VEIGUES TACTICAL GLADIATOR
game Cover
game HuCard
ヴェイグス
©1990 Victor Musical Industries, Inc.
©Game Arts Programed by Bits
Release : 1990-06-15 (¥6700)
HuCard (3 Mbits) JC63005
Shooter / Action

American Version
country
Released in America as
VEIGUES TACTICAL GLADIATOR
( TGX030045 )




Veigues Tactical Gladiator is a side scrolling action game developed by Game Arts and published by Victor Musical Industries. In the year 2321 our beloved planet is under attack and the federal army decides to send its best weapon, the Veigues, to counter the invasion. The player takes control of a large humanoid robot and fights his was through ten intense stages. The Veigues comes equipped with multiple types of weapons. The weakest of all is most certainly the short range field-punch mounted on its left arm. Thankfully, its right arm is fitted with a laser-gun that can take down enemies at a long range and a machine-gun located on its chest can hit ground and aerial targets. The Veigues can also hover in the air for a short amount of time and the Vernier bar at the bottom of the screen indicates how long the mech can fly above the ground. In addition, the mech has the incredibly ability to recharge its protective shield. A boss awaits at the end of each action stage and awards the Veigues with experience points when defeated. These points can be used to upgrade any part of the mech or improve its Shield or Vernier ability.
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PC-8801mkII version Veigues Tactical Gladiator was originally released for the PC-8801mkII Japanese computer in 1988 (picture on the left). The game features a fairly long animated introduction sequence unlike the PC Engine version tested here.

Teaser text from the American version:
For 3 years, alien invaders have been pounding the earth into a smodering ruin. There isn't a man alive who can stop them. But now there's Veigues, a devastating fighting machine ! Built with captured enemy technology, he's our last desperate hope for survival.,.. and you're in control ! Trash the invaders with the Plazma Cannon ! Just keep your firepower hot and fight like there's no tomorrow. Destroy the aliens or there won't be !

Game Staff (Copied from the American version's end credits) :

TACTICAL GLADIATOR -
VEIGUES

-- STAFF --

PC-ENGINE WORK
Game Design
Masatoshi Azumi

Main Program
Hiroshi Nakamura

Sub Program
Kobito-San

Graphic Design
Hidenobu Takahashi
Masatoshi Azumi

Music Arrange
Satoru Yoshikawa

Sound System
Heropin Universal
Special Thanks

System Cooperator
Hidenobu Takahashi

Game Adviser
Nao Morikuma

Music-Sound Adviser
Tadashi Shimayama

Enemy Dance Director
Lucky Anzu
Viderin-Naomi-Chan
Sum Harada
Swan Nakamura
Satomi Miya
Nekos
Dora
J. M. Kim
Tamarin Inde
Tool Support
Masas
J. M. Kim
Heropin Universal

Original Work

Program
Nao Morikuma

Game Design
Nao Morikuma
Masatoshi Azumi

Scenario Writer
Masaru Takeuchi

Graphic Design
Masatoshi Azumi
Mechanic Design
Tsuyoshi Tanaka
Masatoshi Azumi

Music Composer
Mecano Associates

Music System
Tadashi Shimayama
Hiromi Ohba

Producer
Masaru Yoshioka
Youichi Miyaji
Satomi Miya
©1990 Musical Industries, Inc.
©Game Arts
©Bits Lab.
Presented by
Victor
Musical industries, Inc.


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Veigues manual Veigues Turbografx-16 manual Advert
Click on picture to enlarge

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Veigues could have been an excellent game in its own right but ends up being just average. Graphics and mech designs are rather nice (even if a bit too saturated to my taste) and the game is technically correct with large sprites and a smooth parallax scrolling. But controls are really awkward and are plain slow and clunky. You have to push down to change direction and this does really affect the flow of the game. You will quickly get over it and do half-circles instead which was probably how the game was meant to be played. Sadly the weapon system follows the same general pattern and the chest machine gun is probably the worse offender of all. Think about it, you have to press the two action buttons together to fire it and then to move up and down to *slowly* change its firing direction. And all of this with your mech remaining totally frozen in place... If only Veigues had better controls it may have been a less frustrating experience and most probably a great game.




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