GENOCIDE 2
game Cover
game cartridge
ジェノサイド 2
©1994 Kemco
Under license from Zoom ©1991
Developed by Bits
Release: 1994-08-05 (¥9800)
Cartridge SHVC-2I
Action game

G2, or Genocide 2, is a side scrolling beat'em up by Bits/Zoom. It is also the sequel of Genocide, released for the PC Engine, FM Towns and Sharp X68000 japanese computers in 1989. The game takes place in 2280 and features the rogue unit Tracer Type 184 (codenamed Goliath), a highly sophisticated fighter mecha. The CONEX corporation is developing an unknown weapon and the bionic soldier Jeff Hazard, on board of his powerful robot-warrior, is sent to investigate the situation. Stages are vast and divided into short sub-areas. Those entire areas have to be cleaned up to move on. Understand here that every single enemy has to be defeated, in a traditional beat'em up way, to unlock the next area. Our robot's main weapon is a short plasma-saber which can be used to deadly strike his enemies. But the most interesting weapon is certainly Betty, a floating robot-sphere which follows our hero character everywhere he goes and fires at will at anything fool enough to get in its way. Sadly, Betty, like any secondary weapon in the game, needs energy. And she will eventually run out and need to recharge. As mentioned other secondary weapons are also available, including shields and laser guns.
Related
Genocide (PCE-SCDRom²)
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Genocide 2 (X68000) Genocide 2 'Square' Master of the Dark Communion was originally released for the Sharp X68000 (picture on the right) and FM Towns computers, and was published by Zoom. The game runs at a much higher resolution than the Super Famicom version tester here and also has neat and detailed enemies. Animation is also really smooth with an amazing frame rate, and the stage's layout is different. See Genocide (PCE-SCDRom²) for more information about the Genocide series.


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Genocide 2 - manual Genocide 2 - Registration Card
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Genocide 2 is the sort of game that could have been huge, but just fails to hit the right note in many occasions. First of all, the robot is supposed to be a 13 meters tall and 13 tons mass of steel. And it shows. Controls are incredibly slow and hard to master. I also wished the laser-sword was not that short, enemies are really hard to hit and usually harm you before you get a chance to move close enough. I also only wished more weapons were available in the game. Finally, and not the least, stages are linear and not that interesting overall. There are a couple of nice eye-candies here and there (like this robot that grabs cars and throw them at you), but most of the rest is rather bland. Genocide 2 could have been an excellent game, but it ends up being just average. It is also way better than the first episode so maybe Genocide 3 would have hit the jackpot. But we will never know as the series ended with Genocide 2 as far as I know. All in all, not a terrible game (graphics and sounds effects/soundtrack are good), but its design flaws sadly darken a game that could have been excellent.




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