game Cover
game HuCard
ダライアス プラス
1990 NEC avenue,Ltd.
Licensed by Taito Corp.
Release : 1990-09-21 (¥9800)
HuCard (6 Mbits) NAPH-1009
Shooter / Horizontal
Darius Plus is a horizontal shooter and is the conversion of the arcade game Darius originally released by Taito in 1986. Massive and aquatic looking mechanical entities are heading towards planet Darius, and they are clear warning signs of an imminent attack. A courageous pilot, Proco Jr., on-board his Silver Hawk space fighter, is given the perilous mission of stopping the upcoming war. The ship is equipped with two attack weapons - a forward facing laser and ground bombs. A third feature is a powerful force field shield that the player can activate to protect a small perimeter around the ship. As aforementioned, although the game only features two weapons and one shield option, they can be incrementally upgraded by collecting orbs left behind by colored enemy ships - Red orbs upgrade the main weapon (from Missiles to Lasers and Waves), Green orbs upgrade the bombs (from Simple to Twin and Multi) and Blue Orbs upgrade the shield (Arm, Super and Hyper). Additionally, other orbs are available for the picking - some destroy all enemies on screen whereas others award the player with Extra Lives or Points. But the upgrade system in Darius is unlike any others - although each collected orb gradually enhances a weapon, a total of eight much be stored to finally upgrade it to the next level (and losing a life takes the ship back to the lowest level). Finally, Darius features an unique branching level progression in which the player can choose an alternate path to take at the end of each stage. Although only seven levels can be accessed in one single play, the whole game boasts a total of twenty six different stages. Unlike the original arcade game, Darius Plus is single player only.
SuperDarius (Pce-CDRom²) SuperDarius2 (Pce-SCDRom²) Darius Force (Sfc) Darius Twin (Sfc)
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Darius - Arcade Game
The original Darius arcade game was released by Taito in 1986, and used an impressive large display made out of three color monitors aligned left to right, giving the player an unique and incredible panoramic view of the action (as pictured). No need to say that this unforgettable feature, as well as its magnificent bosses cleverly inspired by submarine aquatic life, made Darius stand out in the very crowded field of arcade shooters in the 1980s. Darius was ported to the Commodore Amiga and Atari ST in 1989, and renamed Darius Plus for the occasion (these ports were developed by The Edge and are a complete disgrace to the series Darius - Arcade Game though). It was also ported to the PC Engine in 1990 - however, two versions were available; a CDRom version called Super Darius and a Hucard version called Darius Plus (see the section bellow for more information). As a side note, another conversion was made available for the Game Boy Advance in 2001 - Darius R, despite featuring a remixed soundtrack and 'enhanced' graphics, doesn't really add anything of value to the original game... A sequel to the first arcade game was released in 1989 - Darius II used an identical wide display and a similar gameplay. As for home conversions, things got a bit complicated... For some strange reasons, the game is also known as Sagaia, especially in the west. Darius 2 was ported to the Sega Megadrive (1990) and renamed Sagaia in the US. Beside, a Master System port also called Sagaia was exclusively released in Europe in 1991. Finally, a Game Boy version was exclusively released in Japan in 1991 and was also called Sagaia! However, strictly speaking, the game is not a direct conversion but a sort of remixed version of the first two games. Then, in 1993, an enhanced port called Super Darius 2 was released for the PC Engine Super CD system. Finally, an arcade perfect conversion was released for the Sega Saturn in 1996, and this exclusively in Japan and Europe. Then, surprisingly, Darius Gaiden - Arcade Game Taito shied away from the arcade market for a few years and released two additional Darius games for the Super Famicom - Darius Twin in 1991 and Darius Force (aka Super Nova) in 1993. Then the true arcade sequel to Darius followed in 1994 - the game, called Darius Gaiden (picture on the right), dropped the wide display characteristic of the first two games and used a more traditional single screen. It was ported to the Saturn (1995), Playstation (1996) and for PC Windows (1998). The game was also included in Taito Memories Jōkan released for the Playstation 2 in 2005, and in Taito Legends 2 released in 2006 for the Playstation 2, XBox and PC. Then G Darius, the first polygonal 3D opus in the series, hit the arcades in 1997. It is considered the epitome of the series (and for substantive reasons), and was ported to the Playstation (1998) and included in Taito Memories Jōkan released for the Playstation 2, and in Taito Legends 2 released in 2006 for the Playstation 2. Darius Burst was then released for the Playstation Portable in 2009 and followed the formula established by the previous games. However, Taito decided to go all out and to release the incredible arcade game Darius Burst Another Chronicle in 2010. The game holds true to the Darius series and features an extra wide screen display made out of two 32-inch LCD monitors as well as 4 different ships (and therefore a 4-player coop option !).

Darius Plus - new bosses This PC Engine Hucard version has a couple of interesting differences with the original arcade game. Obviously, the screen is not as wide as the original display (the PC Engine could only run on a 4:3 standard-definition TV screen after all), so developers had to crop the image and compress the action into a much smaller space - but it actually works pretty well. Additionally, the conversion has lost the two-player option and is single-player only. However, Darius Plus is somehow easier and it resurrects the player on the spot rather than taking him back to the beginning of the stage (unlike the original arcade game). But the game is called 'Darius Plus', and the reason behind this suffix is that it features more bosses than the original arcade game. Darius had a total of eleven different bosses whereas Darius Plus featured sixteen (see the Omake section). Additionally, four bosses from Darius were cut from Darius Plus (Fatty Glutton, Iron Hammer, Strong Shell and Great Thing), so the game in reality features nine new bosses - all borrowed from the arcade game Darius II released in 1989 - Big Rajarnn (Zone D), Little Stripes (Zone E), Guard Savage (Zone G & I), Red Crab (Zone H & J), Hard Mollusk (Zone K & N), Tough Spring (Zones L & O), My Home Daddy (Zones P & T), Mystic Power (Zones Q & S) and Fire Star (Zones R & U).

