game Cover
game HuCard
©1991 Hudson Soft / Vol.43
Release : 1991-09-27 (¥7200)
HuCard (6 Mbits) HC91047
RAM Backup
Adventure game

American Version
Released in America as
( TGX060078 )
Neutopia II is an action/adventure game by Hudson Soft and takes place several years after the first episode originally released in 1989. The evil Dirth has returned (see Neutopia) and Jazeta, hero of the first Neutopia, is once again on his way to defeat him. But he hasn't returned and his son, his brave descendant, decides to embark on a long journey to save him. His adventure will take him to the four corners of the land of Neutopia and to battle countless monsters and ultimately confront the emperor of darkness himself. Neutopia II plays identically to the first episode - Jazeta's son starts his journey with a fairly weak sword and can collect all kind of new weapons and items as the game progresses, from bombs (which can be used to reveal hidden rooms and passageways), to the boomerang, the hook as well as magic staffs that allow him to unleash powerful fire, wind or lightning attacks onto his enemies. Dungeons (called labyrinths) are scattered around the world and feature all kind of deadly traps and each climax with a gruesome boss encounter. Neutopia II is a vast adventure game and is single player only.
Neutopia (Pce-Hu)
screen shot screen shot
screen shot screen shot
screen shot screen shot
Teaser text from the American version:
In the previous edition of Neutopia, Jazeta brought peace back to the land. But as long as evil and fear live in the human heart, the dreaded Dirth, Emperor of Darkness, will be plotting his return. The Emperor is stirring under the peaceful surface of Neutopia, bringing suffering to its people. Who will save them ? Jazeta, the hero, is lost in a labyrinth in a foreign land. Can his son withstand the powers of the Emperor of Darkness to rescue the good people of Neutopia from fear and despair?

Game Staff (Copied from the American version's end credits) :


Directed by
Shigeki Fujiwara

Game Designer
Shigeki Fujiwara

Chief Programmer
Kouji Kaneta

Sub Programmer
Masato Tobisawa

Character Designer
Fumie Takaoka

Background Graphic Designer
Yutaka Sato

Image Character Designer
Yoshikazu Yasuhiko

Music & Sound Effects
Keita Hoshi

Public Relations
Kazuhiko Kitade

Thanks to
Eiji Aoyama
Masanori Wake

Produced by
Hudson Soft


Neutopia II -  manual Neutopia II - Turbografx-16 manual Neutopia II - Advert
Click on picture to enlarge

Game tips:
The white wings transport you to the last saved position. The magic rings transform all monsters into weaker ones. In dungeons, don't hesitate to use your bombs to blast random walls! There are literally tons of hidden rooms in the game. It seems that there are always save points before each dungeon. Make sure you find them! Although the monks there won't refill your life... Finally, you will find the grappling hook later in the game - although it is a fairly good weapon and allows you to collect items from afar, it comes with a big catch! It will consume 10 gold coins each time you use it!

Alternate Hero Character:
Neutopia II - alternate hero Start a new game and enter こあら as the player's name. You will get to play as a weird looking and goofy character (picture on the right). You also start the game with a full health potion in your inventory. In the American version, enter "KOALA" as the player's name for the same effect.

Special Passwords:
There are a few special passwords that unlock debug menus and screens. To activate them, start the game and select the continue option. In the case of the Japanese version, these passwords can be tricky to enter - in the case of a diacritic Kana (such as the dakuten " or handakuten °) you first have to enter the full Kana, then go back and enter the corresponding diacritics which are located on the right hand side of the character screen.

Neutopia II - enemies Enemy Screen Password:
In the Japanese version of the game, enter ざっつえんたていめんとにゅうとぴあ as a password. This will activate the enemy screen where you can see each monster in the game in action (picture on the right). In the American version, enter "Thats Entertainment Neutopia".

Neutopia II - sound screen Sound Test Screen Password:
In the Japanese version of the game, enter みゅうじっくふろむにゅうとぴあ as a password. This will activate the sound test screen where you can listen to any music and sound effects in the game (picture on the right). In the American version, enter "Music From Neutopia".

Neutopia II - alternate mode Weird Play Mode Password:
In the Japanese version of the game, enter せどてすろするむ るまげきけんこへ とずのづらわそし るかわばぬだゆひ ぞやぢんもちりの だもんへざぐどぞ as a password. This will activate an alternate play mode with a weird looking hero character (picture on the right).

Add your Pov here !

The first Neutopia was obviously inspired by Nintendo's classic Zelda. This second episode dramatically improves on its predecessor - Jazeta's son can move and attack in eight different directions which gives the game incredibly intuitive and satisfying controls. The world is also overall a lot more interesting and cohesive. Neutopia II reminds me of Zelda A Link to the Past, which is really surprising as this sequel was actually released two months before Nintendo's masterpiece! However Neutopia II doesn't have as much depth as Nintendo's classic and the adventure ends up being very repetitive in places. Dungeons often use the same gameplay mechanics (move blocks to unlock doors or blast hidden passageways with your bombs) and the game is overall not as tight. Additionally, if you happen to play the original Japanese version, be aware that language can be a problem this time around. The first opus was really forgiving but this one requires you to figure out a few things that may be tricky for non-Japanese speakers - for instance, I didn't know about the lantern that you have to retrieve later in the game and ended up trying to find my way around in the dark... I would also advise to use the Backup RAM, the Japanese passwords can be really painful to write down. All in all, in you like Zelda, then Neutopia II is an extremely solid game with a compelling world to explore and smart Zelda-ish gameplay mechanics and concepts! A must have!

All logos and trademarks are © their respective owners. All pages content is © Laurent KERMEL