LAURENT KERMEL - Video Game Den : Super Famicom : GAN GAN GACHAN )
GAN GAN GACHAN
game Cover
game cartridge
ガンガンガンチャン
©Magifact 1995
Release: 1995-10-27 (¥8800)
Cartridge SHVC-AGQJ
Action/maze game


Gan Gan Ganchan is a colorful maze/action game by Magifact that borrows numerous elements and gameplay mechanics from the arcade classic Pac Man with a few notable exceptions. The player takes control of a cute little star called Ganchan, and his mission is to collect four colored creatures (shaped like spheres or cones) of each color (red, yellow, blue and green) and to bring them to an exit door located somewhere in each level. Once these creatures have been collected, four colored keys appear and must be picked up to finally unlock the exit door. But things are not as easy as they seem - Gachan, in a way similar to Pac Man, always moves forward until he meets a wall, or until the player decides to steer him left or right. Ganchan's stamina is also an important part of the gameplay (the bar is located at the upper/left corner of the screen) - our hero constantly consumes energy and the only way for him to regain his lost stamina is to guide more creatures to the exit door. Enemies are also dotted around each level and relentlessly hunt down Gachan - some are slow whereas others, later in the game, can fire projectiles or move at incredible speeds. However, players have three tricks up their sleeves. In desperate situations, they can use some of their stamina and outrun any foes that challenge them. Another trick is to quickly turn into a stone-live creature that temporarily knocks out enemies, or to throw previously collected creatures (who follow Ganchan in a long line) and use them as projectiles. Finally, all kind of power-ups are released when Ganchan guide enough creatures to the exit door - they range from super bombs to protective shields. Gan Gan Ganchan features four different worlds, a password system and a two player versus mode.
Related
none
screen shot screen shot
screen shot screen shot
screen shot screen shot


O
M
A
K
E

Gan Gan Gachan manual
Click on picture to enlarge

S
E
C
R
E
T
S
Passwords (normal difficulty):
Area 2 (Beach)
Gan Gan Gachan blue Gan Gan Gachan blue Gan Gan Gachan blue Gan Gan Gachan green
Area 3 (China)
Gan Gan Gachan red Gan Gan Gachan red Gan Gan Gachan red Gan Gan Gachan yellow
Area 4 (Egypt)
Gan Gan Gachan green Gan Gan Gachan green Gan Gan Gachan green Gan Gan Gachan blue

Passwords (hard difficulty):
Area 2 (Beach)
Gan Gan Gachan yellow Gan Gan Gachan red Gan Gan Gachan blue Gan Gan Gachan red
Area 3 (China)
Gan Gan Gachan blue Gan Gan Gachan green Gan Gan Gachan yellow Gan Gan Gachan green
Area 4 (Egypt)
Gan Gan Gachan red Gan Gan Gachan yellow Gan Gan Gachan green Gan Gan Gachan yellow

LK
rating
Add your Pov here !

P
O
V
s
The first time I laid my eyes on Gan Gan Ganchan's covert art, I honestly thought that I would be dealing here with another Tetris/Puyo Puyo clone. But, despite the appearances, Gan Gan Ganchan is in reality an interesting action/maze game reminding the likes of Pac Man, and especially Pac Mania. The slanted isometric view works surprisingly well, controls are fairly responsive and intuitive, and the graphics are adorable and inviting. However, the game's rules are a bit cumbersome - guiding the colored creatures to the exit door and collecting the four keys is a formula that ultimately runs out of steam. Then the difficulty level quickly ramps up, and it is not long before you are faced with incredibly fast enemies, or others capable of throwing all kind of projectiles at you. All in all Gan Gan Ganchan is a fun game which in my opinion lacks real substance - there are only four worlds to explore and levels all start to look pretty much the same after a while. It is also really hard to find and rather expensive, so Gan Gan Ganchan may not be worth the premium price some people ask for it, despite its unique qualities.




PLEASE CLICK HERE IF VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Video Game Den / Laurent KERMEL