LAURENT KERMEL - Video Game Den : Super Famicom : HYPER ZONE )
HYPER ZONE
game Cover
game cartridge
ハイパーゾーン
©1991 HAL Laboratory, Inc.
Release: 1991-08-31 (¥8500)
Cartridge SHVC-HZ
3D Shooter

American Version
country
Released in America as
HYPER ZONE
( SNS-HZ-USA )

European Version
country
Released in Europe as
HYPER ZONE
( SNSP-HZ-### )


HyperZone is a sort of 3D shooter by Hal Laboratory. The player takes control of a playing ship and the goal of the game is to reach the end of each stage and defeat a big and mean boss. The originality of the game is to offer the player a 3D view intensively using Super Famicom's System 7. The view is from behind the ship, scenery and enemies scaling and rushing towards you. The game counts many stages and each of them sort of follow the same there, from a Cyber City in the first stage to lava lake and under water scenes in later levels. Other ships can be unlocked along the game, each of them having their own weapons and special attacks. Those attacks can be charged up by holding the fire button during the game (not available on the first ship). A good originality is that the status panel on top of the screen will also change when you switch to another ship. The game, even is you can control the speed, forces you to stay in the same ballpark. Go too slow and you'll get damaged.
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Teaser text from the Japanese game cover:
Welcome to Hyper Zone. This place is the most exciting amusement-park, established 1991. The great park has rather hazardous and tricky three-dimensional cirkits. The years pass away un-noticed. Hyper Zone people regard nothing as impossible. The are strongly self-motivated and gave an uncommon drive to glorious goal.

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HyperZone looks and feels more like a System 7 demo than a game. And I'm sure I'm not far from the truth, the game being one of the first titles released for the system. One of the boss design is even close to a Super Famicom game paddle ! I mean, HyperZone is not that bad, but enemy and ship designs are a bit bland. Bosses are also very disappointing and offer simple animation patterns, especially if you have games like Space harrier in mind. Graphics are also a bit too saturated to my taste. However, the game gives you the option to switch to a reverse control mode which is a great touch. I do not know why, those kind of games have always felt more confortable when I use the inverse control mode. Must be something related to my brain... All in all, HyperZone is not a bad game but it now looks and feel aged, and controls are on the sluggish side.




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