SOLOMON NO KAGI
( Solomon's Key )
Game Cover
Game
ソロモンの鍵
©Tecmo, Ltd. 1986
Release: 1986-07-30 (¥4900)
Cartridge TCF-SK
Action/Puzzle

Famicom Disk Version
country
Released in Japan (Disk Writer) as
SOLOMON
NO KAGI
( TCF-SDK )

American Version
country
Released in America as
SOLOMON'S KEY
( NES-KE-USA )

European Version European Version
European Version
Released in Europe as
SOLOMON'S KEY
( NES-KE-XXX )
Solomon no Kagi (aka Solomon's Key) is an action/puzzle game by Tecmo, and conversion of the arcade game of the same name originally released in 1986. Eons ago, demons roamed at large in the world and caused chaos. To prevent the world's utter destruction, the king Solomon used his benevolent magic to create a book, only weapon capable of sealing away all the demons and their powers. The book, known as the Solomon's Key, eventually restored peace and order to the world. But, in the present day, an evil mind found the mystical spellbook and used it to free many of the ruthless demons from their captivity. King Yutora (aka Yutra) from the Lilac (aka Lyrac) fairy kingdom sends Dana, his best wizard, on a dangerous mission to restore peace and order. The young enchanter must travel through the Miya constellation and its twelve areas based on the Zodiac signs. Each level is a chamber filled with blocks, items, enemies and, most importantly, a door and a key. The latter are at the core of what makes Solomon's Key tick - in order to complete a chamber, Dana must first collect a key and then make it to the exit door before a timer runs out. However, the task at hand is far from easy and each chamber is filled with lethal obstacles and deadly enemies - but Dana has a few tricks up its sleeve. His magic wand allows him to create or remove blocks below him, or facing him. This ability is at the core of the gameplay and is the main component used to solve the game's fiendishly puzzles. Dana also come equipped with a short supply of fireballs (listed on a scroll in the upper-right corner of the screen) that he can use to overcome even the toughest enemies. Blocks and defeated enemies also often reveal bonus items that come in various shapes and forms, from colored jars (fireballs or super fireballs), scrolls (extants the fireball scroll), hourglass (increases time) and so forth. Additionally, bells are scattered throughout the game and release fairies - they are an important aspect of the game and each chamber usually hides a few (Dana is awarded an extra life for each ten fairies he collects). Solomon's Key consists of fifty chambers and holds many secrets, such as hidden rooms, special items and warps to only name a few.
Related
Zipang (Pce-Hu)
screen shot screen shot
screen shot screen shot
screen shot screen shot
Salomon no Kagi - arcade The arcade game Solomon's Key was originally released by Tecmo in 1986 (picture on the left). The game was apparently a commercial success and was ported to a wide range of home systems (especially in Europe it seems), such as the Famicom (1986), Atari ST (1987), Commodore 64 (1987), Sinclair ZX81 (1987), Amstrad CPC (1987), Master System (1988) and was later included in the Tecmo Hit Parade (Playstation 2, 2004) and Tecmo Classic Arcade (XBox, 2005) compilations. Although Solomon's Club followed for the Game Boy in 1991 (which is a sort of a remixed version of the Famicom version), the true sequel to Solomon's Key only appeared in 1992. Solomon no Kagi 2: Kūrumin Shima Kyūshutsu Sakusen (aka Fire'N Ice in the US and Solomon's Key 2 in Europe) was exclusively available for the Famicom/NES system and featured a completely new concept where Dana can create blocks of ice (instead of blocks of stone) and use them to put out small flames. Sadly, the Solomon's Key franchise has been in hiatus since then... However, several other titles are worth mentioning though, such as Zipang (a port of Solomon Key for the PC Engine and released in 1990), or Solomon (aka Monster Rancher Explorer in the US), a fun rebooted version of the original arcade game and released for the Game Boy Color in 2000. Another interesting game is called Tang Tang and was released in Europe and the US for the Game Boy Advance in 2001 - it is an unusual and average mix (read here rip-off) of Solomon's Key with Bomberman wannabes characters.

The original arcade game and the Famicom port are fairly similar. The chambers are (for the most part) the same but the Famicom version arguably features more of them (well, although the arcade game consists of fifty one chambers, five of them are generic bonus levels so, technically, the Famicom version feature more original levels). The console port also feels easier and the player is allowed more time to complete each chamber. Some bonus items and secrets are different (the arcade version has different keys that lead to hidden bonus stages for instance), and the arcade version has slightly more enemies (such as colored slimes).

