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バトルロードランナー
© 1993 Hudson Soft
© Copyright 1989,1993,
Brøderbund Software,Inc.
Vol.57
Release : 1993-02-10 (¥5800)
HuCard (2 Mbits) HC93054
Action / Platform game
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Battle Lode Runner is a platform game by Hudson Soft and
based on the timeless classic Lode Runner originally released by
Brøderbund in 1983. Like its big brother franchise, the game is set
in a strange world where players (dressed as space-travelers, or more precisely,
time-travelers) must collect all the gold they can carry, and reach the exit in
order to complete each level. Each stage is laid out with blocks, vertical ladders,
horizontal ropes and stacks of gold, and the looting would be a walk in the park if
only foes wouldn't be freely wandering around and constantly tracking down the
players. But the lode runners don't come to a fight unarmed and they are equipped
with a ray-gun. However, they don't directly use this weapon to zap their enemies
to oblivion, but to dig holes into the ground. Beside, there is an important twist
to that technique - players can only remove adjacent blocks (left or right), and
not the ones directly beneath them. This technique is at the core of the gameplay,
and can be used to trap enemies (holes do automatically fill in after a while,
killing anything trapped in them), or to access unreachable stacks of gold.
Battle Lode Runner consists of ten groups of tens levels each, all with their
own theme and time periods (such as Jurassic Period, 19 AC China,
20 AC America, 17 AC Edo Japan, 18 AC France,
5 BC Egypt and so forth...). Although the first fifty levels are directly
available from the start, the last fifty can only be unlocked by completing the
game once.
In addition to the puzzle mode aforementioned, Battle Lode Runner also
includes a battle mode where up to five players can challenge each other in frantic
death matches (actually, there are three different options - Survival,
Escape and Tag Match). This mode differs from the main game in many
ways - the horizontal playfield loops around and power ups (such as Speed,
Curse, Multiple Digs and so forth) can be collected to spice up the
action. Finally, in the Lode Runner tradition, the game also includes a
level editor.
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Battle Lode Runner features some interesting and subtle gameplay differences with
the original game. The enemy AI has been improved and enemies won't fall for simple traps
(if you dig a hole too early, they may just run away from it). Holes also take a bit
longer to fill in (some enemies will climb out from holes before they fill in).
See Lode Runner (Fc) for more
information about the Lode Runner series.
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Game Staff (Copied from the end credits) :
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Program
Yoshihiro Itami
Game Design
Keigo Yasuda
Boo Ueda
Character Design
Denden
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Graphic Design
Yasuhiro Ichizawa
Opening Design
Shigeki Fujiwara
Sound Design
WSS : Jin W.
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Map Design
H. Ohta
Yoshihiro Itami
Unsei Matsuzawa
Director
Mikio Ueyama
Producer
Mitsuhiro Kadowaki
Masaki Kobayashi
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Assistant Director
Tadashi Ozaki
Producer
Eiji Aoyama
Project Manager
Yakayoshi Tanigawa
THE END
Hudson Soft
Broderbund Software, Inc.
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O M A K E
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Click on picture to enlarge |
S E C R E T S
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Auto complete a level:
During play, press Run to pause the game. Then press Select
twenty four times (the cursor should be back onto the 'Continue'
option). Then press Run again to unpause the game. The exit ladder
and the "Get Out!" message should now appear.
Although you can now complete any level, you still need to
reach the escape ladder, which can still be tricky in some stages...
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Passwords:
The first fifty levels are directly available from the
game's options. However, if you complete the fiftieth stage,
you will then been awarded with the staff roll and unlock
fifty new levels ! Here are some passwords to access
these stages:
Level 51 - 4ZLEART2WF
Level 61 - B9JG9CYHS2
Level 71 - 4V5WWRQXN8
Level 80 - BU49N2BTXU
Level 91 - 9PQP73VPUS
Level 100 - FAG6MQ6VQN
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LK
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Add your Pov here !
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P O V s
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I've never been a huge fan of Lode Runner. I mean, the concept is
fairly easy to understand and clever overall, but after a few levels in,
any Lode Runner game just reduces my gaming attention down to a yawn.
Maybe it is due to the repetitiveness of the task at hand, or the monotonous
level design (bricks, bricks, bricks and more bricks). Battle Lode Runner
does alleviate some of those issues. The graphics are cute and colorful, the level
design changes every ten stages, the soundtrack is kind of catchy and the
difficulty ramps up to mind boggling puzzles that will get you to scratch your
head for a long while (some are excessively tedious!). But I wished the game had
introduced new gameplay mechanics along the way and had a little more substance,
like new hazards, traps and such. Despite the cute graphics, the game is still
Lode Runner. There are some surprising twists though - I love how the black
Bomberman appears in the game as a guest star. This is rather smart,
especially when you known that the now iconic Bomberman character was first
introduced as an enemy in Lode Runner for the Famicom!
(also developed by Hudson Soft). But, like many Bomberman titles,
Battle Lode Runner is not about the solo play (which is rather fun still),
but about the intense multi-player mode. Well, that's as long as you can gather a
few friends around the living room television. So here you have it,
Battle Lode Runner is a fun Lode Runner game with Bomberman
flavors added to the mix. Granted, battles work pretty much the same way as the
classic Bomberman, but they are not nearly as fun nor bombastic, and are
sadly limited to four stages. As for the solo mode goes, if you are an ardent fan
of the classic Lode Runner then Battle Lode Runner is definitively
one of the best iterations out there.
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