FINAL LAP TWIN
game Cover
game HuCard
ファイナルラップ ツイン
©1987 1989 Namco Ltd.
Release: 1989-07-07 (¥6200)
HuCard (3 Mbits) NC89003
Racing game

American Version
country
Released in America as
FINAL LAP TWIN
( TGX030020 )
Final Lap Twin is a racing game by Namco and conversion of the arcade game Final Lap originally released in 1987. Actually, the game is more of a spin-off than a true conversion, read on. Like in the original arcade game, the player can race against the computer (or against another friend) at the wheel of a blazing fast Formula car. The game offers two main play types - Formula 3000 or Formula One - that can be played in single or two-player mode. Interestingly, the screen is horizontal split and this either in single-player or two-player mode (hence the use of "Twin" in the game title). Additionally, the player can practice on any of the game's twenty tracks before jumping into the real races. But Final Lap Twin has one more trick up its sleeves, and the game offers a rather unique Role Playing mode. The 'Quest' stars a young boy who aspires to become the Baby Four-Wheel-Drive champion. His father has taught him everything he knows about 4WD cars and the boy is confident that he will win the tournament and make him feel proud! The goal of this mode is to travel the country through an overhead view, talk to town people, gather clues and to challenge other drivers in one-on-one races. Each defeated opponent awards the player with money, which can then be used to upgrade the car in various ways (this includes Body, Battery, Tire, Engine and Spoiler).
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Teaser text from the American version:
It's winner take all! Read your tachometer. Get in the right gear. Check your opponent's position. Let the hammer down on the straightaway. Hairpin coming! Grab the inside lane! Drive a V8, V10 or V12 grand prix race car. Select equipment and match it to the course. Race against the clock or a friend. When you think you're good enough, take on the Baby Four-Wheel-Drive Warriors in the Quest Mode. Just when you thought it was safe, BAM!

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I was initially a bit skeptical about Final Lap Twin. I admit I'm not really into racing or sport games, and I feel that most racers from that era didn't stand the test of time all that well. And, I must say, the racing part of Final Lap Twin is really average - nothing bad, really, the cars handle quite well and the gameplay is fairly forgiving, but there's no much more to it than that. Or is it? This is where the Quest mode comes in. This aspect of the game is really innovative and overall really fun to play! Although this mode is relatively short, it features a non-linear progression which is rather pleasant. All in all, Final Lap Twin is not a masterpiece by any means, but the RPG mode definitively breathes life into an otherwise average racer, and that even to this day!




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