FINAL BLASTER
game Cover
game HuCard
ファイナルブラスター
©1990 Namco Ltd.
Release: 1990-09-28 (¥6800)
HuCard (3 Mbits) NC90007
Shooter / Vertical
Final Blaster is a vertical-scrolling shooter by Namco. The player is on a mission to save the Earth against a swam of alien invaders. On board the Blaster Mark-II Phoenix, a powerful winged space fighter, the player must battle through seven levels, from the surface of the moon to the outer limits of space, and to the mission's ultimate target objective - planet Bosconian where the alien main stronghold lies. The Blaster fighter comes equipped with a standard Vulcan gun and red power-pods can be collected along to way to increase its firepower. Secondary blue weapon-pods are also available for the taking and give additional upgrades to the ship, such as laser rings or laser beams. But the Blaster Mark-II has a powerful secret weapon in its arsenal - the player can hold down the fire button for a short amount of time and slowly build up energy around the ship, and this technique eventually turns the fighter into a raging firebird. In this mode, the Blaster can melt through anything that lays on its path of destruction, and this devastative power can also be unleashed into a powerful flash of energy, causing damage to all enemies on the screen. But there is a catch and this particular maneuver also melts down any secondary options still active on the ship... Another unique feature of Final Blaster is its 'dynamic scrolling' - the playfield is larger than the screen, so moving up and down actually slows down or speeds up the scrolling. Finally, the game adjusts the difficulty level according to the player's progress - at the end of each stage, a difficulty meter shows how difficult the next stage is (from a scale of 1 to 4) - in a nutshell, the better the player's performance, the more difficult the game becomes.
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Blast Off Final Blaster is apparently related to the arcade game Blast Off (picture on the right) released by Namco in 1989 (itself related to Bosconian originally released in 1981). Although the references are not immediately obvious (despite being mentioned in the game's instruction manual), there are a couple of clues that tie Final Blaster to these early games, such as the last level of the game which takes place on planet Bosconian itself, or the unmistakable green Bosconian space stations that appears in the background as part of the fifth level's scenery. Final Blaster is most probably set in the U.G.S.F (United Galaxy Space Force) universe that ties Bosconian, Blast Off, Star Luster, Galaxian and several other Namco games together. Although the game seems to describe the events of the third Bosconian invasion, Final Blaster can't be really qualified as a direct sequel to Blast Off or Bosconian, but as a different game set in the same universe. As a side note, Final Blaster also contains references to other Namco games - such as the rotating gray squares (called "Bacuras") and Nazca lines from Xevious.

Game Staff (Copied from the end credits) :

STAFF

Game Design
Take
Program
D.Hisaya

Graphic Design
Koji 78
Music Compose
Noririn

Music Program
Kaeru.T
Special Thanks
Arg
S. Kobayashi

Presented by
Namco


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Final Blaster manual
Click on picture to enlarge

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Final Blaster is a fun but very difficult shooter... well, as long as you can master the 'phoenix attack' which seems to be the only effective weapon later in the game (I only wish it was faster to charge up). The soundtrack and graphics are overall really correct, and controls are actually fairly responsive. The "dynamic scrolling" is a questionable feature though - I find it a bit too awkward, especially when offscreen enemies start shooting at you. Finally, I'm not a big fan of the difficulty meter - the game actually checks the ship's power-up level at the end of each stage and then increases the difficulty accordingly. I personally think this feature is frustrating, unfair and unnecessary in a game that is already considerably difficult. Nonetheless, Final Blaster is an enjoyable and fun shooter, and in my opinion, it does get better as you progress further into the game.




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