GOOFY TO MAX - KAIZOKUJIMA NO DAIBŌKEN
DISNEY'S GOOF TROOP
game Cover
game cartridge
グーフィーとマックス 海賊島の大冒険
©The Walt Disney Company
Produced by Capcom Co.,Ltd. 1994
Release: 1994-07-22 (¥7800)
Cartridge SHVC-G6
Action/Puzzle

American Version
country
Released in America as
GOOF TROOP
( SNS-G6-USA )

European Version
European Version country
Released in Europe as
GOOF TROOP
( SNSP-G6-XXX )
Goofy To Max (aka Goof Troop in the west) is a top-down action/puzzle game by Capcom. Goofy and his pals are taking a fishing day out at sea when a giant pirate ship soon catches up with them. Pete and his son PJ (Pete Junior) are the first ones to witness the apparition and they get kidnapped by the pirates. Goofy and his son Max are now determined to rescue them and soon reach the pirate's island where the game takes place. Each zone is basically composed of various interconnected single-screen gamefields. The gameplay consists of traditional action with puzzle solving that somehow reminds of Zelda's trademark dungeons. Progression through the game is done by fulfilling a certain condition in each screen, like killing all the pirates by throwing blocks or pots at them, pushing blocks over marks on the ground, activating buttons in a specific order or finding the key that unlocks the exit door. Goofy (or Max) can pick and use an extensive list of items which are conceptually at the heart of the gameplay. The grappling hook gun can be used to stunt enemies, grab items from afar, activate switches, build rope bridges and so forth. The bell can be very useful to draw enemies close and attack them, and the shovel can dig up items or keys. Finally, the Candle is very handy to lit up those dark areas and the wooden plank can help fix broken bridges. And last but not least - two players can enjoy the game in co-operative play and a password system allows the player to save his progress.
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Game Staff (Copied from the American version's end credits) :

Game Design
Shinji Mieami
Satoshi Murata
Main Program
Masatsugu Shinohara
Program
Shinya Ikuta
Toshihiro Fujikaha
Object Design
Tsuyoshi Hakuta
Yuji Wada
Toru Nakayama
Scroll Design
Naoe Yoshida
Tomohiko Inagaki
Tsuyoshi Okahisa
Sound Effect
Tatsuya Nishimura
ELF
B.G.M
Yuki Satomura
Special Thanks
Takuya Shiraiwa
Produce
Patrick Gilmore

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Goofy To Max is a game that provides a rich mixture of content and Capcom has thrown in enough incentives to keep it interesting and fun. These franchise games are usually not my thing - they are often poorly designed and only exist for the sole purpose of the franchise they sell. But the Capcom logo on the cover clearly indicates that this title is not your usual franchise game - it was made by a company that cares. And Goofy To Max is a fun game indeed. The attention to detail is stunning, the way how Goofy hurts his foot when hitting a block or the way how birds spin around pirates' heads when they get knocked down are constant reminders of why Capcom is such a great company. The gameplay is also excellent and elements from the game just keep re-inventing themselves as you progress through the stages. For instance some pirates just walk around at first, but soon they throw knives and barrels at you that you can catch in mid-air and throw back at them! I only have two small problems with this game - it is rather short (only five zones that you can easily complete in a couple of hours), then it was aimed at a young audience and can be a bit childish at times. But all in all, Goofy To Max is a unique and fun game.




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