© Taito Corporation 1997
Release: 1997-01-15 (¥4980)
Released in America as
ARKANOID DOH IT AGAIN
( SNS-A6-USA )
Released in Europe as
ARKANOID DOH IT AGAIN
( SNSP-A6-XXX )
Arkanoid: Doh It Again is a sequel and enhanced version of the
classic arcade game Arkanoid originally released by Taito in 1986.
The game's concept is undoubtedly based on Atari's Breakout, but with
arguably a lot more depth and content. The alien Doh, giant enigmatic
Moai head inspired by the MPC core from
Tron, menaces the universe
and prevents human spaceships to colonize distant planets.
The player takes control of a scout vessel
called Vaus curiously shaped like a paddle, and the
goal of the game is to clean up every
bricks on the screen with an energy ball, and this through not
less than a hundred stages. But things get a little more complex.
Not all bricks have the same properties; some just disappear when hit,
whereas others need a number of hits and some are just indestructible. They may
also drop power-up cells that give the player new abilities such as
extra-life, laser-gun, multiple-balls, large or
small paddle, thunder-shield and so forth. Every ten
levels or so, the player faces a mean boss who must be defeated to
carry on. The game can be played with a standard
Super Famicom controller (thanks to the left and right shoulder buttons
that can boost the paddle in one direction) as well
as the almighty Super Famicom mouse. Finally, a save option (using passwords)
is available without forgetting a rather neat level editor.
Game Staff (Copied from the American version's end credits) :
Special Thanks To
© TAITO 1997
Licensed By Nintendo
Click on picture to enlarge
Add your Pov here !
I clearly remember, as a kid, the first time I played Arkanoid.
I was fairly puzzled by some of the abstract advertising I saw about the game.
"What is this game about?" I thought. Arkanoid
is just great and no, despite what the title implies, this
version doesn't star Homer Simpsons.
In a nutshell, Arkanoid Doh it again gives away all the features you ever
wished for if you happen to be an Arkanoid fan as I am. Playing with a
standard Super Famicom controller is quite tricky and the
mouse is probably a much better choice (if you happen to own one).
The game is however full of surprises and fun.
Taito has packed here enough stages and content to keep any
fan of the series utterly satisfied and the level editor is a welcome addition and expands the game's
already long lifespan. Arkanoid Doh it again is a
classic and is still very addictive, even to this day.