ALIEN CRUSH
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game HuCard
エイリアンクラッシュ
©1988 Naxat Soft
Release : 1988-09-14 (¥5200)
HuCard (2 Mbits) NX63001
Pinball game

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Released in America as
ALIEN CRUSH
( TGX020005 )
Alien Crush is a pinball game by Naxat Soft, and it can be described in numerous ways, but simply, the easiest would be to define it as a pinball game with "alien flavors". Alien Crush features all the elements and items usually found in traditional pinball games, such as bumpers, holes, kickers, flippers and so forth. But here, they have been bred with a weird and detailed alien bio-mechanical design which consists of vertebraes, slimy cocoons, lopsided monsters, squidard tentacles and viscous brains. The main playfield is made out of two connected vertical screens with a pair of bumpers at the bottom of each one of them. Furthermore, the game also includes numerous bonus screens that can be accessed by sending the ball through hidden or narrow passageways, usually indicated by green or yellow arrows. These bonus screens are usually in the shape of small rooms, and consist of various groups of aliens or large bosses which need to be annihilated for points. And points are a central element of the game, Alien Crush is a pinball game at heart, and achieveing a high score is about the only goal the player needs to focus on.
Related
DevilCrash (Pce-Hu) JakiCrush (Sfc)
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Interestingly, it seems that Alien Crush was actually developed by Compile (better known for its Puyo Puyo, Zanac and Aleste series). But their name is nowhere to be found - no end credits, and no staff section in the game's manual. However, there is a dead giveaway in the game itself - the instantly recognizable Compile chime can be heard with each extra ball earned !

Alien Crush (version tested here) was the first episode of a long series of addicting pinball games by compile and Naxat Soft. Devil Crash (aka Devil Crush in the west) followed on 1990 for the PC Engine system and dropped the alien design for a magic/medieval theme featuring castles, dragons, wizards and so forth. The game was then ported to the Megadrive in 1991 and renamed Devil Crush MD for the occasion (aka Dragon's Fury in the west). Interestingly, Tengen distributed the game in the United States and decided to release their own forgettable sequel in 1993 - Dragon's Revenge in not, per se, related to the Crush series, and the overall quality of the game is far below the standard set by the other games. Anyway, back to Naxat Soft's series. Jaki Crush then followed for the Super Famicom system in 1992 and featured a theme based on Japanese folklore, with demons and evil spirits. Finally, the franchise was revived in 2008 through the Wii Ware channel - Alien Crush Returns was developed by Hudson Soft, who remastered the classic Alien Crush with 3D graphics.

Teaser text from the American version:
Imagine a LIVING pinball machine... with aliens and outlandish worlds to throw at you. And turbo-charged, speed-of-light pinball action. You control the flippers and ball speed to defeat the Slime, the Tentacloid and Scorpion. Go for the eyes! This is full-tilt, out-of-this-world action! Surrealistic graphics plus true-to-life, earsplitting arcade pinball sound.


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Japanese Soundtrack
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Alien Crush manual Alien Crush Turbografx-16 manual
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I have always found virtual pinball games (as they are sometimes called) a bit lame. I mean, some of them try hard to mimic pinball machines but the feel is just different. In truth, the whole idea just doesn't totally gel with me. However, several Japanese companies tried to take the concept to its next level, and managed to add features unique to the video game medium to the mix. And this, I believe, is the winning formula. No doubt that this is what makes Alien Crush such an entertaining and fun game. Its dark aesthetics and amazing attention to detail also add a tremendous atmosphere to the game. The only drawback is the lack of vertical scrolling, I wished the main playfield could scroll up and down (as it does in Devil Crash, sequel of Alien Crush). Despite this rather subjective issue, Alien Crush is a fun and addictive game, but my personal advice would be to hunt down the more polished and superior Devil Crash first.




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