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ゲイモス
©1985 Wixel Corporation
©1985 Ascii Corporation
Release: 1985-08-28 (¥5500)
Cartdridge HSP-02
Shooter/3D
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Geimos is a 3D shooter by Ascii Entertainment. In the year 2315, the
Masutodon (aka Mastodons) from the 'Centaurus A' galaxy are treatening peace in our solar
system. From their base, they launch devastating attacks
and head towards planet Earth. The Solar System Defence Forces decide to send a
space-fighter to counter the impending invasion, and battle the Mastodons on six
planets from our solar system - Earth, Mars, Jupiter, Saturn,
Neptune and Pluto. The space fighter comes equipped with a front Pulsar
laser gun (to destroy flying enemies) and Quasar bombs (to destroy ground installations).
At the end of each level, a large Fobosu enemy fortress drops out of warp and ambushes the player.
Each fortress has the same weak point located at the center of the ship, and failing to destroy
it within a time limit forces the player to start the level again from the beginning.
Geimos offers two play modes - one where the ship freely moves around the playfield
(mode A), and the other where it has a fixed position at the center of the screen
(mode B).
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O M A K E
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Click on picture to enlarge |
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LK
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Add your Pov here !
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P O V s
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Geimos is a really undercooked shooter. Of course, you don't know this at
first because the game starts out with some measure of promise. The controls are
responsive (I prefer to play in Mode A myself), the combination of front lasers
and bombs gives it some verve, and the large fortress dropping out of warp is an
unforgettable moment. Then the game goes lame and becomes a tedious yawn. Levels
are all the same (except for a palette swap and different planets in the background)
and loops after six stages (with no ending in sight). And if you fail to destroy a
boss, you have to start the level again... nasty. All in all, Geimos is a
forgettable game, and I'd advice you to try other forward-shooters (such as
Exerion, Tetrastar or Falsion) before hunting down this one.
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