VIKINGU NO DAIMEIWAKU
( Lost Vikins )
|
|
|
|
|
バイキングの大迷惑
©1993 Interplay Productions
and Silicon and Synapse.
Licensed to T&E Soft Inc.
Release: 1993-10-08 (¥8800)
Cartridge SHVC-VD
Platform/Action game
|
Released in America as LOST VIKINGS
( SNS-LV-USA )
|
|
Released in Europe as LOST VIKINGS
( SNSP-LV-XXX )
|
|
Lost Viking is a side-scrolling platform game by Blizzard
and published by Interplay. The game features three tough vikings who,
one day, are victims of a terrifying alien abduction. One night, and before
they know it, they are beamed up into a huge spacecraft poised above their village.
In a desperate struggle to escape the large vessel, they soon fall into a time
portal and end up trapped between uninviting time periods. The goal of the
game is to guide the lost vikings through different worlds and to lead them
back home - however, the originality of the game lies in the ability to control
all three characters at once. The player can switch out characters at the press
of a button and each viking features his own unique set of abilities that need
to be combined to solve the game's countless puzzles. 'Erik the swift' is
fast and can run, jump and bash through solid walls. 'Olaf the Stout'
holds a shield that protects the team from enemy fire or allows him to glide in
the air or help Erik to reach higher platforms. Finally,
'Baleog the Fierce' uses a sword and fires arrows with his bow. Each
character can also carry a maximum of four items such as food
(to restore health) and colored keys (to unlock doors). The game features
thirty seven stages and a simple password system allows the player
to save his progress.
|
Lost Vikings was first released for the Super Nintendo in 1992 and then
ported to other systems such as Sega's Megadrive (1992),
Commodore Amiga (1993), Amiga CD32 (1994), PC MS-DOS (1993)
and more recently for the Game Boy Advance (2003). An exclusive sequel followed
for the Super Nintendo in 1997 and was simply called Lost Vikings 2
(Europe and United States only). An enhanced version of the game
called Lost Vikings 2 - Norse by Norsewest (aka Lost Vikings 2 - Norse by
Norsewest in the US) was released the same year for Sony's Playstation
(1997), Sega's Saturn (1997) and PC computers.
|
Teaser text from the American version:
It's just another cool day of Nordic Seafaring and pillaging when Erik
The Swift, Baleog the Fierce and Olafe the Stout are suddenly
sucked into an alien spaceship. And only you can help them find their
way home. But extra mysterious door you help them through throws
them into different areas of time - sane smack into new enemies!
Will Baleog conquer Elmo the Dinosaur in Prehistoria ?
Will Olaf shield himself from the berserker mummies in the
Great Pyramids of Egypt ?
And can Erik outrun the maniacal ripsaw in the great factory ?
Hurry! Only you can get these vanished Vikes out of the grasp of
their alien captors and home through the chaotic arcade action.
|
Game Staff (Copied from the American version end credits) :
Game Design
Silicon and Synapse
Producers
Allen Adham
Alan Pavlish
Executive Producer
Brian Fargo
Level Design
Ronald Millar
Programming
Michael Morhaine
Frank Pearce
Allen Adham
|
|
Additional Programming
Patrick Wyatt
Jim Sproul
Michael Stragey
John Philip Britt
Artwork
Ronald Millar
Clyde Matsumoto
Samwise Didier
Joeyray Wall
Jason Magness
|
|
Additional Artwork
Stu Rose
Todd Camasta
Cheryl Austin
Spencer Kipe
Sound and Music
Charles Deenen
Play Test
Jacob R. Buchert. III
Jeremy S. Barnes
Rodney N. Relosa
Peter Rice
Chris Benson
|
|
More Play Test
Theodore Bancroft
Scott Campbell
Dean Schvlte
and Everyone Else
Thanks to
Scott Bennie
Scott Mills
Watch for
The Losk Vikings II
THE END
|
|
O M A K E
|
|
|
|
|
Click on picture to enlarge |
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
Lost Vikings is a fun and unique game. To tell the truth, I wasn't really
impressed at first - graphics are rather average, enemy designs are often uninspired
and environments are detailed but lack atmosphere. Nonetheless, the more I played, the
more I discovered a sleek game hidden underneath a rather average exterior.
Lost Vikings isn't your regular platform game, each stage is divided into
puzzle-like situations that certainly require some thought. This concept will
certainly scare away anyone looking for a fun Mario-like side scroller but will
delight all the others looking for something a little different. Lost Vikings
deserves notice among the crop of platform/puzzle games that have blessed the
system - I only wished more attention had been lavished on the game's overall design
which feels a bit weak in places.
|
|
|
|