Teaser text copied from the American version:
You and Dana, the wizard of Lyrac, must unlock Solomon's scroll of secrets to restore peace in the constellations. With Dana's magic, fire, and mystical powers, you will help release the imprisoned Princess of the Fairies and harness the evil forces withing the constellations. But first, you need the key! Solomon's Key! - the arcade hit.


G
O
O
D
I
E
S
Japanese Guidebook
Japanese Guidebook
Japanese Guidebook
Japanese Guidebook
Japanese Guidebook
Japanese Guidebook
Japanese Comic
Japanese Comic
Japanese Adventure Book
Japanese Adventure Book


O
M
A
K
E

Solomon no Kagi manual
Click on picture to enlarge

S
E
C
R
E
T
S
Continue:
When you die, on the GDV (Game Deviation Value score) screen, hold A, B and Up, then press Start. However, although this cheat lets you continue on the chamber you died on, it stops at level 41. The last ten chamber must be therefore completed in one go with only three lives.

Special magic gems:
Two magic gems in the game change form when Dana uses his wand on them. The blue gem Salomon no Kagi - blue gem cycles from a fire potion, a red jewel and gold coins. The orange gem Salomon no Kagi - orange gem is a lot more interesting (and harder to find) and cycles from super fire potion, a bell and a fireball scroll.

General rules about hidden items:
There are several kinds of items in the game. Some are in plain sight and visible from the start of the level, some are hidden inside blocks and only appear when Dana removes these blocks, whereas others are hidden behind empty spots and Dana must create a block and remove it in order to reveal them. Finally, some items appear under certain conditions (like hitting a block several times), and others only appear the first time you enter a chamber!

Zodiac tiles:
Locations : chambers 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44 & 47
Salomon no Kagi - Zodiac Tiles Twelve zodiac tiles are scattered throughout the game. They appear every fourth chamber and are usually clearly visible (but some of them are hidden inside blocks or on in an empty spot later in the game). Each Zodiac area features a fifth hidden bonus room, and these zodiac titles allow you to access them. Each hidden chamber comes with many fairies and bonus items.
Solomon seals:
Locations : chambers 9, 13, 17, 19, 21, 29, 46 & 47
Salomon no Kagi - Solomon Seals Eight Solomon Seals are scattered throughout the game and allow Dana to rescue the fairy princess Rihita at the end of the game. The seals also unlock two special rooms - as you collect Solomon Seals, two special chambers will appear during the game (you must collect the Zodiac tiles to make them appear), and reward you with the two missing pages of the Solomon spell book. This combination (fairy princess + missing pages) gives you access to the best ending in the game. There is one tricky thing about the Solomon Seals though - if you happen to miss one seal, then none of the following seals will appear!

Mighty Bomb Jack:
Locations : chambers 17 & 39
Salomon no Kagi - Mighty Bomb Jack Tecmo's trademark character Mighty Bomb Jack is hidden in the game. To make him appear, you must hit a specific unbreakable block with your head eleven times - this trick reveals Bomb Jack and touching him turns all the enemies on the screen into fairies. The first Bomb Jack is hidden in room 17 (the block is three spaces above Dana's head when you start the chamber), and the second in room 39 (the block is one space left above the exit door).

Other secrets:
There are tons of other hidden items in the game - a lot of them award the player with bonus points, whereas others, such as the golden wings, warp Dana to farther chambers in the game. But I leave that to you to find out, I've spoiled enough already...

LK
rating
Add your Pov here !

P
O
V
s
I have very fond memories of Solomon's Key - I played it to death on my good old Atari ST as a kid (the music track is definitively burned into my mind forever). Solomon's Key is a puzzle-driven game and it does this exceedingly well. But don't be mislead by this aspect - both strategy and action skills must be used to complete the game and solve its many mysteries. The one thing that always really struck me about Solomon's Key is the attention to detail, and especially in the gameplay department. There are so many items, secrets and even when you complete the game, you want to visit these chambers again to find that little thing you missed the first time. That's it, although the game is really hard (no continues nor save options), chambers are 'easy' to beat once you know what to do (all chambers can be solved without using a single fireball!). The more risk you take, the more secrets you unveil, and this is what makes the game so brilliant. Granted Solomon's Key is not for everyone and it is a game that requires a lot of time and investment - but I think that it carefully (and perfectly) balances action and puzzle elements to create an unique gameplay experience.




PLEASE CLICK HERE IF VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Video Game Den / Laurent KERMEL