Darius Plus - Supergrafx compatibility As a side note, Darius Plus is the only HuCard ever produced to also be compatible with the SuperGrafx system (hence the PC-SG logo that can be found on the game's cover). Or to put it correctly, the only HuCard game that can take advantage of the Supergrafx system if present, and enhance its sprite engine and cause less flickering on screen (especially during boss battles).

Darius was also available on CD Rom, and the game, called Super Darius was actually released before the HuCard version tested here. The game is fairly identical to Darius Plus, it however features twenty six unique bosses (one for each zone), a better soundtrack (directly recorded from the arcade game) and a short animated introduction sequence.

Darius Alpha A promotional release of Darius game was created in 1990 and called Darius Alpha (picture on the right). Apparently, owners of both Darius Plus (HuCard) and Super Darius (CDRom) could mail a proof of purchase to Taito, and be entered into a drawing for the chance to receive one of the eight hundred copies of Darius Alpha (two hundred extra copies are believed to have been given away by Japanese magazines at the time). A letter enclosed with the game indicates that NEC received a total of 9762 entries! However, Darius Alpha is a bare bone boss rush, and the goal of the game is to face all sixteen bosses from Darius Plus in a row (can be played either in Normal or in a 4 minutes Time Attack mode). Although it doesn't feature any Darius Alpha 3D glasses in-between stages, Darius Alpha automatically awards the player power ups after each defeated boss. As you would have guessed, Darius Alpha is one of the rarest game available for the PC Engine system, and copies of the game (including the original box but also the letter from Nec Avenue and the original padded envelope) can easily fetch between $1200 and $4000 at auctions. Additionally, rare copies of Darius Alpha were apparently autographed by the game's developer, and an unique copy even came with a "N.1 Not For Sale Sample" sticker stamped on the game's sleeve, and was probably the first Darius Alpha to be awarded! As a side note, NEC Avenue also released 3D glasses for Super Darius (picture on the left) and it is believed that the same glasses were included with each copy of Darius Alpha. What is certain, though, is that the glasses were also available in a blister pack with a Super Darius 3D Glasses sticker affixed to it. The 3D glasses were manufactured by Sony (3D Handycam) and rely on a 3D effect called the Pulfrich effect (also known as Nuoptix) - a dark lens is placed over one eye and 'delays' the incoming image, thus simulating an apparent 3D effect (arguably, you could take a pair of old sunglasses and remove one of the lenses out to simulate the same effect). Obviously, the effect only works for lateral motion, but gives a convincing perception of depth to Darius (and to any other horizontal shooters for that matter!).

Game Staff (Copied from the end credits) :


Executive Producer
Makoto Sakio

Toshio Tabeta

Kohji Matsuda

Masashi Shimizu
Masatoshi Kanemitsu
Hideki Hacker Mesuda
Max Inde

Hi-Speed Mathpack
Junichi Ten Takao
Graphics Composer
Toshio Hyper Tabeta
Kohji Gu-Gu- Matsuda
Yasunori Bear Takahara

Recording Supervisor
Yukihiro Free Too
Kimitoshi Hashizume

Music Driver
Shigeharu Isoda
Kenichiroh Isoda

Map Convert
Takashi Ozama
Waruiko Ishibashi

Special Thanks To
Naoto Yamamoto
Tsuyoshi Matumoto
Yutaka Kubouchi
Shigenobu Nanbu
Noriaki Ohtsuka
Nobuhiro Meg Takagaki
Noriuki Watanabe
Kaoru Murohoshi
Fumiko Cuty Suzuki
Metal Yamashita
T. Hayashi
Chieko Charmy Ochiai
Chisato Yanagi
Fumio Kurosawa

Excelent Turbo C Compiler
and as.exe



Darius Plus manual Advert Darius Plus bosses
Click on picture to enlarge


Add your Pov here !

In my opinion, the early Darius games are a bit of a mixed bag - although I love the squadron of unconventional and creative bosses the games throw at you, I find the levels to be downright yawn-inducing and repetitive, and the power-up system to be painfully cumbersome. In all respect, this PC Engine conversion is surprisingly close to the original arcade game; graphics are more than correct (some bosses look amazing and are pure works of art) and controls are incredibly responsive. But the game is plagued with an unforgiving difficulty level. Just picture this - you finally upgraded your weapon after collecting countless red orbs without dying, which seriously drained your remaining sanity and... you get hit and revert back to a pathetic putt-putt gun, and probably won't last more than half a second against the next whatever mollusk-fossil boss... Additionally power-orbs are extremely sparse and you will most likely always play the game with the weakest power level (which quickly becomes a problem because boss battles come with a time limit and new enemies appear if you linger for too long!). So Darius is like that, and if you die close to moving up to the next power level then your chances of completing the game are nil to zero. All in all, Darius Plus is a great conversion and looks amazing, but Super Darius (the CDRom release of Darius) features more bosses, a better soundtrack and a (short) introduction sequence, so there is not much reason to purchase this version unless you really want to play Darius on your portable GT.

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