WONDER MOMO
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game HuCard
(c)1987 1989 NAMCO LTD., ALL RIGHTS RESERVED
Release : 1989-4-21 (6800)
HuCard (2 Mbits) NC64001
Action / Beat'em up game
Wonder Momo is a side-scrolling beat'm up by Namco. The players takes control of Momo, a cute girl who has the extraordinary ability to turn into a wonder-girl (hence the game's title). Interestingly, all the action happen in a Theatre and an audience can be clearly seen at the bottom of the screen. Each stage has its load of enemies, such as easy to hit grey creatures or meaner flying machines. They sometimes drop colored pills which will refill Momo's precious life bar. It is quite important to collect every single one of them, hence Momo's life is not restored when a stage is completed. Everytime a baddy is defeated, Momo's wonder bar increases. When ready, she can turn into Wonder Momo by either facing the audience and repeadly hitting the fire button, or by entering a small twister that never seems to appear when you need it the most. Wonder Momo's greatest ability is a ring of energy that she can throw at will at her enemies, if she can managed to pick it up once it's gone bouncing all over the stage though. Then, soon, the boss appears and has to be defeated to unlock the next stage. Every five levels or so, an short animated screen shows Momo having some good time.
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Wonder Momo was originally an arcade game released by Namco in 1987. Momo was also featured in other Namco Games, such as Baten Kaitos (GameCube, 2003) or Namco X Capcom (Playstation2).

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Wonder Momo is such a weird game. Graphics are correct but yet really average. Then the game itself gets rapidly boring and repetitive. It quickly feels like you've been killing the same creatures again and again for the last hour (if you lasted that long though). Levels, because of the 'staging' thing, are incredibly small and there's nothing there to get the player really motivated. The cute animated screens are maybe the only rewards that I can think of. All in all, a poor and repetitive game.




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