LAGRANGE POINT
Game Cover
Game
ラグランジュポイント
©Konami 1991
Release: 1991-04-26 (¥8500)
Cartridge RC851
Role Playing Game

Lagrange Point is a science fiction role playing game developed and published by Konami. In the 22nd century, humanity has begun to explore and colonize the worlds of other stars. Three outer-space space stations were built by the ISIS corporation at the Lagrange point between the Earth and the Sun - Satellite Base, Land 1 and Land 2. One day, after coming under attack by strange and mysterious mutant-like creatures, the Lands turn into hostile wastelands. Earth decides to send several expeditions to investigate the situation, but none returned. Lagrange Point stars Jin, a member of the third expedition on a mission to discover the truth behind the attack. But, as they reach their destination, he and his team are stalked by heavily armed robots and only Jin survives the attack. Lagrange Point follows a traditional RPG formula laid out by similar games at the time, such as top-down exploration, round based battles, stores, experience points and so forth. However, Konami added new concepts and valuable ideas to the mix. Although the player can control up to four characters at the same time, a total of ten different heroes can be played throughout the game, from humans to cyborgs and robots. Additionally, Battery Points (BP) replace the traditional magic points and are used to fuel attacks - however, although Health Points (HP) do increase after each level-up, Battery Points don't and B Tanks must be purchased throughout the game in order to do so. The player also doesn't automatically gain money after each battle and must instead visit Terminal Rooms to collect his loot - thankfully, these rooms can be found at every corner of the game's numerous cities and are also used to save the game in progress or heal the party. Lagrange Point's content is vast and expansive, and special vehicles give the player ample chance to roam the world in various degrees of style, from the Solar Car, the all-terrain Mobile to the Cruiser boat or the flying Hoverplane. As the game progresses, many more features are made available, such as the ability to combine and create new weapons in Factories or the option to leave characters behind for later use (both only available in the Satellite base).
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Lagrange Point - Famimaga/Geiyume Kōbō Lagrange Point is especially interesting for a fairly unusual reason. In the fall of 1990 and to commemorate the 100th issue of the Japanese Family Computer Magazine (also known as "Famimaga"), Konami apparently offered the readers the opportunity to send their opinion and ideas, and to contribute to the design of Lagrange Point. The project, called 芸夢工房 ("Geiyume Kōbō", The "Geiyume Studio") allowed players to design some of the enemies, various character dialogs and texts, parts of the soundtrack and even the final name of the game and the title's logo. After the game was released, Family Computer Magazine praised its numerous qualities and a four-episode comic even appeared Lagrange Point within its pages (it was curiously never published as a stand-alone comic and only the first half was included in the offical guidebook).

Apparently, Lagrange Point wasn't a huge success - the 'late' release of the game (the Super Famicom system was already available in Japan in 1991) and the high production cost of the cartridge may have contributed to the low sales number. It was however later referenced in other Konami games, such as Motocross Maniacs Advance (Game Boy Advance, 2002) where a race track is named 'Lagrange Point', and two rearranged tracks can be found on the Kukeiha Club & Konami Kukeiha Club Best Vol.1 CD soundtrack originally released in 1997.

Lagrange Point uses an onboard FM synthesis soundchip called the VRC 7 and it was apparently the only Famicom game produced by Konami to take advantage of the chip (Tiny Toon Adventures 2 included a VRC 7 chip, however, and for unknown reasons, the game didn't take advantage of its superior sound capability). The six extra sound channels of the VRC 7 give Lagrange Point's soundtrack an unique depth and definitively a 16-bit bit feel not found in any other games released for Nintendo's 8-bit system. Interestingly, the VRC 7 was apparently a cut down version of the Yamaha YM2413 (which featured 9 channels). The YM2413 was an low-cost FM synthesis sound chip already available in Japan for the Sega SG-1000 Mark III (aka Master System) and the MSX computers (MSX2, MSX2+, MSX Turbo-R and FM-PAC/MSX-MUSIC extensions).

