CYBER KNIGHT
game Cover
game HuCard
サイバーナイト
©Group SNE
©Tonkin House
Release : 1990-10-12 (¥6800)
HuCard (4 Mbits) TON90003
Role Playing game

Cyber Knight is a futuristic role playing game by Tonkin House. The story takes place in 2352, as the S.S. Swordfish space ship miraculously escapes a vicious attack by space pirates. The ship sustains enormous damage and is on the blink of destruction. The crew has no choice but to do a panic jump in hyper-space, and this is where the game starts. The ship is lost somewhere in space, most of the crew has perished (including the captain) and most of the equipment on board is destroyed. The goal of the game is to control the surviving crew and to return to Earth, and their first task is to find a replacement for the hyper-space drive. The crew certainly reminds of the one seen in the popular TV series featuring the beloved Captain and his fellow Vulcan friend, but it also comes with a commander, a doctor, a mechanic and several soldiers. Additionally, powerful mechas are available and play an important part in the game, especially during fights and outdoor exploration. The game gets our heroes to visit many alien worlds and to also resolve many sub-quests. Another important component of the game is Mica, the Swordfish's main computer, and it often gives the player helpful (or sometimes useless) information about planets or enemies. The game is vast with numerous systems and planets to explore, but a heavy knowledge of Japanese is needed to enjoy Cyber Knight in full.
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CyberKnight2 (Sfc)
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Cyber Knight was also released in 1992, and enhanced, for the Nintendo's Super Famicom. The game's story seems to be the same, but graphics are more detailed and overall better than the PC Engine version. The game only came out in Japan but an English patch was released by Aeon Genesis in 2001. Tonkin House didn't stop there and released a sequel called Cyber Knight 2 : Chikyū Teikoku No Yabō for the Super Famicom in 1994 (an English patch was released by Gideon Zhi and Z80Gaiden in 2005).


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Cyber Knight was definitively a nice surprise. First of all, you must read and understand Japanese to play this game, sorry, there's no way around it. In fact there is, find the excellent English patch for the Super Famicom version. Anyway, back to the game. I wish more RPGs had a sci-fi background instead of the usual 'fantasy' setting. Cyber Knight feels like a mix of Star Trek and FTL's excellent Sundog, with vast worlds to visit, an interesting story and side quests, and a nice combat system that cleverly mixes strategy and action. Cyber Knight is a complex and fascinating RPG if you can spend the time and effort to learn the game's mechanics and survive the countless battles thrown at you. While it has its flaws (annoying and slow random fights are among them), the game definitively brings a breath of fresh air to the genre.




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