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不思議の夢のアリス
©1990 Face Co. LTD
Release : 1990-12-19 (¥6400)
HuCard (4 Mbits) FA02-007
Action / Plaform
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Fushigi no Yune no Alice (aka Alice in Wonderdream) is a cute platform game developed and
published by Face. The action takes place in a strange imaginary
world heavily based on Lewis Caroll's classic novel
Alice's Adventures in Wonderland. The game stars Alice
in person and tells her amazing story, as she continuously challenges
strange creatures and characters from the other side of the mirror,
from hostile flowers to the popular Queen of Heart's personal
guards. Interestingly, Face took some liberties and also borrowed
their inspiration from other classic children novels and fairy tales,
such as the gingerbread house from Hansel and Gretel
where an evil wooden
Pinocchio-like evil puppet awaits for Alice.
Face took other liberties as well, and the game also features odd balls
such as evil clowns or a large dog playing the tuba.
Interestingly, Alice is not really equipped with any weapons to defend herself...
instead, she can jump over her opponents' heads or charge up a rather
unusual, and yet powerful, sneeze attack. This attack comes with a draw
back though, and if Alice charges it for too long, she then turns
dizzy and becomes vulnerable for a short amount of time. But Alice
has another trick up her sleeves and she can cast spells from a magic book
she carries around (however, they can't be used during boss battles).
Only one spell is available to her at the beginning of her journey
(she can reveal hidden treasures and bonus items with it), but more become
available later in the game. Fushigi no Yune no Alice consists
of four large areas made out of several sub-stages each, all punctuated by
a boss battle.
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Game Staff (Copied from the end credits) :
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ALICE'S DREAMS'
IN WONDERLAND
STAFF
Programmer
Funk Nagachyan
Program Assist
Kawasaki Yasushi
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Planner
Yasushi.O
Jyaian Joe
Designer
Jyaian Joe
Chihiro
Music Composer
Maddaira Ako
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Sound Effect
Saitou Nobita
Propaganda
Sax Oono
Kariage Toma
Debugger
Maruyaman
Face Scramble
Club no Minasan
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Special Thanks
2CV Kumakura
Takabi - Igarashi
Ka Zu Ko
Face no Minasan
Produce
Sankindo
Presented by
FACE
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O M A K E
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Click on picture to enlarge |
S E C R E T S
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Gameplay Tips:
Fushigi no Yune no Alice is a tough game and here is some advice.
To access the Spell Book, pause the game and press II (don't
forget that you can't use magic during boss battles!).
Alice's best attack is her jump - although her scream can
hit enemies from afar, jumping over their heads inflicts a lot more
damage. This is especially true for bosses!
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Spell Books:
Here are all the spell books from the game, and their effects:
Red Book - Reveals hidden treasures and items
Blue Book - Long jumps allowing Alice to launch herself over large pits
Green Book - Releases a switch which triggers an earthquake attack.
Grey Book - Invulnerability for a short amount of time
Orange Book - Summons a genie to fight enemies
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LK
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Add your Pov here !
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P O V s
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Fushigi no Yune no Alice is a cute little platform
game with a lot of charm, but I feel that it lacks something
that could have made it great. The game is definitively wacky all over,
with weird enemies and
sceneries - have you noticed that the gingerbread house in the forest has some sort of
Louis Vuitton wallpaper ? (no, I'm not making this up!).
The graphics and the soundtrack
are more than decent, but stages tend to be monotonous overall,
and several bosses are reused throughout the game.
Then the difficulty is
uneven, enemies respawn and some bosses will simply wipe out all your lives before
Alice even gets a chance to sneeze out her first attack.
She also has some sort of inertia that makes her hard to control,
especially when jumping onto small platforms surrounded by deadly
spikes.
All in all, Alice in Wonderdream is correct and is full of
surprises and hidden bonuses, but it doesn't
have that special spark that could have made it an excellent platform game.
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