Game Staff (Copied from the end credits) :

Game Design
Med Okawa
Sanchan
Charlie Mata
Yutaka Kaminaga
Daisuke Fujii

Scenario Concept
Yuuichiro Enoki

Scenario
Ryosuke Saejima
Ryouchi Sato

Program
Takomonaka Higuchi
Hanaten Yamamura
Gomenne Horio
Character Design
Fujihiko Hosono

Graphic Design
Purple Oda
Elf Tateishi
Keroyon Teisaku
Madonna Taira

Music
Akio Dobashi-Rebecca-
Noriyuki Takahashi-Rebecca-
Tum's Boogie
and
The Resurrection Of Sabbath
-Ending Theme-
Ku-Kei-Ha Club

Sound Design
Sukenomiya Fujito
Nazonazo Suzuki

Kurokotai
Yamada S.

Special Thanks to
Family Computer Magazine
and
Game Kōbō Readers

Presented by
Konami

We do not realize
What we have on Earth
Until we leave it...
Jim Ravell

Thank You


G
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Japanese Guidebook
Japanese Guidebook
Japanese Soundtrack
Japanese Soundtrack


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Lagrange Point manual Cartridge Labels Registration Card
Click on picture to enlarge

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Lagrange Point was never released outside of Japan, and although a fan translation has been in the making since 2007, there is no English patch for the game available at the moment. Here are some information to help you navigate around some of the menus.

Lagrange Point - menu screen Menu screen:
Press START to open the menu screen.

リスト (List) - lists information about characters and items, or look at the maps (the 'list' screen comes with four options - Battle Character, Item, Side Character and Kit).
もちもの (Inventory) - use items.
のうりょ (Abilities) - use characters' special abilities.
そうび (Equip) - Equip weapons and armors.
リーダー (Leader) - change the party's leader.




Lagrange Point - battle screen Battle screen:
Up to six enemies can attack at once (multiple waves can appear later in the game).
The bar at the top of the screen represents the enemys' health. The Battle Screen has three main options:
コマンド (Command) - manual battle. There the player decides what action ('command') to take against the enemy, and this one character at the time. This option comes with four options - Fight, Special Attacks (called 'Kimewazas'), Special Abilities and Items.
オート (Auto) - Automatic battle. Unlike other games at the time, this option in Lagrange Point is particularly effective!
にげる (Run Away) - gives the player a chance to escape.


Lagrange Point - Terminals Terminal Rooms/Computer Services:
Terminals are the most important places in the game, and are usually located around each town or at key points. More than giving the player money after in-game battles, they also act as check points and this is where the party is revived after dying.
Terminals offer three options:
ちりょう (cure) - cures any status ailment.
セーブ (save) - saves the game in progress.
とまる (rest) - regain all health and BP points.

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Lagrange Point is easily one of the most advanced Role Playing game available for the Famicom system. Although the progression is fairly linear, the game features a rather complex interconnected world that requires a lot of exploration and rehearse. Additionally, thanks to surprisingly (for Famicom standards) large and colorful sprites on screen, the visuals haven't aged as badly as other games from that time frame - actually, this RPG often looks closer to a 16-bit game than an 8-bit game! This also extends to the soundtrack which, thanks to the onboard FM synthesis audio chip, sounds terrific. Leveling-up and random battles will still cause some teeth grinding though - difficulty often spikes, forcing you to turn aside and bash monsters to level-up. Thankfully, a rather clever 'auto' battle mode is available and makes the whole process much more bearable (and it speeds up fights too!). Finally, although the game only uses Japanese Hiragana and Katagana, Lagrange Point is nearly impossible to play if you don't speak the language... and no English translation is currently available (although great guides are). All in all, Lagrange Point is a polished and immersive sci-fi RPG that always keeps expanding in the most surprising ways. A great game.




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