LAURENT KERMEL - Video Game Den : Super Famicom : DIMENSION FORCE )
DIMENSION FORCE
( D-Force )
game Cover
game cartridge
ディメンションフォース
©1991 Asmik
Release: 1991-12-20 (¥8500)
Cartridge SHVC-DF
Shooter / Vertical

American Version
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Released in America as
D-FORCE
( SNS-DF-USA )

Dimension Force (aka D-Force in the west) is a vertical shooter by Asmik. The game puts the player in control of a military helicopter on a perilous mission into the heart of the enemy territory. Things get quickly out of hand and enemy's tanks and planes soon give place to prehistoric beasts and tentacle mutant monsters. Power-ups hidden inside large planes increase the amount of damage the main weapon can inflict and secondary homing-missiles can be added to the mix. But the meat of the game lies in an unusual zoom option. Stages are divided into two alternating phases.The shooting phases feature a classic vertical shooting gameplay where waves of enemy planes typically fly and come at the player arcade style. The Technical phases, however, feature a zoom option activated with the controller's shoulder buttons. During this mode, enemies are layered at two different altitudes and switching from one to the other is at the heart of the gameplay. Some stages and end of stage bosses can usually only be defeated at a very-low altitude where buildings and other towers become deadly hazards. The game offers several play modes and the shooting and attack phases can be played separately or tied together.
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Teaser text from the American version:
High Tech Warfare
You've got the fastest bord to be had, but we're not sure you can handle it. If you're quick enough, you'll command the latest Nuclear Apache Helicopter, D-Force, through 7 bone-crushing levels. You'll roam six countries on your seemingly endless search for a powerful oil-rich Mid-Eastern Dictator. If you fail, we'll all be learning a new language soon! Comprende ?
We've created the most intense, physically demanding game aroung! With selectable weapons, quick zoom, 16 bit graphics, and a massive 8 MEG game pak, we don't want to hear any whining. D-Force utilizes thousands of colors and special effects, giving you the ultimate test on the Super NES. D-Force is nearly impossible & downright unforgettable!

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Dimension Force displays some of the qualities I admire about Japanese games - they always (or often) bring original and innovative ideas to genres we all take for granted. Consequently, the zoom feature is, in my opinion, the game's strongest asset and is a neat (and technically challenging) concept. But the outright praise pretty much stops here. Only the Technical phases use this feature and the rest of the game uses a sort of hybrid version instead. Then the game itself is bland with graphics that look 8bit in places and tired enemies that just keep reappearing endlessly. Finally Dimension Force is a short but incredibly tough game thanks to the helicopter stupidly large hit-box. All in all, Dimension Force suffers from really poor production values and I wished Asmik had spent a bit more time to explore the concept's full potential. A missed shot.




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