THE KUNG FU
( China Warrior )
game Cover
game HuCard
THE 功夫
©1987 Hudson Soft / Vol.1
Release : 1987-11-21 (¥4500)
HuCard (2 Mbits) HC62001
Action / Fighting game

American Version
country
Released in America as
CHINA WARRIOR
( TGX020008 )
The Kung Fu is a side scrolling beat'm up by Hudson Soft and was one of the first game released for the PC Engine system. The player takes control of a martial art and topless fighter, who curiously resembles Bruce Lee, and the goal of the game is to walk through four areas (each divided into three sub-stages) and to strike armies of monks and flying ghosts. The screen automatically moves to the right and the player must constantly work his way forward. The meat of the game are the obvious large sprites featured throughout the stages and allowing, for instance, injuries to be clearly visible on the fighter's face as the game progresses. The fighting system is limited but our hero can perform a fair amount of close-combat moves - from low/high punches to lo/high and swipe kicks. The fighter also has the ability to block attacks and flying objects, and can unleash stupendous special moves such as a devastating rapid-punch attack. Finally, special bonus stages usually await the player between levels where a large vase must be broken in pieces with the help of a Nunchaku. Interestingly, the fighter can achieve the ultimate humiliation by hitting himself with his own Nunchaku...
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Interestingly, The Kung Fu was a sort of launching title for Hudson Soft. We must keep in mind that, back in 1987, Hudson Soft was behind the PC Engine project and was still looking for a manufacturer for his new console. A yellow HuCard with an early version of The Kung Fu exists and was probably created to demonstrate the technical capabilities of Hudson Soft's console. This HuCard, often called the 'Sample HuCard', is obviously extremely rare and priceless...


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The Kung Fu manual
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The Kung Fu has aged a lot... the game still (somehow) stands out but I find the control system and the overall gameplay really limited and awkward. Only a handful of games have tried to venture in the forsaken land of the 'gigantor sprite technical achievement'. And, I must say, what a brilliant success that was for an 8-bit system released back in 1987! I have personally had a bitter experience with games such as Sword Of Sodan and The Kung Fu's control system is a lot less rigid. But the game is horribly repetitive, the same handful of robed monks are recycled throughout the game and boss encounters are often plain random and a matter of luck. But we should keep in mind that Hudson Soft had to squeeze the whole game inside a tiny 2Mbits ROM.... All in all, The Kung Fu is more than decent, but feels more like a technical demo than a game, in my opinion.




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