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| レプリカート ©1988 Taito Corporation
 ©1987 Sony Corporation/KLON
 Release: 1988-02-26 (¥3500)
 DiskCard  TFD-REP-3500
 Action/puzzle game
 
 
 | Replicart is an action/puzzle game by Taito and based on 
the popular Snake. In the 22nd century, Earth has been invaded by
 snake looking aliens and humans have decided to create a robot,
 the Replicart, to push back the invasion. The player controls
 a long robotic articulated snake and maneuvers around a bordered 
playing area. The snake always moves forward and the player can only 
change its direction of movement. Small cells randomly appear on screen 
and every single one of them must be collected to progress to the next
 stage. But there is a catch and each time the robot-snake picks up a
 cell it grows longer. This feature lies at the core of the gameplay
 and the snake will be destroyed if it hits a wall or touches any part
 of his own segmented body. Once all the cells are removed from the 
play field, a tiny passageway appears on the side of the screen and 
gives access to the next stage. Things become gradually more difficult
 as the game progresses - every level introduces more cells to collect
at once, roaming enemies, deadly obstacles and a challenging boss every
 ten stages. Power-ups can also be collected later in the game, some
 destroy all the enemies on screen whereas others reset the length of 
the snake or freeze time. 
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|  Taito tried to distinguish themselves and made their games 
stand out from the crowd of other Disk titles available for 
the Famicom Disk system. Replicart didn't make 
exception to the rule. The game was released in a large zippered plastic
 pouch and included a large instruction manual and a boxed 
Famicom Disk (picture on the left). |  
 
|  Replicart was originally released by Sony Corporation for the MSX 2 in 1987 (picture on the right). 
The box art for that version was designed by famed artist Kenichi Sonoda
 (Gall Force, Bubblegum Crisis). It  is anyone's guess why 
Taito has chosen to design an entirely different (and rather cheap looking)
cover illustration for the Famicom Disk version - copyright
issues are probably to blame as the MSX 2 seems to be a
Hit Bit/Sony/KLON production. However, Replicart was also ported to 
the NEC PC-8801 Japanese computer in 1988 and had, once again,
a completely different cover art. This version was published by Taito
this time around though.
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 |  | Replicart is a really poor game. I mean, the concept is 
quite interesting and the developers have cleverly reinterpreted 
the classic ideas behind Snake. The boss fights are especially
 fun and are one of the rare opportunities to use the snake's 
laser-gun (I wish this feature was more present throughout the game).
 Anyway, I'm afraid to say that most players won't be patient enough
 to see what Replicart has to offer. The robot snake is tiny 
on screen and the controls are tricky to master no matter how you 
tackle them. You'll die often and will lose interest fast. Then the 
game has to load and play the level's introduction sequence every
 time you start! I must say that the game's packaging is one of 
the oddest I have ever seen and the disk comes in a weird 
plastic pouch with a sort of zipper-lock... it sadly seems to be the 
only arguably compelling feature of Replicart. 
 
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