KŪCHŪ YŌSAI AIR FORTRESS
Game Cover
Game
空中要塞 エアー・フォートレス
©1987 Hal Laboratory
Release: 1987-08-17 (¥5300)
Cartridge HAL-AI
Shooter/action

American Version
country
Released in America as
AIR FORTRESS
( NES-AI-USA )

European Version
country
Released in Europe as
AIR FORTRESS
( NES-AI-XXX )
Air Fortress is a side scrolling shooter/action game by HAL Laboratory. In the very distant Cromat Galaxy, the inhabitants of planet Farmel are faced with an impending doom - eight mysterious and monstrous alien fortresses (named "Air Fortresses") now hurl towards their home world at considerable speed, and their true motives are undoubtedly dubious. The Federal Bureau of Galactic Government decides to send a lone attack commando on the most desperate mission imaginable. The space marine Hal Bailman (codename ID 82593), on board his small but heavily armed Lightbrasner (aka Light Blaster) ship, must first fly dangerously close to the surface of each fortress. During this initial phase, the player must destroy waves or enemy ships, avoid obstacles such as platforms or floating asteroids, and eventually locate the air lock that gives access to the inner structure of the monstrous ship. Once inside, Hal leaves his Light Blaster behind and ventures deep within the core body of the impenetrable stronghold with his jet pack. His final objective is to find and ultimately destroy the central reactor, and to reach a second escape Light Blaster before the fortress goes to oblivion. Hal comes equipped with a Light Beam Blaster and a limited amount of energy. Capsules are scattered around the game and replenish Hal's energy (E), or recharge his powerful Crash Beam (B). The later is a particularly explosive weapon that he can use in desperate situations, and although Light Beams can be fired indefinitely, the Crash Beam comes in limited quantities and must be periodically recharged. Energy is a very important part of the gameplay - inside each fortress, Hal continuously loses energy when he fires a weapon, uses his jet pack or receives damages, and energy cells help him regain some of it back. But most importantly, they extend his maximum energy, and all the energy items collected before entering the air lock determine the player's power level inside the fortress. However, once inside, although Hal can rest in elevator shafts to regain some energy, power lost from enemy damage is never restored. Air Fortress is single player only, and the progression is saved through a simple four-character password system.
Related
none
screen shot screen shot
screen shot screen shot
screen shot screen shot
Story copied from the game's introduction sequence:
On the planet 'Farmel', they had the gloriest days for two centuries, since the stardate had established. They sailed all around the galaxy with new type spaceship called 'Lightship'. But one day the peace was disturbed by a misterious big fortress. It was living and was destroying all other civilizations. The Federal Bureau of Galactic Government organized the Defence Force immedeately. But as the 'Air Fortress' had very high potential, the Defence Force was wiped out in vain. So the Federal Bureau has decided to select a specially trained man, ID 82592, named 'Hal Bailman', and has developped new type 'Lightbrasner' and 'Armored Suit'. Now he departs for the 'Air Fortress' with the destiny of 'Farmel'.

Teaser text copied from the American version:
A mysterious and powerful AIR FORTRESS is threatening the planet FARMEL. The destiny of FARMEL rests in the ability of one specially trained person code number 82592-HAL BAILMAN. His mission: Save FARMEL from the AIR FORTRESS.

Game Staff (Copied from the end credits) :

STAFF

Director
GSX Suga

Producer
Satoru Iwata
Game Designers
GSX Suga
Live Planning

Graphic Designer
Live Planning

Sound Composer
Jumper Kanagushi
Programmer
GSX Suga

Tool Programmer
Tadashi Mukai

Chief Map Designer
Akio Hanyu
Map Designers
Tadashi Mukai
Masanobu Sakata

Technical Advisers
Satoru Iwata
Makoto Kanai

Presented by
HAL Laboratory

Game Staff (Copied from the American version end credits) :

STAFF

Director
GSX Suga

Producer
Satoru Iwata
Game Designers
GSX Suga
Live Planning

Graphic Designer
Live Planning

Sound Composer
Escaper Kanagushi
Programmer
GSX Suga

Tool Programmer
Tadashi Mukai

Chief Map Designer
Akio Hanyu
Map Designers
Tadashi Mukai
Masanobu Sakata

Technical Advisers
Satoru Iwata
Makoto Kanai

Presented by
HAL America Inc.


O
M
A
K
E

Air Fortress manual
Click on picture to enlarge

S
E
C
R
E
T
S
Level passwords

Level 2 - I8TA
Level 3 - KA91
Level 4 - 6KAI
Level 5 - 8NYU
Level 6 - 2APP
Level 7 - OS85
Level 8 - SUGA
Second quest passwords
Completing the game unlocks a new set of fortresses. However, although they are directly available in the American version, you must first enter three special codes in the Japanese version. (first GYUW, then AGOG and OOON). The game will then start at the first stage. You must then die and go back to the title screen (which will now be green) and enter one of the second quest passwords.

Level 1 - ABE4
Level 2 - 11NA
Level 3 - 8AJI
Level 4 - TOBI
Level 5 - NDA4
Level 6 - MA1K
Level 7 - DOMO
Level 8 - 7NDA (American version)
Level 8 - 7NDE (Japanese version)

LK
rating
Add your Pov here !

P
O
V
s
Air Fortress is another of those underrated games that slipped through the cracks of popularity. The thing that first struck me was the developer's name - Hal Laboratory is better known for masterpieces such as Kirby's Adventure or the unique Mother (aka Earthbound). Although the company had been in business since 1980, Air Fortress was definitively one of the first game they ever developed for the Famicom system (if not the first). In that respect, I think the developer did an excellent job - although the game shows its age, it still looks fairly decent compared to other titles released the same year, and was given the utmost attention to detail (the gun's recoil and the game's gravity being the best examples). But the gameplay is definitively where the game shines. Air Fortress cleverly combines gameplay mechanics from two genres (shooting and action/exploration), and the gameplay flows wonderfully between the two. I like the overall ambiance of the game, especially when you destroy the reactor and must reach your escape ship - the subdued ambiance at that moment (faint lighting, creepy music and ominous rumbling as the fortress self destructs) is amazing. However, as aforementioned, Air Fortress is an early game, and it suffers from a repetitive progression. Although fortresses get fairly large (the last one is huge!), they all look fairly identical in appearance. Hal however managed to sprinkle in new enemies and ambushes to keep the game interesting, and there seems to be always something new around the corner. Finally, Air Fortress is an overall difficult game, the first fortresses are easy to figure out, but they quickly become extremely difficult and challenging (thank goodness there is a password system). All in all, Air Fortress is another unique game totally worth checking out, and it is actually easy and reasonably cheap to find!




PLEASE CLICK HERE IF VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Video Game Den / Laurent KERMEL