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魔動王グランゾート
©1990 Hudson Soft
©Sunrise.R.Nas.Ntu
Release : 1990-04-06 (¥6500)
HuCard/SuperGrafx (4 Mbits) HC90029
Action / Platform game
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Madō Oh Granzört is a side-scrolling action/platform game for the
SuperGrafx system and based on a Japanese anime series originally
aired in 1989. An atmosphere started to rise on the Moon after a
powerful earthquake. Seeing that it could now support life,
humans decide to colonize the newly terraformed satellite and settle there.
But soon they realize they are not alone and find themselves in the
middle of a raging war between two alien species.
The player takes control of an armored robot able to transform into three
different warriors. Each one of them comes with its own style of play and
abilities - the Red Warrior uses a powerful laser sword and can
trigger earthquake attacks, the Green Warrior uses a laser bow and
can fly, and finally the Blue Warrior uses a spear and can raise
an impenetrable power shield. Special items are dotted around each
level - their range from extra lives to the one-hit silver shield
(S) and the temporary invincibility gold shield (G). Along
with the special items found on the playfield, little rabbits also sometimes
appear and drop power-ups when killed. These upgrade the player's
main weapons up to three times, increasing their overall range or shooting
speed. Granzört features seven large maze-like stages and each one of them lead
to a deep pit where the level's boss hides.
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Madō Oh Granzört (also known as Madō King Granzört) was a
Japanese animation series created by the popular
Sunrise studio and aired for the first time in 1989 (picture on the right). In the future,
the moon was terraformed following a violent earthquake. A breathable atmosphere
appeared and allowed humans to move to the satellite, which they convert into a major
tourist attraction. However, curious stories are told among the people leaving on it -
stories about "long ears" creatures that can also use magic. Harula Daichi,
the hero of the series, goes on vacation on the satellite and quickly becomes deeply
involved with the "long ears", but also with their mortal enemy - the Jado race.
Jados want to conquer the Earth and the universe and Daichi is now on a
desperate quest to find the three ultimate warriors, the only ones capable of releasing
the king Mado and defeat the invader.
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Game Staff (Copied from the end credits) :
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Game Designer
Kyon Kyon
Character Programer
Kakuma Abe
System Programer
Takashi Oka
Graphic Designer
Kazuyuki Takimoto
Sound Designer
Norihiko Yamanuki
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Art Effect
Takako Muroi
Management
Hidemitsu Okinaka
Special Thanks
Kenta Matsumoto
Original Story
Oji Hiroi
Scenario Observer
Cyoji Yoshikawa
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Picture Adviser
Yotarou Aiba
Soft Observer
Eiji Hiroi
Technical Adviser
Toshinori Oyama
Isamu Izumi
Graphic Adviser
Kohji Matsuura
Toshio Okamoto
Art Master
Saito Kei
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Help Assistance
Mitsuhiro Kadowaki
Main Programer
Ken Hasegawa
Cooperation
Red Company
Sunrise
Development
Mutech
©1990 Hudson Soft
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O M A K E
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Click on picture to enlarge |
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LK
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Add your Pov here !
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P O V s
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While not a complete disaster, Granzört just doesn't deliver the goods.
The SuperGrafx system only consists of five games (and I don't include the
hybrid Darius Plus in the list) and only two platform games - Granzört
and Daimakaimura. Whereas the latter is eye dropping, Granzört is rather
average. There's no doubt that there are eye candies here (such as the nicely done
parallax scrolling and some incredibly large bosses) but they quickly disappear and
later stages are relatively bland. I was personally expecting plenty more from a
SuperGrafx game, especially after playing the excellent 1941 Counter Attack
and previously mentioned Daimakaimura. Having three robots is a sweet touch,
but the balance between them is uneven and you always end up using the green one,
except on very rare occasions (sorry blue guy, your spear just doesn't really have
what it takes). The difficulty is also unbalanced and you'll face some really frustrating
situations that will burn off all your remaining lives. It is interesting to notice
that some American and European magazines at the time described this game as a sequel
to Majin Eiyu Wataru (Keith Courage in alpha zones ) However, although
they were both inspired from two Sunrise anime series (which are remarkably similar),
they are not related as far as I know. All in all, Granzört falls short of what could have been
a majestic SuperGrafx game.
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