| 
| HYPER SHOOTING DEAD MOON GESSEKAI NO AKUMU
 |  
|  |   |   |  |  
| デッドムーン 月世界の悪夢 ©1991 T.S.S
 Release : 1991-02-22 (¥7400)
 HuCard (4 Mbits) TS91001
 Shooter / Horizontal
 
 
 
	|  
   | Released in America as DEAD MOON
 ( TGX040081 )
 |  | Dead Moon is a side-scrolling shooter published by TTS. In the near 
future, a mysterious comet has crashed into the Moon and an army of deadly alien 
invaders are slowly building up on it, ready to invade the Earth. The players takes 
control of a special space-fighter especially designed to counter the alien attack, and 
starts his journey from a futuristic city on Earth, and fights his way through six 
levels up the Moon and deep inside its core. The ship comes equipped with a standard 
and upgradeable weapon, as well as three smart bombs. The default weapon is a multi-way 
Vulcan gun (yellow), and more are available throughout the game - ring lasers 
(red), lasers (blue) and blaster waves (green). Each weapon can be upgraded by 
collecting power-up icons of the same type twice, and this up to four times - and when they 
finally reach their maximum power, the ship automatically gains an extra smart bomb. Weapons 
also double as a shield - each time the ship gets hit, it loses a power-level, preventing it to be 
destroyed until it reaches its lowest level. Secondary weapons can also be equipped, such as 
homing missiles and defense satellites. Finally, the ship's speed can also be 
adjusted at anytime during the game, allowing the player to adapt to a given situation. 
 |  
| Teaser text from the American version: Alpha 27. The one planet in the galaxy fit for human habitation.
For many years, the superb space observation system here was
used for a wide range of research. One day, horrifying news
arrived - a giant comet was hurtling toward the solar system,
and on its present course it was going to collide with the moon!
The humans tried launching nuclear missiles against the giant
comet. but the comet slammed into the face of the moon. And
then... nothing! For some strange reason, the humans and the
moon seemed completely unaffacted. The humans heaved a 
sigh of relief - unaware that a new nightmare had already 
begun! The giant comet had changed shape - it wasn't a comet
at all, it was an alien mother ship!
 |  
 
| Story from the Japanese's introduction: It was about two centuries after the beginning of human space
exploration, that the monitor center located at the far reached of the
solar system, near pluto had reported the presence of a new comet.
According to calculations, this comet was supposed to miss the
earth by about 1,200,000,000 kilometers, and for this purpose 
space probes were sent towards this comet to replay information
to the earth. At about 200,00 kilometers away from the comet, the
probes were begining to send data back to the earth, howere, all
of a sudden the comet become brighter and shifter cource towards
the probes, disintegrationg them, after which the comet began to
head directory towards the earth. ALL U.N. countries with space
Programs began working on an emergency project to avert disaster
several weeks latter, orbit shifting [ATFI] missiles were launched
towords the oncoming comet. The result was that the comer shifted
cource just enough to aoid the earth, but collide instead with our moon.
Since the comet was only several kilometers in diameter, it seemed
that the only damage was a sizable crater on the moon. When probes
were sent to the moon, to inspect the damages, no trace of the comet
was to be found. Instead what they discovered were a host of
alien military spacecraft.
 |  
 
| Game Staff (Copied from the end credits) : 
 
 
	|  | Dead Moon Staff 
 Game Design
 T. Yoshimine
 M. Tamura
 K. Kawahata
 
 Program
 T. Yoshimine
 
 |  | Graphic M. Tamura
 K. Kawahata
 
 Music
 M. Ishimoda
 Y. Sonoda
 
 Sound Effect
 H. Nishikawa
 nd Effects
 Terra
 
 |  | Adviser E. Euda
 T. Kajii
 A. Kayamoto
 K. Hayashi
 
 Special Thanks
 Cozono
 J. Kojima
 Sanbon's
 T. Tagami
 N. Satoh
 
 |  | Y. Honda Y. Kawada
 H, Kojima
 H. Tanita
 A. Ishida
 And You
 
 1991 Created By
 Studio Ducks
 1991 ©Natsume
 END
 
 |  |  
 
| O
 M
 A
 K
 E
 
 
  |  |     |  |  |  | Click on picture to enlarge |  
 
 
|  |  | LK 
   
 |  | Add your Pov here ! 
 
 |  
| P O
 V
 s
 
 |  | Dead Moon is definitively a game that slipped through the cracks or 
popularity. Underneath its fairly generic surface lurks a decent and fun shooter. 
It features good graphics and an impressive parallax scrolling (which uses up to 
six levels!) - the third stage (moon surface) is definitively a true piece of 
technical achievement.  But most of all, playability is fantastic and the difficulty 
overall feels well balanced. So why is Dead Moon never featured in the top 
list of shooters for the system ? Well, although the game's levels have a nice logical 
progression (from the Earth to the Moon), some argue that level variation 
is generic and rather bland compared to other AAA shooters for the system, and that 
the game doesn't really stand out from the crowd. But I think Dead Moon is more 
than correct, the gameplay is extremely fast and I recommend it to shooter fans out there. 
 
 |  | 
 |  
 |