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サイレント デバッガーズ
©1991 Data East Corp.
Release : 1991-03-29 (¥6800)
Hucard (4 Mbits) DE90004
3D Action game
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Released in America as SILENT DEBUGGERS
( TGX040063 )
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Silent Debugger is a first-person action game by Data East.
In a far future, countless humans left planet Earth for outer space after a dreadful war.
A group of elite fighters and bounty hunters, calling themselves the 'Silent Debuggers', sail into
the void of space for hidden riches and rewards. The game tells the story of Leon and
his unnamed sidekick (the player) as they are assigned to investigate the Gane Space Station.
No debuggers has ever returned from within its walls, or managed to hurl any signal back out.
As Leon stays in the command center and tries to gather information from
the central computer, the player travels deep inside the station
and takes out attacking aliens.
Although the situation in the station is not
critical at first, things quickly heat up as the central computer
decides to trigger the self destruction protocol and gives our
Silent Debuggers a mere 100 minutes to clear up the station before
it self destructs. Interestingly, most of the action takes place
in the Core elevator as it descends through the space station.
This is where the command center (and therefore Leon) is, but this area also
consists of several blocks that control
the Gane Space Station's various functions, such as the
lighting and sensor control rooms. Although these rooms don't affect
the game in early stages, they do later on when aliens eventually try
to destroy them. Being a Silent Debugger,
the player is fairly well equipped for the task at hand - he comes
equipped with a primary assault rifle and a secondary launcher weapon.
However, although some weapons such as the Motor Cannon or the
Lipp Shot use live ammunition (and must be refilled in the Core's bullet room),
others use the player's life energy (called batteries). Additionally,
the player is equipped with a Sound Sensor that alerts him when aliens
are in close vicinity.
Silent Debugger consists of six levels and is
single-player only.
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Teaser text from the American version:
Everything is deathly silent as you explore the abandoned space station. What
terrifying secret could have wiped out that whole patrol of Debuggers, the
galaxy's fierce masters of combat ? Wait... what's that pinging sound ? Time
freezes as a monstrous, insect-like creature leaps for your face ! Shoot ! He's
dead ! But you just activated the computerized seld-destruct mechanism. Now
you'll have to blast through six levels of these unspeakable monsters to disarm
it. Hurry ! Time is running out as you plunge deep into a mystery that's more
ghostly than the creatures themselves !
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Game Staff (Copied from the end credits) :
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Main Staff
Planner
TDR Watanabe.
Graphic
68000 Isiro.
Programmer
Works Sasamoto
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Sound
Nyanko Sakai.
Syougo.
Koremasa.
Atomic Takafumi.
Takahama Yuusuke.
Suzuki Yuuji.
Test Play
Verago Nakaumra.
Director
A. Kawai.
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Co-Operaters
Eliminator Iwao.
Prowres Nozima.
Carol Abematsu.
Gummon Sugahara.
RZR Nonaka.
Fanky Maeda.
Gamer Miyagawa.
MTX Sahara.
K1 Sato.
Hiace Isimaki.
Dosanko Yamaguchi.
Mira Tezuka.
Gamma Sugiyama.
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H. Yosida.
S. Takeuchi.
K. Tsukakoshi.
K. Saito.
N. Abe.
Produce
T. Kaneyasu.
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O M A K E
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Click on picture to enlarge |
S E C R E T S
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The Core Elevator Rooms:
Most of the core elevator rooms are crucial to your success, here is a description on
what they are:
A Block: No Special Equipment.
B Block: Station's Lighting. If you lose this block you must fight in the dark.
C Block: Contains the equipment for recharging batteries. If you lose this block, you won't be able to recharge your batteries. (Unless you get the Auto-Charger in a later level).
D Block: No Special Equipment.
E Block: No Special Equipment.
F Block: This room controls the sound sensor. If you lose this block, sensor operation will be gone.
G Block: This is where your ammunition is stored. If you lose this block, you can't resupply yourself with ammunition.
H Block: No Special Equipment.
Level Selection Screen (Japanese version only):
Enter ワタ?イシ at the player's name entry screen to activate the level selection screen (picture on the right).
Level Selection Screen and Invincibility (Japanese version only):
Enter ササ?モト at the player's name entry screen to activate the level selection screen
and invincibility mode.
Although you can still take damage (and your batteries still run out) you won't die.
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LK
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Add your Pov here !
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P O V s
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Silent Debuggers starts out as a fairly decent game. You're locked inside
an alien infested space station and the mood and ambience of the game
are fairly well done. As you investigate the first floors, only using your
proximity sensor, things do feel great and the game is incredibly immersive (even
if you play the Japanese version as language is not really a problem).
Graphics are really impressive and the sound effects are great - these
nasty aliens are fairly scary and encountering one for the first time
will definitively get your hairs to stand up. But after a couple of levels,
Silent Debuggers falls flat on its face - the game fells incredibly
repetitive with the same alien looking foes again and again. There's so much you can fit
in a 4 Mbits Hucard after all, and endless mazes of similar corridors
and aliens just won't get your brain juices going... although Silent Debuggers
sets an incredible mood (the alien proximity beeper really gives the game its
flair), it quickly ends up being very same-y and its content gives a disturbing feel of
lackadaisical sense of progression... it is a shame because the game had
great potential but, as I said, quickly falls flat of its face... all in all,
Silent Debuggers is definitely a game that is oozing with atmosphere
but falls short of the experience it could have been...
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