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サイドアーム 
  ©1989 NEC Avenue 
  Licensed by Capcom 
  Release : 1989-07-14 (¥5400) 
  HuCard (2 Mbits) H54G-1004 
  Shooter / Horizontal
  
 
	
	
	  
	 
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  	Released in America as  SIDE ARMS 
	( RTGX10001 )
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Side Arms Hyper Dyne is a horizontal scrolling shooter developed by 
NEC Avenue and conversion of Capcom's arcade of the same name 
originally released in 1986. Life on planet Earth is on the brink of 
extinction - an alien race called the Bozon has launched an unprovoked 
invasion and is on a quest to systematically find and annihilate any kind of 
terrestrial life. However, a group of heavy armed forces led by human 
survivors desperately attempts to save the planet - two heavy mechanical 
suits (known as Alpha and Beta mobile-suits), manage to infiltrate 
deep into enemy territory and are now humanity's last hope for survival. The 
player takes control of Alpha and fights his way through a variety of 
colorful, enemy-packed levels. But Side Arms Hyper Dyne introduces a few 
unique features that sets it apart from the crowd - for instance, the 
Alpha can fire in two directions (forward or backward) based on which 
action button is pressed. Additionally, and in the Capcom tradition 
(or early tradition in the mid-1980s), various enemies leave behind power-up 
icons when killed - however, these power-pods come with a twist and cycle 
through different weapons and Speed up/Speed down icons when shot. 
Weapons range from Bits, 5-Ways Shotgun, Mega Bazooka Launcher 
and 3-Ways. But if the player happens to shoot at these pods for too long, 
they eventually lock themselves up into a bonus item, such as a cow, a 
star or a Yashichi (the latter two grant the player with rapid-fire 
shots). Each weapon can be stored for later use (press Run to switch 
from one to the other), and each one can be powered up a maximum of three times 
(however, the last active weapon used is lost when the player takes a fatal hit). 
Another powerful weapon in the game is Beta - although the second 
player's mobile-suit is not playable in this port, it can nevertheless be 
called (through the use of hidden Alpha icons) and combine with the
 player for devastating effects. Side Arms Hyper Dyne consists of 
nine levels and is single player only.
   
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The arcade game Side Arms Hyper Dyne was originally released by 
Capcom in 1986 (picture on the right). Interestingly, Capcom 
released several shooters in the mid-1980s based around the same 
'Jet Pack hero' concept - the first one was 
Section Z 
released in 1985 and the last one was the popular and unique 
Forgotten Worlds 
released in 1988. Curiously, the arcade game Side Arms Hyper Dyne 
was only converted to a handful of home systems and mainly in Europe 
(thanks to the publisher Go!) - Amstrad CPC (1987), 
Commodore 64 (1988), ZX Spectrum (1988), 
Commodore Amiga (1989), Atari ST (1989) and 
PC Engine (1989). The game was also later included in the 
Capcom Classics Collection Vol.2 released for the 
Playstation 2 (2006) and Xbox (2006), as well 
as in the Capcom Classics Collection Remixed released for 
the Playstation Portable in 2006. Finally, the only 'sequel' 
to the game was released in 1989 for the PC Engine CDRom² 
system - the game, called 
Hyper Dyne Side Arms Special
 includes the original PC Engine HuCard version as well as a new 'remixed' 
(and exclusive) mode called 'Before Christ'.
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Although the PC Engine version test here is an incredibly faithful 
conversion, it nevertheless shows some differences with the original arcade game. 
Firstly, the two-simultaneous player mode was omitted and only Alpha 
is playable here. Then, although players could switch from one weapon to 
another at the touch of a button in the original version, they have to 
pause the game in the PC Engine port. Finally, and most probably 
the oddest change of all, the music track for the first level was changed 
and sounds completely different!
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The Side Arms Hyper Dyne flying mobile-suit has made countless 
cameos in other Capcom games and somewhat became a sort of company 
mascot for a while. The cute 1-up icon from the original game
 (a chibi version of the Mobile Suit Alpha called Mobi-chan, 
picture on the left) 
can be seen in many Capcom games from the 1990s, such as 
Street Fighter II, Area 88, Black Tiger, 
Great Mahō Daisakusen (aka Dimahoo) or the loading screen 
of the CP System III arcade system board. In the mid-1980s/1990s, 
it was very common for Capcom to use cameos, the most popular 
being the red and white Yashichi (introduced by Vulgus),
which is also featured in Side Arms Hyper Dyne.
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Teaser text from the American version: 
It is light years into the future and there is trouble in your sector. The galaxy is
being threatened by an unknown nemesis from a distant black hole and you,
earth's love, interstellar Warrior must stop the terrible destruction at hand.
Armed only with your government issued sidearm you must use your brains as
well as your brawn to avoid ambushes, collect treasures and expand your arsenal
or weaponry in preparation for your ultimate battle with the dreaded Nemesis 10.
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Game Staff (Copied from the manual) :
  
	
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SIDE ARMS STAFF 
 
Executive Producer 
Norihiko Hamada (Capcom) 
Shigenobu Nanbu (NEC Avenue) 
 
Director 
Yoshito Itoh (Capcom) 
Toshio Tabeta (NEC Avenue) 
 
Programmer 
Yoshito Itoh (Capcom) 
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Character Design 
Susumu Ueda 
 
Scroll Design 
Susumu Ueda 
Naoe Nonomura 
 
Music Compose 
Takashi Tateishi 
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Special Thanks to 
Akira Yasuda 
Masayuki Akahori 
Atsushi Kakuta 
Yuki Kyoutani 
Miki Kijima 
Toshifumi Ohnishi 
Yoshinori Takenaka 
Tadakatsu Makiuchi 
Koji Yoshida 
Yoshiki Okamoto 
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 O M A K E
  
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Click on picture to enlarge |  
 
 
S E C R E T S 
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Alpha Icons: 
Here are some of the hidden Alpha icons in the game (pictures on the
right). I leave 
you to find their exact locations and how to find
all the others... interestingly, they are fairly similar to the ones 
from the original arcade game.
  
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  Add your Pov here ! 
   
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P O V s 
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Let the Battle for Survival Begin! - I have to admit that I 
am very biased about Side Arms Hyper Dyne. You should know 
that I initially purchased a PC Engine system because of this 
shooter. Side Arms used to be one of my favorite arcade game 
when I was a kid, and I've always wanted one at home, and no conversion, 
as far as I know, came as close to the arcade original as this 
PC Engine port. This version is terrific and really delivers the 
goods - the graphics are very close to the original and it is 
technically flawless with no problems or slowdowns. The gameplay 
is perfect (although pausing the game to switch to a different 
weapon is not ideal) and the game uses the PC Engine high resolution! 
Well, NEC Avenue went over their call of duty and they also 
perfectly ported the game's unforgiving difficulty level. The action 
is really fast-paced and the game instantly tosses you back into 
action (with a brief invulnerability) when you lose a life. Although 
this move keeps the adrenaline running, it also drains your stock 
of lives with little mercy. Then some enemies are quite vicious 
(the relentless snake-like robots being the worst in my book) making 
the game impossible to complete without potential loss of sanity. 
All in all, I love Side Arms Hyper Dyne (no surprise here) 
and this conversion is perfect.
  
  
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