HYPER SHOOTING
DEAD MOON GESSEKAI NO AKUMU
game Cover
game HuCard
デッドムーン 月世界の悪夢
©1991 T.S.S
Release : 1991-02-22 (¥7400)
HuCard (4 Mbits) TS91001
Shooter / Horizontal

game HuCard
country
Released in America as
DEAD MOON
( TGX040081 )
Dead Moon is a side-scrolling shooter published by TTS. In the near future, a mysterious comet has crashed into the Moon and an army of deadly alien invaders are slowly building up on it, ready to invade the Earth. The players takes control of a special space-fighter especially designed to counter the alien attack, and starts his journey from a futuristic city on Earth, and fights his way through six levels up the Moon and deep inside its core. The ship comes equipped with a standard and upgradeable weapon, as well as three smart bombs. The default weapon is a multi-way Vulcan gun (yellow), and more are available throughout the game - ring lasers (red), lasers (blue) and blaster waves (green). Each weapon can be upgraded by collecting power-up icons of the same type twice, and this up to four times - and when they finally reach their maximum power, the ship automatically gains an extra smart bomb. Weapons also double as a shield - each time the ship gets hit, it loses a power-level, preventing it to be destroyed until it reaches its lowest level. Secondary weapons can also be equipped, such as homing missiles and defense satellites. Finally, the ship's speed can also be adjusted at anytime during the game, allowing the player to adapt to a given situation.
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Teaser text from the American version:
Alpha 27. The one planet in the galaxy fit for human habitation. For many years, the superb space observation system here was used for a wide range of research. One day, horrifying news arrived - a giant comet was hurtling toward the solar system, and on its present course it was going to collide with the moon! The humans tried launching nuclear missiles against the giant comet. but the comet slammed into the face of the moon. And then... nothing! For some strange reason, the humans and the moon seemed completely unaffacted. The humans heaved a sigh of relief - unaware that a new nightmare had already begun! The giant comet had changed shape - it wasn't a comet at all, it was an alien mother ship!

Story from the Japanese's introduction:
It was about two centuries after the beginning of human space exploration, that the monitor center located at the far reached of the solar system, near pluto had reported the presence of a new comet. According to calculations, this comet was supposed to miss the earth by about 1,200,000,000 kilometers, and for this purpose space probes were sent towards this comet to replay information to the earth. At about 200,00 kilometers away from the comet, the probes were begining to send data back to the earth, howere, all of a sudden the comet become brighter and shifter cource towards the probes, disintegrationg them, after which the comet began to head directory towards the earth. ALL U.N. countries with space Programs began working on an emergency project to avert disaster several weeks latter, orbit shifting [ATFI] missiles were launched towords the oncoming comet. The result was that the comer shifted cource just enough to aoid the earth, but collide instead with our moon. Since the comet was only several kilometers in diameter, it seemed that the only damage was a sizable crater on the moon. When probes were sent to the moon, to inspect the damages, no trace of the comet was to be found. Instead what they discovered were a host of alien military spacecraft.

Game Staff (Copied from the end credits) :

Dead Moon Staff

Game Design
T. Yoshimine
M. Tamura
K. Kawahata

Program
T. Yoshimine
Graphic
M. Tamura
K. Kawahata

Music
M. Ishimoda
Y. Sonoda

Sound Effect
H. Nishikawa
nd Effects
Terra
Adviser
E. Euda
T. Kajii
A. Kayamoto
K. Hayashi

Special Thanks
Cozono
J. Kojima
Sanbon's
T. Tagami
N. Satoh
Y. Honda
Y. Kawada
H, Kojima
H. Tanita
A. Ishida
And You

1991 Created By
Studio Ducks
1991 ©Natsume
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Dead Moon manual Advert
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Dead Moon is definitively a game that slipped through the cracks or popularity. Underneath its fairly generic surface lurks a decent and fun shooter. It features good graphics and an impressive parallax scrolling (which uses up to six levels!) - the third stage (moon surface) is definitively a true piece of technical achievement. But most of all, playability is fantastic and the difficulty overall feels well balanced. So why is Dead Moon never featured in the top list of shooters for the system ? Well, although the game's levels have a nice logical progression (from the Earth to the Moon), some argue that level variation is generic and rather bland compared to other AAA shooters for the system, and that the game doesn't really stand out from the crowd. But I think Dead Moon is more than correct, the gameplay is extremely fast and I recommend it to shooter fans out there.




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