METAL STOKER
NEO HARDBOILED SHOOTING
game Cover
game HuCard
メタルストーカー
©Face 1991
Release: 1991-07-21 (¥6980)
Hucard (4 Mbits) FA03-009
Shooter / Multi
Metal Stoker is a top-down view, multi-directional scrolling shooter by Face. The player takes control of the CS-05 custom Metal Stoker fighter and battles his way through several long levels each composed of several sub-stages. The ship can move and fire in any direction but its orientation can be locked at any time by pressing the second action button. Each stage must be cleared by fulfilling a necessary condition, usually by defeating a group of enemies or a sub-boss. An arrow and a Go! sign activate when the condition is met and the player can proceed to the next stage. Different power pods can be collected along the way. Most of them activate new weapons, and there is a grand total of five different types in the game, from the default Vulcan Gun to a laser beam, force field, mines and homing missiles. Each weapon can be powered-up by collecting the same power pod twice. Other items can also be picked up and they give the player an extra life or refill his life. Each weapon can also unleash a special attack (activated by pressing Select). This action however uses one weapon power level. Metal Stoker consists of seven large areas and is single player only.
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A quick look at the game's staff reveals that Metal Stoker was developed by Sankindo. There is sadly not much information about Face, and even less about their subsidiary company Sankindo... but the later also apparently developed other PC Engine games such as Time Cruise II, Cross Wiber or Fushigi no Yune no Alice. Another name that is very interesting is director Nasu Hiroyuki - he was apparently a Japanese film director famous for his best director award at the Yokohama Film Festival for his movies Me-Bop-Highschool and Be-Bop-Highschool Kōkō yo Tarō Aika (both adapted from Kazihiro Kiuchi's popular manga series). Nasu Hiroyuki sadly passed away in 2005 and it is difficult to know if he actually designed and directed Metal Stoker (he is also listed as a graphic artist). Maybe we're dealing here with a homonymous artist, although it is really unlikely.

Game Staff (Copied from the end credits) :

"Metal Stoker"
STAFF

Planning & Director
Hiroyuki Nasu

Programmer
M. Nagasawa
Noboru Naruyama
Masayuki Akiyama

Graphic Artist
Hiroyuki Nasu
Hiroki Ogawa

BGM & Sound Effect
Hiroto Saitou
Nozomu Takahashi

Business Coordinator
Sadaharu Katori

Test Player
K. Igarashi
H. Cyber!
S. Katori
M. Yamagiwa
NAK
Phantom Freak

Special Thanks
Jacket Illustration
Mafuyu Kiroki

Produced by
FACE



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Metal Stoker manual
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Metal Stoker was a nice surprise and the game really reminds me of Wolf Team's Granada originally released in 1990. I had no idea what to expect when I booted up the game for the first time. Graphics are actually really good and very detailed. The gameplay is also very well balanced and Metal Stoker is definitively a game that keeps giving! The first area is nothing special and I wasn't really impressed at first. But as I played through more and more levels, I was baffled at the amount of content the developers managed to pack into the incredibly varied stages. It is staggering. Each sub-stage has its special touch and the game keeps throwing sub-bosses at you, especially in later stages. The only catch is the difficulty level, the game is tough and the areas very large. I would have welcomed a password system. Additionally, most of the weapons are not that useful, really, and you'll probably stick to the Vulcan gun or the homing missiles as I did. All in all, Metal Stoker is a really good shooter with incredible variation. It is by no means a great shooter but it features some very neat gameplay ideas and I really recommend it to any shooter fans out there!




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