japanese writer and essayist Shigesato Itoi. Mother was sadly never released outside of Japan - an American version was initially planned but never made it to the shelves. A copy of the game was however released to the public in 1998 and called Earthbound Zero. Mother 2 was then released in Japan in 1994. The American version was released a year later and went by the name EarthBound. In 2003, Nintendo released in Japan Mother 1+2 which combined the first two games packed into one cartridge for the Game Boy Advance. The game was probably to promote the third opus, called Mother 3, released in 2006 for the Game Boy Advance. Both cartridges are currently only available in Japan.

The voice that says "Ok desu ka" ("Ok isn't it ?") when the players enters his name is supposed to be Shigesato Itoi, creator of the game.

Teaser text from the American version:
Intergalactic terror strikes the small town of Onett as a blazing extraterrestrial object crashes in the night! The earth now faces imminent destruction by the universal evil threat known as Giygas! Armed with a cracked baseball bat, a cookie and an ATM card, a courageous boy named Ness vows to save the planet from hideous destruction. He must first find his heroic companions, Paula, Jeff and Poo. Will Ness succeed in his attempts to ambush countless frightening monsters as he travels ? The ultimate test lies in the impending encounter with the all powerful Giygas!!

Game Staff (Copied from the American version end credits) :


Produced and Directed By
Shigesato Itoi

Written By
Shigesato Itoi

Music By
Keiichi Suzuki
Hirokazy Tanaka

Game Designer
Akihiki Miura

Art Director
Kouichi Ooyama

Sound Director
Hirokazu Tanaka

Program Director
Satoru Iwata

U.S. Conversion Director
Kouji Malta

Translation Directors
Marcus Lindblom
Masayuki Miura

Satoru Iwata
Satoshi Mitsuhara
Yoshimi Takahashi
Seiji Otoguro
Bou Nakajima
Seika Abe
Yoshiki Suzuki
Jun Yamazaki
Toshiyuki Ueno
Takashi Sasaki
Takashi Sakuma
Kazuo Sato
Kouji Malta

Sound Programmer
Hirokazu Tanaka

System Engineering
Makoto Kanai
Takashi Sakuma

Graphic Artists
Kouichi Ooyama
Hiroyuki Sakiyama
Kouichi Yamada
Makio Kataoka
Tetsuya Notoya
Yasunori Yanagisawa

Special Effects Artist
Tsunekaz Ishihara
Font Designers
Akihiko Miura
Kouichi Ooyama

Concept Of Saturn Font By
Shigesato Itoi

Graphics Data Manager
Yasunori Yanagisawa

Message Data Managers
Masayuki Miura
Hitoshi Matsui

Additional Music Composed By
Hiroshi Kanazu
Toshiyuki Ueno

Sound Staff
Toshiyuki Ueno
Kozue Ishikawa

Assistant Programmers
Ikuho Hagiya
Katsuyoshi Irie

Assistant Game Designers
Kouichi Ooyama
Takehiko Masuda
Chiaki Yoshizawa
Masayuki Miura
Akihito Toda
Hitoshi Marsui
Katsuyoshi Irie

Assistant Scenario Writers
Masayuki Miura
Akihito Toda
Hiroyuki Jinnai

English text Writers
Marcus Lindblom
Dan Owsen

Keiko Tamura
Yuka Nakata

Chief Debuggers
Takumi Akabane
Hitoshi Matsui

Noa Debug Coordinators
Sean O'Connor
Michael Kelbaugh

Ape Debugging Team
Takahiro Nagai
Junichi Akama
Akira Matsumoto

Nintendo Debug Coordinators
Tohru Mashimoto
Tatsuya Hishida
Nintendo Debugging Team
Kazuhude Ohgoe
Atsushi Miyake
Hajime Nakamura
Mao Hamamoto
Mayumi Tada
Makoto Kedouin
Kimiko Tsuchida
Sayaka Komura

Map Checkers
Mapper Kojima
Katsuyoshi Irie

Sampling Voices
Shigesato Ok? Itoi
Yukari Whistle Saito
Hirokazu Belch Koyano
Etsuko Venus Kawano
Takashi Mu Watanabe

Opening Rock Guitar
M.D. Seeger

Hardware Support
Hironobu Kakui
Shigeki Yamashiro

Production Managers
Takashi Kawaguchi
Keizo Kato
Ikuo Hyakuta
Yukari Saito

Takashi Watanabe
Ryo Kagawa
Hiroyuki Jinnai
Etsuko Kawano
Kazuyuki Yamamoto
Atsuko Kawahara

Sound Producers
Akio Ohmori
Ritsuo Kamimura

Special thanks To
Kenji Ando
Miyuki Kure
Takayuki Onodera
Fukashi Omorita
Yukio Takahashi
Kazuhiko Amemiya
Yasuhiro Kumagai
Yoshio Hongo
Naoko Kanazawa
Benimaru Itoh
Motohiro Ishii
Hirokazu Koyano
Masao Tottori
Nobuyasu Makino
Hiromi Tamagawa
Nancy Yoshitake
And Many Others
The Producers Wish To Thank
Ishel Artvision
Moonriders Office
Sedic Inc.
Seta Co,m Ltd.
Lucky Nice
Okubo Design Studio
On Associates
Sai Koubou
Ashura Office
Shincho Sha

Chief Coordinator
Marcus Lindblom

Line Producer
Tsunekaz Ishihara

Satoru Iwata

Noa Producer
Mike Fukuda

Shigeru Miyamoto

Executive Producers
Hiroshi Yamauchi
Minoru Arakawa

Presented By

In Association With
Ape Inc.
Hal Laboratory,Inc.

Mother 2 - Japanese Guide Book
Japanese guide book
Mother 2 - Japanese Challenge Book
Japanese book
Mother 2 - Japanese Store Ads
Japanese store ad
Mother 2 - Japanese Book
Japanese Book
Mother 2 - Japanese Manga
Japanese manga
Mother 2 - Japanese Manga
Japanese manga
Mother 2 - Japanese Book
Japanese book
Mother 2 - Japanese Story Book
Japanese story Book
Mother 2 - Japanese comic
Japanese comic
Mother 2 - Japanese game book
Japanese game book
Mother 2 - Japanese book
Japanese book
American comic
Japanese comic
American guide book
American guide book
Mother 2 - Japanese Soundtrack
Japanese Soundtrack


Mother 2 - manual Mother 2 - commercial
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Add your Pov here !

Mother 2 is outstanding. It's a gem of its own that doesn't compare to any other game out there. And, I must say, the American version was perfectly translated and keeps all the inside jokes, parodies and weird references the original had. The game in itself is not groundbreaking - unlike many of its peers, the game didn't go for a striking visual aesthetic. Graphics are correct but nothing spectacular and the control system is simple but cumbersome in places. Nonetheless, one of the greatest achievement is certainly the sound effects and the music soundtrack - the game's opening with the weak sound of police sirens in the background is priceless. But the part where Mother 2 shines the most is definitely its witty dialog, funny storyline, strange monsters and inhabitants. The game is packed with useless information and hilarious situations with innovative ideas sprinkled throughout. Mother 2 is a game we either love or hate (especially for its dated interface and overall design), but in my opinion it's a gem not to be missed. The American version is sadly hard to find and can be quite pricey...

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