TERRA CRESTA II MANDORĀ NO GYAKUSHŪ
|
|
|
|
|
テラクレスタII マンドラーの逆襲
©1992 Nihon Bussan Co., Ltd.
Release : 1992-11-27 (¥6900)
HuCard (4 Mbits) NB92006
Shooter / Vectical
|
Terra Cresta II is a vertical shooter by Nitchibutsu,
exclusive PC Engine sequel of the arcade game Terra Cresta
originally released in 1985. The Mandorā empire is back and out
for revenge. The Terra Cresta organization decides to deploy its
latest interceptor fighter to counter the invasion. Like its predecessor,
Terra Cresta II features a fairly unique weapon system - power
canisters release four different modules (numbered from 2 to 5) that
can be attached to the ship to enhance its fire-power. Each module comes
with its own firing capabilities - (2) offers a strong front
laser , (3) rear shots, (4) a piercing laser and (5)
a rear shield. Additionally, formation items can be collected
and stored to release a powerful formation attack - in this mode,
all the modules spread around the ship for a short amount of time and
dramatically increase its attack power (the formation can be configured
at the beginning of the game). Collecting more than three formation
items also release a devastative swarm of small phoenixes instantly
melting down enemies with deadly grace. Finally, the ship has the
incredible ability to turn into an invincible fire bird for a short time,
allowing a great deal of damage to be delivered in close quarters.
Terra Cresta II consists of twelve levels and is single player
only. It also features a two and five minutes score attack modes.
|
Game Staff (Copied from the end credits) :
|
STAFF
Director
Hiroaki Kawamoto
|
|
Designer
Kyoko Nakagawa
Takeshi Ashida
Ryo Yamashita
Taiji Nagayama
Susumu Ueda
|
|
Sound Creator
Akihiro Akamatu
Sachiko Oita
Programmer
Masahiko Nagasawa
Yoshiyuki Takahashi
Jun Kikuchi
|
|
Adviser
Hiromu Yamamoto
Kazuo Komai
Masaru Oka
Special Thanks
Kotobuki
Kenji Yoshida
|
|
O M A K E
|
|
|
|
|
Click on picture to enlarge |
S E C R E T S
|
|
Stage Select:
On the Formation Design screen, hold
II and press Run ten times. If entered correctly, you
will now be able to select the stage you want to start from by
pressing Left and Right (picture on the left).
Full weapons and Formations:
Pause at any time during the game and press Up, Down,
Left, Right, Up, Down,
Left, Right, Up, Down,
Left, Right, II, I and Run.
Your ship should now have all weapons at full power (make sure the
autofire is turned off when you enter this code).
|
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
As you probably know, this exclusive PC Engine sequel to Nichibutsu's
1985 classic is incredibly rare and costs a bomb - but is it any good? Well, it does
capture some of the gameplay elements that made Terra Cresta so unique in the
first place - the modular ship adds some strategic flair to the game and certainly
helped it stand apart from its peers back in 1985. The option to edit the ship's
formation is also a welcome feature (although it is borrowed from the Famicom/NES
port from 1986) and I really dig the excellent soundtrack and the two score-attack
modes. Levels are somehow varied but they overall feel really repetitive (there are
twelve of them after all) and the enemy formations are equally monotonous - this
is unfortunately the game's biggest weakness. There are some nice surprises
though, such as the 'Time Split' stage at the end of the game which
brings fans of the original classic down memory lane (although I personally think
it should have been featured at the beginning of the game rather than the
very end!). All in all,
Terra Cresta II was released in 1992 and it looks kind of simple
compared to other gems released that year, such as Soldier Blade
or Gate of Thunder. But the game is fairly decent and fans of the
original arcade game will really appreciate this sequel, as long as its
hefty price tag can tip the balance.
|
|
|
|